Commit Graph

1831 Commits (4d63c919f9b0c2bb68e714b72ec7eb3445a113d1)

Author SHA1 Message Date
Sam Lantinga 75d4a91aaa Use SDL_GAMEPAD_TYPE_UNKNOWN, not SDL_GAMEPAD_TYPE_INVALID 2023-07-17 13:54:55 -07:00
SDL Wiki Bot 27556e098e Sync SDL3 wiki -> header 2023-07-17 20:00:18 +00:00
Sam Lantinga b271e92c6e Added the ability to specify a gamepad type in the mapping
Also renamed most cases of SDL_GAMEPAD_TYPE_UNKNOWN to SDL_GAMEPAD_TYPE_STANDARD, and SDL_GetGamepadType() will return SDL_GAMEPAD_TYPE_UNKNOWN only if the gamepad is invalid.
2023-07-17 12:59:56 -07:00
SDL Wiki Bot 74612701bb Sync SDL3 wiki -> header 2023-07-16 11:33:16 +00:00
Sam Lantinga 57cfd1e106 Removed SDL_GAMEPAD_TYPE_VIRTUAL, SDL_GAMEPAD_TYPE_AMAZON_LUNA, SDL_GAMEPAD_TYPE_GOOGLE_STADIA, and SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
Removing SDL_GAMEPAD_TYPE_VIRTUAL allows a virtual controller to emulate another gamepad type. The other controller types can be treated as generic controllers by applications without special glyph or functionality treatment.
2023-07-16 04:32:12 -07:00
Sam Lantinga f3d6320bac Added SDL_strndup() 2023-07-16 04:32:12 -07:00
Sam Lantinga a1615dea85 Added SDL_SetGamepadMapping() to set the mapping for a specific device 2023-07-16 04:32:12 -07:00
Sam Lantinga eb0955ef89 Removed SDL_GamepadBinding from the API
The text format is more expressive and widely used than the binary structure
2023-07-16 04:32:12 -07:00
Sam Lantinga 2e3404db01 Added SDL_GetGamepadPowerLevel() to get the power level directly from a gamepad 2023-07-11 10:20:08 -07:00
Sam Lantinga 3cbf16b944 Added SDL_GetGamepadInstanceID() 2023-07-10 19:13:42 -07:00
SDL Wiki Bot 550c84b4df Sync SDL3 wiki -> header 2023-07-09 20:50:16 +00:00
Sam Lantinga bea99d48f2 Changed 'freesrc' parameter from int to SDL_bool 2023-07-09 13:49:04 -07:00
Sam Lantinga 32d529bf70 Use size_t for the size of memory RWops 2023-07-09 13:36:00 -07:00
Sam Lantinga 3a654b4b1c Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers 2023-07-08 09:32:24 -07:00
Sylvain aab3cbf207 SDL_thread.h: fix parameter name in comment 2023-07-07 21:55:20 +02:00
Sylvain ec90c2e26d Add 'return' comment to SDL_ClearClipboardData 2023-07-07 10:25:06 +02:00
Sam Lantinga dda474504f Fixed prototype definition 2023-07-06 13:00:03 -07:00
SDL Wiki Bot 17e95345e3 Sync SDL3 wiki -> header 2023-07-06 03:08:15 +00:00
Sam Lantinga 55ff09de38 Reimplement clipboard text in terms of clipboard data
This will simplify the X11 and Wayland implementations, which were doing that under the hood, and makes application interaction between the two APIs consistent.
2023-07-05 20:06:59 -07:00
Sam Lantinga c980ce2120 Removed SDL_EVENT_CLIPBOARD_CANCELLED in favor of the cleanup callback 2023-07-05 20:06:59 -07:00
Sam Lantinga 35876da3c4 Clipboard data API revamp
The clipboard data API is now supported on all platforms, at least for internal use.
2023-07-05 20:06:59 -07:00
luzpaz 37e567994d
Fix remaining typos (#7921)
* Fix remaining typos

Found via `codespell -q 3 -S *.hex,*.pdf,./src/libm,./src/hidapi,./src/stdlib/SDL_malloc.c,./src/video/x11/edid.h -L caf,currenty,datas,einstance,fo,hda,lod,mata,parm,parms,pevent,pevents,pixelx,requestor,ser,statics,te,texturers,thid,uscaled,windowz`
2023-07-03 12:46:47 -07:00
Sam Lantinga f010411492 Rename SDL_strtokr() to SDL_strtok_r()
Fixes https://github.com/libsdl-org/SDL/issues/7914
2023-07-03 06:20:06 -07:00
SDL Wiki Bot b8d6023a91 Sync SDL3 wiki -> header 2023-07-03 01:49:13 +00:00
Sam Lantinga 3c04be4486 The rectangles passed to SDL_BlitSurfaceUnchecked() and SDL_BlitSurfaceUncheckedScaled() are const.
The destination rectangle passed to SDL_BlitSurface() and SDL_BlitSurfaceScaled() is non-const and filled in with the final destination rectangle after clipping, and now documented as such.

