Philipp Wiesemann
de79828b9f
Fixed warning about unused variable in controllermap program.
2016-12-28 20:11:12 +01:00
Philipp Wiesemann
af26379881
Fixed crash if allocating memory for game controller failed.
2016-12-28 20:10:48 +01:00
Sam Lantinga
8000e6d9e1
Added documentation for the game controller axis values
2016-12-27 09:59:36 -08:00
Sam Lantinga
21cb42d79b
Make sure we go all the way back (within the XBox controller dead zone) to prevent accidentally binding axes inverted
2016-12-27 09:51:58 -08:00
Sam Lantinga
cb8685c022
Fixed comment style
2016-12-27 02:04:38 -08:00
Sam Lantinga
6d7da0887d
Split controller axes into positive and negative sides so each can be bound independently.
...
Using this a D-Pad can be mapped to a thumbstick and vice versa.
Also added support for inverted axes, improving trigger binding support
2016-12-27 01:39:07 -08:00
Ryan C. Gordon
7c31636666
x11: Don't loop forever if the X server refuses a pointer grab.
2016-12-26 23:02:14 -05:00
Ryan C. Gordon
76f2ae3ca2
Don't use pushd/popd in autogen.sh; Ubuntu's /bin/sh doesn't support it.
2016-12-26 22:58:58 -05:00
Sam Lantinga
b4e069e7f8
Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes
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felix
Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like:
/usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes]
extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings();
^~~~~~
It seems there is a missing 'void' between the parentheses.
2016-12-26 02:12:21 -08:00
Sam Lantinga
9492492d5f
Fixed bug 3516 - fix build on illumos
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Sylvain
trivial patch to fix the build on illumos
-Werror=declaration-after-statement
https://gist.github.com/wiedi/15b71456667f7aa2a7f8815663723bb3
2016-12-26 01:56:52 -08:00
Alex Szpakowski
fd85f5748d
Mac: back out commit 3e9b2ae41adf. It causes significant overhead on many GPUs.
2016-12-23 22:49:37 -04:00
Alex Szpakowski
d719374cb9
Mac: Fix over-saturated colors on P3 displays (e.g. the 2016 MBPs).
2016-12-23 22:08:18 -04:00
Philipp Wiesemann
3e9284519a
Windows: Fixed compile error.
2016-12-23 20:36:24 +01:00
Philipp Wiesemann
7c60a638b0
Corrected header file guard comments.
2016-12-23 20:36:12 +01:00
Sam Lantinga
4fc0fe1f69
Removed debug print statements
2016-12-23 02:23:44 -08:00
Sam Lantinga
ad26769cd7
Fixed compile errors on various platforms
2016-12-22 18:43:00 -07:00
Sam Lantinga
ca019dada5
Fixed issue where the throttle and other axes on racing wheels don't start at zero and show up as immediate input when the wheel is turned for the first time. Wait until they are actually moved before generating input from them.
2016-12-22 17:33:45 -08:00
Sam Lantinga
b2f6c4c1bd
Fixed bus error when converting 16-bit to float for non-integral-multiple sample rates
2016-12-19 11:15:53 -08:00
Ryan C. Gordon
366c77a9f0
audio: fixed one more incorrectly-hardcoded value in the resamplers.
2016-12-18 20:17:33 -05:00
Alex Szpakowski
eda74fda96
tvOS: Expose remote swipe gestures as arrow key presses (thanks oviano!)
2016-12-18 13:05:14 -04:00
Alex Szpakowski
787a54c84b
iOS bug #3377 : work around bugs in some third party iOS libraries (e.g. Google admob) where they assume the optional UIApplicationDelegate ?window? property always exists and will crash if it doesn?t.
2016-12-18 12:28:28 -04:00
Ryan C. Gordon
f956df23bb
audio: fixed arbitrary upsampling (thanks, Sylvain!).
...
This was a leftover of simplifying the resamplers down from autogenerated
code; I forgot to make something that the generator hardcoded into something
variable.
Fixes Bugzilla #3507 .
2016-12-17 16:15:24 -05:00
Philipp Wiesemann
b515b34dbb
Fixed hotplug with more than one device in testjoystick program.
2016-12-16 22:58:32 +01:00
Philipp Wiesemann
0a3f9d0cfb
Fixed warning about unused variable in controllermap program.
2016-12-16 22:58:16 +01:00
Sam Lantinga
0c5e7a1067
Fixed handling joysticks that send multiple events for a single control, e.g. both a button and axis event for a trigger.
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Tested with the 8Bitdo NES30 Pro on Linux
2016-12-15 14:27:22 -08:00
Sam Lantinga
b4ea63ec2c
Fixed crash if there are multiple joysticks closed during the joystick update loop
2016-12-14 06:25:09 -08:00
Ryan C. Gordon
f50a04009c
windows: add whitespace to fix macro preprocessing issue (thanks, Sven!).
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Apparently without a space here, "fastbuild -cache" breaks.
