Philipp Wiesemann
966aa3721b
Mir: Replaced memcpy() with SDL_memcpy().
2016-02-24 21:07:19 +01:00
Philipp Wiesemann
b4b36122a4
Mir: Fixed comment at conditional compilation macro.
2016-02-24 21:06:46 +01:00
Philipp Wiesemann
4011d991e7
Fixed doxygen warnings about markdown formatting.
2016-02-24 21:05:19 +01:00
Philipp Wiesemann
92209c260d
Mir: Fixed crash if allocating memory for cursor failed.
2016-02-22 19:00:22 +01:00
Ryan C. Gordon
697984df20
Regenerated configure script with Mir changes.
2016-02-21 19:21:21 -05:00
bschaefer
3607d3b756
Fix API/ABI breakage in Mir 0.13/0.14.
2016-02-21 15:19:35 -08:00
Ryan C. Gordon
481a21b025
Windows: Just use WaitForSingleObjectEx() everywhere.
...
(It's supported on WinXP, no reason to have an #ifdef here...I think.)
2016-02-21 17:21:29 -05:00
Ryan C. Gordon
9fd4d4dd39
Windows: let threads be named in the debugger.
...
We now only raise the magic exception that names the thread when
IsDebuggerPresent() returns true. In such a case, Visual Studio will
catch the exception, set the thread name, and let the debugged process
continue normally. If the debugger isn't running, we don't raise an exception
at all.
Setting the name is a debugger trick; if the debugger isn't running, the name
won't be set if attached later in any case, so this doesn't lose functionality.
This lets this code work without assembly code, on win32 and win64, and
across various compilers.
The only "gotcha" is that if you have something attached that looks like a
debugger but doesn't respect this magic exception trick, the process will
likely crash, but that's probably a deficiency of the attached program.
Fixes Bugzilla #2089 .
2016-02-21 17:05:25 -05:00
Ryan C. Gordon
32c70cc546
stdlib: Restored previous qsort() implementation; the licensing is resolved.
...
Thanks to Gareth McCaughan for changing his code to the zlib license on
our behalf!
2016-02-21 13:07:14 -05:00
Ryan C. Gordon
2436ca200d
x11: better fix for the previous commit's fullscreen vs maximized issue.
2016-02-20 01:03:39 -05:00
Ryan C. Gordon
a4627c5eda
x11: Don't mess with fullscreen vs maximized window state on unmapped windows.
2016-02-20 00:44:42 -05:00
Ryan C. Gordon
dddd6a5a9a
Android: Restored Philipp's joystick change, lost in the previous merge.
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This patch, specifically: https://hg.libsdl.org/SDL/rev/c0976de9c332
2016-02-19 00:28:53 -05:00
Ryan C. Gordon
03f9711797
Merge Android C89 fixes from Eric Wing.
2016-02-19 00:24:00 -05:00
Ryan C. Gordon
df4be2f200
x11/wayland/mir: Make the dynamic loading macro salsa a little less messy.
2016-02-18 23:27:58 -05:00
Sam Lantinga
d6699d5541
Added support for the Mad Catz FightStick TE S+ PS3
2016-02-17 14:15:37 -08:00
Sam Lantinga
5c59da2e8f
Added support for the Mad Catz FightStick TE S+ PS4
2016-02-16 13:51:24 -08:00
Sam Lantinga
0682857783
Added support for the Akishop Customs PS360+ v1.66 and MadCatz PC USB Wired Stick 8818
2016-02-16 13:51:15 -08:00
Sam Lantinga
a38d5b480d
Added support for several Mad Catz arcade sticks
2016-02-16 13:48:46 -08:00
Sam Lantinga
1c2beb2180
Allow using the game controller API with arcade sticks and other XInput devices
2016-02-16 13:47:37 -08:00
Philipp Wiesemann
9cd9925cc9
Android: Changed an internal joystick function to return count instead of id.
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The returned value is currently not used by the caller. The instance id would
also not be needed on Java side and providing it just complicated the function.
Partially fixes Bugzilla #3234 .
2016-02-16 20:32:22 +01:00
Ryan C. Gordon
0e2badc144
x11: Patched to compile with DEBUG_XEVENTS on C89 compilers.
2016-02-12 00:27:21 -05:00
Ryan C. Gordon
45407d0eac
x11: Removed an assert.
...
This assert triggers when run under XMonad. It's safe to pass a zero here
anyhow, as this will still work "well enough" and the original
problem--GNOME printing a warning message--is still fixed because GNOME's
window manager gives us a chance to grab a non-zero user-time value before
this code is run.
2016-02-15 21:49:09 -05:00
Ryan C. Gordon
09ae4df5bf
Another attempt to fix Windows build.
2016-02-15 03:37:01 -05:00
Ryan C. Gordon
18f74c6e15
Patched to compile on Visual Studio.