Fixes https://github.com/libsdl-org/SDL/issues/7911
2023-07-02 18:45:11 -07:00
Sam Lantinga ced153a24a Fixed reference to old function (thanks @tom-seddon!)
Fixes https://github.com/libsdl-org/SDL/issues/7912
2023-07-02 18:24:53 -07:00
Sam Lantinga 50b6e5eb7e Implemented SDL_LoadBMP() and SDL_SaveBMP() as functions
Fixes https://github.com/libsdl-org/SDL/issues/7902
2023-07-02 00:00:06 -07:00
Sam Lantinga e264bb5178 Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity
Fixes https://github.com/libsdl-org/SDL/issues/7903
2023-07-01 17:58:34 -07:00
Sam Lantinga 97380dcdab We don't need to reserve window flag bits for sdl2-compat
sdl2-compat does the appropriate bit twiddling to preserve compatibility
2023-06-29 22:02:24 -07:00
Sam Lantinga 8da9b22c17 The SDL_WINDOW_SKIP_TASKBAR flag has been replaced by the SDL_WINDOW_UTILITY flag
The SDL_WINDOW_UTILITY flag has the same functionality, and is now implemented on Windows.
2023-06-29 21:43:17 -07:00
Sylvain ad12bb4fd1 Remove hints that weren't used anymore ! 2023-06-28 06:22:20 -07:00
Sam Lantinga 0f4679102c Fixed pedantic warning: comma at end of enumerator list
Fixes https://github.com/libsdl-org/SDL/issues/7878
2023-06-27 21:52:33 -07:00
SDL Wiki Bot a3e0cd5208 Sync SDL3 wiki -> header 2023-06-22 13:45:16 +00:00
Sylvain 627165a2b2 Fix comments 2023-06-22 15:44:48 +02:00
Sam Lantinga 4c9fb3e169 Added the events SDL_EVENT_JOYSTICK_UPDATE_COMPLETE and SDL_EVENT_GAMEPAD_UPDATE_COMPLETE
This allows the application to tell when a joystick polling cycle is complete and can process state changes as a single atomic update. It is disabled by default, at least for now.
2023-06-21 13:59:53 -07:00
Sam Lantinga 4e81b4e8de Added SDL_HINT_VIDEO_X11_SCALING_FACTOR to allow overriding the content scale on X11 (thanks Andres!) 2023-06-18 12:19:43 -07:00
Sam Lantinga 9fe384b696 Fixed display orientation function names for SDL 3.0 convention 2023-06-17 09:28:27 -07:00
Sam Lantinga d91e96e7f5 Use SDL_HINT_GAMECONTROLLER_SENSOR_FUSION as a list of controllers to enable sensor fusion
There are too many wraparound style controllers out there to enumerate them all, so instead make this a user option in applications that support it.
2023-06-17 08:59:52 -07:00
Sam Lantinga e6d1ba2a17 Added the concept of display natural orientation
Also renamed SDL_GetDisplayOrientation() SDL_GetDisplayCurrentOrientation()

The natural orientation of the primary display is the frame of reference for accelerometer and gyro sensor readings.
2023-06-17 07:42:16 -07:00
Sam Lantinga 8de6ce7e92 Rotate the sensor axes to match gamepad orientation when using the device sensors for game controllers 2023-06-16 17:48:34 -07:00
Sam Lantinga 42e4639a5e For gamepads that don't have their own sensors, try to use the system sensors.
This allows using the gyro and accelerometer in handheld devices in conjunction with built-in or wraparound controllers.
2023-06-16 14:44:59 -07:00
Sam Lantinga e72935a445 Check for modff in addition to modf 2023-06-15 16:43:35 -07:00
Sam Lantinga 2e465ae31b Revert "Added SDL_nextafter() and SDL_nextafterf()"
This reverts commit bc5d074818.

It's not clear that we need these yet, so I'm going to remove them for now.
2023-06-14 11:05:10 -07:00
Sam Lantinga bc5d074818 Added SDL_nextafter() and SDL_nextafterf() 2023-06-13 10:32:21 -07:00
SDL Wiki Bot 7f86415146 Sync SDL3 wiki -> header 2023-06-10 15:42:15 +00:00
Sam Lantinga 281018f169 Make it clear that you can't mix 2D rendering and the window surface API
Also added functions to query and destroy the window surface so you can switch between modes if you want.

See https://github.com/pygame-community/pygame-ce/issues/2190 for more details.
2023-06-10 08:39:20 -07:00
Alibek Omarov 56520372ca hints: clarify support for comma-separated values for QtWayland orientation that's available since 2.0.22
Signed-off-by: Alibek Omarov <a1ba.omarov@gmail.com>
(cherry picked from commit c39524042520d6962434228ab8af9ba7e0542308)
2023-06-02 07:42:06 -07:00
Nikita Krapivin c886e80675 gdk: Virtual keyboard and text input backend 2023-05-31 13:11:39 -07:00
Frank Praznik adad6514d4 wayland: Add aspect-correct output for scaled modes
Add aspect-correct output of scaled video modes and a hint to control this behavior (aspect, stretch, or none).

The Wayland spec states that fullscreen surfaces that do not cover the entire output shall be centered with the borders masked by the compositor, so no additional work is required aside from calculating the proper window dimensions.

The default is still 'stretch' mode, as some window managers as of this time (KDE and older versions of GNOME still found in LTS distros) don't behave according to the spec and present an unmasked window that is not centered, so it's not yet safe to change the default.
2023-05-31 13:41:49 -04:00
Frank Praznik 2f75596d5a Consolidate the X11 WM_CLASS and Wayland app ID envvars
Consolidate the X11_WMCLASS and WAYLAND_WMCLASS envvars into one SDL_HINT_APP_ID hint. This hint serves the same purpose on both windowing systems to allow desktop compositors to identify and group windows together, as well as associate applications with their desktop settings and icons.

The common code for retrieving the value is now consolidated under core/unix/SDL_appid.c as it's common to *nix platforms, and the value is now retrieved at window creation time instead of being cached by the video driver at startup so that changes to the hint after video initialization and before window creation will be seen, as well as to accommodate cases where applications want to use different values for different windows.
2023-05-28 19:15:36 -04:00