2016-12-13 00:22:42 -05:00
Sam Lantinga
85d8a79f65
Fixed updated return value for SDL_GL_SwapWindow()
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Ozkan Sezer
http://hg.libsdl.org/SDL/rev/464a2676d8ab seems to have
forgotten removing the return from SDL_dynapi_procs.h, and this patch
does that. Without it, MSVC warns:
c:\sdl2\src\dynapi\SDL_dynapi_procs.h(598) : warning C4098:
'SDL_GL_SwapWindow_DEFAULT' : 'void' function returning a value
c:\sdl2\src\dynapi\SDL_dynapi_procs.h(598) : warning C4098:
'SDL_GL_SwapWindow' : 'void' function returning a value
2016-12-12 09:19:48 -08:00
Sam Lantinga
e81bf12b85
Fixed edid parsing code for older gcc compilers
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Ozkan Sezer
This adds the name 'ad' to two unnamed unions in edid.h
and adjusts edid-parse.c for it. Nameless unions are not supported in
ancient gcc, which I happened to use on one of my ancient setups.
2016-12-12 09:18:42 -08:00
Sam Lantinga
8414c3d4ae
Fixed ABI, don't change the return type of SDL_GL_SwapWindow()
2016-12-11 12:01:44 -08:00
Sam Lantinga
6211668e9f
Fixed creating a renderer on the dummy driver on Mac OS X
2016-12-11 12:01:01 -08:00
Sam Lantinga
cb5a0b0f6a
Fixed crash when creating a dummy window on Mac OS X
2016-12-11 11:45:33 -08:00
David Ludwig
d6bcec8f6a
WinRT: build fixes
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These fixes are lumped into two categories:
1. add new file, SDL_dataqueue.c, to UWP/WinRT build-inputs (via MSVC project
files)
2. implement a temporary, hack-fix for a build error in SDL_xinputjoystick.c.
Win32's Raw Input APIs are, unfortunately, not available for use in UWP/WinRT
APIs. There does appear to be a replacement API, available in the
Windows.Devices.HumanInterfaceDevice namespace.
This fix should be sufficient to get SDL compiling again, without affecting
Win32 builds, however using the UWP/WinRT API (in UWP/WinRT builds) would
almost certainly be better (for UWP/WinRT builds).
TODO: research Windows.Devices.HumanInterfaceDevice, and use that if and as
appropriate.
2016-12-10 15:23:17 -05:00
Sam Lantinga
454d9cb96d
PP_OK isn't available in the NaCl build environment on buildbot. It's defined as 0
2016-12-09 05:19:31 -08:00
Sam Lantinga
97d05b0da8
Fixed a bunch of SwapWindow calls that needed their return value updated
2016-12-09 05:12:27 -08:00
Sam Lantinga
7a39681ea5
Fixed X11 OpenGL ES build
2016-12-09 05:04:18 -08:00
Sam Lantinga
fed8cbcdb6
Fixed build for EGL platforms
2016-12-09 05:00:35 -08:00
Sam Lantinga
b936a4c360
Added support for the XiaoMi Game Controller
2016-12-09 04:57:54 -08:00
Sam Lantinga
70aa2a5717
Only print out the controller mappings if we're not going to test a controller
2016-12-09 04:17:10 -08:00
Sam Lantinga
524bf3c282
Fixed bug 3513 - SDL_GL_SwapWindow does not return error status
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Return an error code from SDL_GL_SwapWindow(), like the other SDL APIs.
2016-12-09 01:47:43 -08:00
Sam Lantinga
3b18c796ed
Fixed bug 3512 - Memory leak of SDL_Joystick axes_zero array
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Benjamin Harris
Found with valgrind and confirmed in the 2.0.5 source code.
One-line fix in SDL_JoystickClose?
2016-12-09 01:29:52 -08:00
Sam Lantinga
a525017139
Protect the game controller API the same way the joystick API is protected from multi-threaded access
2016-12-08 10:13:45 -08:00
Sam Lantinga
1b08f0c179
Added the guide button for the NVIDIA Shield Controller
2016-12-07 11:41:20 -08:00
Sam Lantinga
91491824ae
Removed unneeded warning when running from Visual Studio
2016-12-07 11:02:02 -08:00
Sam Lantinga
acabb5d5fd
Added support for XBox One controllers on Mac OS X, using the driver at: https://github.com/360Controller/360Controller/releases
2016-12-06 14:22:28 -07:00
Ryan C. Gordon
09ed5cc0d8
xcode: Make sure SDL_dataqueue sources are included in all targets.
2016-12-06 13:33:02 -05:00
Ryan C. Gordon
6cb2f5bbbc
xcode: updated macOS and iOS project files with SDL_dataqueue sources.
2016-12-06 12:30:31 -05:00
Ryan C. Gordon
c023187548
audio: Fixed compiler warnings.
2016-12-06 12:23:17 -05:00
Ryan C. Gordon
a0e003eebb
Refactored the audio queueing code to a generic SDL_DataQueue interface.
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This is not a public API (at the moment), but we will be needing this for
other internal things soon.
2016-12-06 02:23:54 -05:00
Ryan C. Gordon
8b960d4e0f
Added SDL_VARIABLE_LENGTH_ARRAY so this #ifdef is localized to one place.
2016-12-06 02:20:58 -05:00