Commit Graph

451 Commits (43d62b7459da9eb0c5b34ff0df274f3216703a29)

Author SHA1 Message Date
Ryan C. Gordon 43d62b7459 Make compile-time assert error messages more clear.
Now the compiler might say this:

'SDL_compile_time_assert_mytest' declared as an array with a negative size

instead of

'SDL_dummy_mytest' declared as an array with a negative size
2017-06-10 15:38:14 -04:00
Ryan C. Gordon d9039f2396 jack: Initial shot at a JACK audio target.
http://jackaudio.org/

Fixes Bugzilla #2163.
(with several more commits following to improve this code.)
2017-06-08 13:27:58 -04:00
Philipp Wiesemann 456bc301d9 Fixed environment variable of SDL_HINT_RENDER_LOGICAL_SIZE_MODE. 2017-06-08 22:40:21 +02:00
Ryan C. Gordon 9288983682 Merged Eric Wing's overscan patch.
Fixes Bugzilla #2799.
2017-06-06 14:06:40 -04:00
Ryan C. Gordon 6d661cab7b windows: Change the default on SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING.
It's easier for Visual Studio users that want this information to turn it on
or live without it, than it is to explain why every debugger that isn't Visual
Studio crashes out here. Eventually SetThreadDescription() will be the thing
everyone uses anyhow.

Fixes Bugzilla #3645.
(and several others).
2017-06-06 13:12:43 -04:00
Philipp Wiesemann cbcc256fd2 Fixed comments in headers for doxygen output. 2017-06-04 23:15:39 +02:00
Ryan C. Gordon d4086e4a70 stdlib: added SDL_utf8strlen(). 2017-05-29 03:01:05 -04:00
Ryan C. Gordon a7fc2822d4 audio: rename bsd target to netbsd.
Apparently this is no longer a generic BSD audio target, and hasn't been for
years, so rename it for NetBSD.
2017-05-24 19:56:59 -04:00
Ryan C. Gordon d6f418641d assert: Check for Clang _and_ GCC, in case they ever drop compatibility. 2017-05-19 14:49:16 -04:00
Sam Lantinga ccf0566ca4 SDL - add SDL_WINDOW_VULKAN and make Android_CreateWindow only create an EGLSurface when SDL_WINDOW_VULKAN is not present. This makes it so the ANativeWindow* can be used with vkCreateAndroidSurfaceKHR, otherwise it will fail because having both an EGLSurface and VkSurfaceKHR attached to a window is not allowed according to the Vulkan spec:
"In particular, only one VkSurfaceKHR can exist at a time for a given window. Similarly, a native window cannot be used by both a VkSurfaceKHR and EGLSurface simultaneously"

CR: SamL
2017-05-16 06:30:39 -07:00
Sam Lantinga bf4e7eb612 Fixed comment typo 2017-05-05 05:10:30 -07:00
Philipp Wiesemann 7ae7fceb2e Fixed typos and documentation in haptic header file. 2017-04-02 21:32:49 +02:00
Sam Lantinga 763e138903 Added an API to get the joystick instance ID before opening the device: SDL_JoystickGetDeviceInstanceID() 2017-03-09 16:09:16 -08:00
Ryan C. Gordon ca0bf151d5 Fix some more compiler warnings on armcc. 2017-03-03 16:38:17 -05:00
Ryan C. Gordon d526b8a1e9 Some patches to make SDL compile with armcc (ARM's C compiler). 2017-03-02 13:33:04 -05:00
Brandon Schaefer 94a69443c7 mistake: Revert the files that I did not mean to commit 2017-03-01 15:05:54 -08:00
Brandon Schaefer 7bbb13ea59 * Some refactoring and bug fixes. Thanks Micha? Kuchta! 2017-03-01 14:50:59 -08:00
Ryan C. Gordon 1066bcc83a audio: clarified what SDL_AudioSpec::samples is, removed note about power of 2.
These don't have to be power-of-2 sizes anymore because of SDL_AudioStream,
and the new resampler, but also, many platforms don't give you power-of-2 DMA
buffer in the first place!
2017-02-27 10:11:40 -05:00
Ryan C. Gordon 0e7530b057 cmake: add WASAPI audio target to the build (thanks, Martin!).
Fixes Bugzilla #3588.
2017-02-23 22:38:04 -05:00
Sam Lantinga 94754c3968 Updated config headers to override the base SDL_config.h if both are included 2017-02-20 10:55:33 -08:00
Philipp Wiesemann 9f8c1d779a Updated library name in header file. 2017-02-19 21:05:26 +01:00
Ryan C. Gordon 6046fd4cb0 wasapi: Initial WASAPI support, for Windows Vista and later.
This should remain binary compatible with Windows XP, as we dynamically
load anything we need and fall back to DirectSound/WinMM/XAudio2 if not
available.
2017-02-14 03:03:27 -05:00
Sam Lantinga 06ccb71bcd Make sure the memory barrier functions are always available, and now they are implemented on Android __ARM_ARCH_5TE__ 2017-02-10 11:21:15 -08:00
Sam Lantinga 3f83fce7c1 Fixed whitespace 2017-01-31 13:30:35 -08:00
Sam Lantinga 6717a3d38d Added support for the HOTAS Warthog throttle 2017-01-31 12:23:29 -08:00
Philipp Wiesemann 4e3fa7b9d4 Fixed compiler warning about comma at end of enum. 2017-01-30 22:20:20 +01:00
Sam Lantinga 3c90a52aa7 Added an API to get the type of a connected joystick 2017-01-27 05:59:58 -08:00
Sam Lantinga ede5c73484 Generalized the audio resampling hint for other resampling methods in the future 2017-01-24 19:38:01 -08:00
Ryan C. Gordon c7f9dcb6fc audio: Offer a hint for libsamplerate quality/speed tradeoff.
This defaults to the internal SDL resampler, since that's the likely default
without a system-wide install of libsamplerate, but those that need more can
tweak this.
2017-01-24 15:52:22 -05:00
Ryan C. Gordon 073ff7dea3 Added a note about aligning SDL_AudioCVT data. 2017-01-24 00:55:41 -05:00
Ryan C. Gordon 3594bf8eeb audio: Wired up new SSE code to build system. 2017-01-23 01:05:44 -05:00
Philipp Wiesemann 06d1d945cc Fixed doxygen warning and linking of function names. 2017-01-14 21:35:49 +01:00
Sam Lantinga a52d48c5ab Fixed bugs 2570, 3145, improved OpenGL ES context support on Windows and X11
Mark Callow