2016-02-15 03:21:26 -05:00
Ryan C. Gordon
014956ac1d
Replaced SDL_qsort with public domain code from PDCLib: http://pdclib.e43.eu/
2016-02-15 03:16:46 -05:00
Alex Szpakowski
33af421d7b
Windows: make sure SDL_TicksInit has been called before calling Sleep(ms) in SDL_Delay. This ensures the Windows system timer resolution is properly set before Sleep is called.
2016-02-14 21:17:25 -04:00
Philipp Wiesemann
37a5416784
PSP: Deactivated dynamic API.
...
Thanks to Bugzilla #3240 for pointing this out.
2016-02-13 17:35:38 +01:00
Philipp Wiesemann
570215b9da
PSP: Added missing object for generic TLS to Makefile.
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Thanks to the SDL mailing list (and later Bugzilla #3240 ) for pointing this out.
2016-02-13 17:34:14 +01:00
Philipp Wiesemann
7da168db0a
Fixed spaces in license comments.
2016-02-10 19:31:23 +01:00
Eric Wing
704298c0c2
Android: C89 cleanup to avoid warnings/errors since the default gcc mode on Android is still pre-C99.
2016-02-09 17:36:42 -08:00
Ryan C. Gordon
5ed63ae317
x11: Updated imKStoUCS.* to latest from x.org.
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This was a version from XFree86 before now. :) Although not much has
changed.
2016-02-08 01:08:21 -05:00
Alex Szpakowski
8e7cd6b5da
iOS: Implemented clipboard support.
2016-02-03 20:32:55 -04:00
Sam Lantinga
4249f4666c
David Carlier implemented SDL_GetBasePath() for OpenBSD
2016-01-31 21:11:15 -08:00
Sam Lantinga
1fb30db048
Return the full number of events from SDL_PeepEvents() if NULL is passed in with SDL_PEEKEVENT
2016-01-31 11:29:11 -08:00
Alex Szpakowski
325921789a
x11: Fix AltGr generating an invalid keycode (bug #3244 ). Thanks Thomas!
2016-01-31 09:39:42 -04:00
Philipp Wiesemann
9bdd188115
PSP: Removed inlined copy of SDL_CalculateAudioSpec()'s functionality.
2016-01-27 23:20:23 +01:00
Philipp Wiesemann
88f519372f
Android: Fixed ignoring a return value while handling motion events.
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This should not have caused problems yet because the return value was identical.
2016-01-26 22:20:05 +01:00
Sam Lantinga
67f9fd2bc4
Fixed creating fullscreen windows on Steam Link
2016-01-22 13:12:16 -08:00
Sam Lantinga
e5d575b933
Expose the EGL display and window for Vivante SDL windows
2016-01-16 21:58:49 -08:00
Philipp Wiesemann
0a1999dfd2
Fixed compile warnings about type conversion.
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Found by buildbot.
2016-01-16 21:25:10 +01:00
Philipp Wiesemann
2191abb2c9
Android: Fixed finishing Activity on some devices if right mouse button pressed.
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Partially fixes Bugzilla #3227 .
2016-01-13 19:31:03 +01:00
Philipp Wiesemann
28817c9c71
Fixed two typos in documentation.
2016-01-12 22:23:53 +01:00
Philipp Wiesemann
8d035b1aee
Android: Added mouse initialization to reset state.
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If the app is launched again then the shared object may be reused (on Android).
2016-01-12 22:23:00 +01:00
Philipp Wiesemann
46cb851018
Android: Fixed a comment.
2016-01-12 22:22:24 +01:00
Philipp Wiesemann
1560351905
Android: Added mapping of mouse forward button and mouse back button.
2016-01-11 20:02:48 +01:00
Alex Szpakowski
87ea39be84
Removed dead code (caught by Clang's static analyzer).
2016-01-09 17:41:09 -04:00
Ryan C. Gordon
1615b2e29d
CMake: only set "-O3 -g" defaults if CMAKE_BUILD_TYPE wasn't set at all.
2016-01-08 07:32:51 -05:00
Ryan C. Gordon
06129f6de9
Fixed buildbot's static analysis script to enable assertions.
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This removes false positives. Apparently someone forced the default CMake
builds to use -O3, turning these off by default. :/
2016-01-08 07:21:15 -05:00
Ryan C. Gordon
ed62033366
x11: make last mouse coords sane upon window entry (thanks, Cengiz!).
...
(and thanks to Cengiz for many of the previous Unreal-related
patches! They were generically credited to Epic Games, but a large
amount of that work was his contribution.)
Fixes Bugzilla #3067 .
2016-01-07 19:58:00 -05:00
Sam Lantinga
757e994eaa
Fixed --enable-new-dtags check with cmake
2016-01-07 17:21:50 -08:00