The attached patch does the following for the X11 and Windows platforms, the only ones where SDL attempts to use context_create_es_profile:

- Adds SDL_HINT_OPENGL_ES_DRIVER by which the application can
  say to use the OpenGL ES driver & EGL rather than the Open GL
  driver. (For bug #2570)
- Adds code to {WIN,X11}_GL_InitExtensions to determine the maximum
  OpenGL ES version supported by the OpenGL driver (for bug #3145)
- Modifies the test that determines whether to use the OpenGL
  driver or the real OpenGL ES driver to take into account the
  hint, the requested and supported ES version and whether ES 1.X
  is being requested. (For bug #2570 & bug #3145)
- Enables the testgles2 test for __WINDOWS__ and __LINUX__ and adds
  the test to the VisualC projects.

With the fix in place I have run testdraw2, testgl and testgles2 without any issues and have run my own apps that use OpenGL, OpenGL ES 3 and OpenGL ES 1.1.
2017-01-10 08:54:33 -08:00
Sam Lantinga df25258a1e Added configure and cmake support for libsamplerate 2017-01-06 20:43:53 -08:00
Sam Lantinga 4938c5054e Added SDL_JoystickGetAxisInitialState() to get a joystick axis' initial value.
This is useful for controller mapping programs to determine an axis' zero state
2017-01-04 10:28:07 -08:00
Sam Lantinga 45b774e3f7 Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Sam Lantinga 8000e6d9e1 Added documentation for the game controller axis values 2016-12-27 09:59:36 -08:00
Sam Lantinga 6d7da0887d Split controller axes into positive and negative sides so each can be bound independently.
Using this a D-Pad can be mapped to a thumbstick and vice versa.
Also added support for inverted axes, improving trigger binding support
2016-12-27 01:39:07 -08:00
Sam Lantinga b4e069e7f8 Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes
felix

Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like:

/usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes]
 extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings();
 ^~~~~~

It seems there is a missing 'void' between the parentheses.
2016-12-26 02:12:21 -08:00
Philipp Wiesemann 7c60a638b0 Corrected header file guard comments. 2016-12-23 20:36:12 +01:00
Sam Lantinga 8414c3d4ae Fixed ABI, don't change the return type of SDL_GL_SwapWindow() 2016-12-11 12:01:44 -08:00
Sam Lantinga 524bf3c282 Fixed bug 3513 - SDL_GL_SwapWindow does not return error status
Return an error code from SDL_GL_SwapWindow(), like the other SDL APIs.
2016-12-09 01:47:43 -08:00
Sam Lantinga 4eda58ba6a Added SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the speed of the mouse.
This currently doesn't affect absolute motion, which would need to be implemented on each windowing system so the cursor matches the reported mouse coordinates.
2016-12-02 21:01:13 -08:00
Sam Lantinga 26f05ecb4d Fixed missing prototypes on Android, patch from Sylvain 2016-12-02 02:25:12 -08:00
Philipp Wiesemann cd3aefc093 Updated documentation in header file. 2016-11-30 23:31:36 +01:00
Sam Lantinga dd5d85a4e7 Added an API to iterate over game controller mappings 2016-11-29 06:36:57 -08:00
Sam Lantinga 1e8f074c43 Avoid conflicts with multiple versions of udev by first trying the library that is linked with the executable, if any, and then picking the one that is in the build environment.
This fixes joystick detection for applications using the Steam Linux Runtime
2016-11-29 05:34:20 -08:00
Sam Lantinga 3615633571 Renaming of guard header names to quiet -Wreserved-id-macro
Patch contributed by Sylvain
2016-11-20 21:34:54 -08:00
Sam Lantinga c7351c2dea Fixed a few warnings that show up with -Wdocumentation and -Wdocumentation-unknown-command, patch contributed by Sylvain 2016-11-20 21:26:56 -08:00
Sam Lantinga 4a089ca1c8 Fixed bug 3486 - Can't get HINSTANCE of my window
realitix

SDL2 allows to create widow and to get information through SDL_SysWMinfo.
But it misses something, with Vulkan, you need the HWND and HINSTANCE of the window for Win32 system.
Sadly, SDL2 provides only HWND but not HINSTANCE.

In some context, it can be difficult to get the HINSTANCE, indeed, I'm using pySDL2 (Python) and I can only access properties that SDL2 gives me.
I have to use a dirty trick like that to get the HINSTANCE:  (https://raw.githubusercontent.com/bglgwyng/pyVulkan/master/examples/win32misc.py)
2016-11-20 21:18:55 -08:00