Ryan C. Gordon
2a950f6ae6
audio: Replace some SDL_memcpy calls with SDL_copyp.
2023-09-20 10:01:52 -04:00
Ryan C. Gordon
0dc0434a3e
audio: Fixed race condition in subsystem shutdown.
...
This makes sure new devices can't be created when we're in the process of
shutting down.
2023-09-20 10:00:44 -04:00
Ryan C. Gordon
23f60203a3
audio: precalculate if we can use simple copies instead of the full mixer.
...
This just saves a bunch of conditionals (and an atomic get!) per iteration
of the audio thread.
2023-09-20 09:58:27 -04:00
Ryan C. Gordon
36b0f11414
audio: Optimize setting device formats during audio thread iteration.
...
The API entry point does a ton of unnecessary validation just to eventually
do a memcpy().
2023-09-20 09:09:15 -04:00
Anonymous Maarten
4c3e84897f
testspriteminimal: make standalone by embedding icon.bmp
2023-09-19 17:58:25 +02:00
Anonymous Maarten
2a01f9dcb5
tests: plug leaks when running with --trackmem
...
(using SDL_VIDEO_DRIVER=x11/wayland on Linux)
2023-09-19 17:58:25 +02:00
Anonymous Maarten
f42bbeca24
SDL_test: track stack frames of allocations on Windows
2023-09-19 17:58:25 +02:00
Anonymous Maarten
12c0be028e
SDL_test: clear text cache on exit event
2023-09-19 17:58:25 +02:00
Anonymous Maarten
b4bfb18318
SDL_test: free state before logging allocations
2023-09-19 17:58:25 +02:00
Anonymous Maarten
248b1edd3f
SDL_test: destroy windows in SDL_CommonQuit
...
Not destroying the windows, caused a leak in checkkeys when
exiting by clicking somewhere in the window:
Allocation 0: 8 bytes
0x7f46f56d2fe8: SDL_realloc_REAL+0x3d
0x7f46f565deb7: GetMouseInputSource+0x88
0x7f46f565e07b: SDL_PrivateSendMouseButton+0x56
0x7f46f565e5aa: SDL_SendMouseButton+0x44
0x7f46f57fb0a4: pointer_handle_button_common+0x1bb
0x7f46f57fb0f3: pointer_handle_button+0x41
0x7f46f5123be6: ffi_prep_go_closure+0x2c6
0x7f46f51204bf: SDL_InitSubSystem+0x19
0x7f46f512318e: ffi_call+0x12e
2023-09-19 17:58:25 +02:00
Anonymous Maarten
98da2dd303
SDL_test: don't warn about expected allocations when running with --trackmem
...
Since 9f4baeea53
, the TLS storage is cleaned up when running SDL_Quit().
2023-09-19 17:58:25 +02:00
Sam Lantinga
6a381567b0
Support audio rate conversion up to 384KHz
2023-09-18 22:21:54 -07:00
Sam Lantinga
b2b548a1fc
Don't hang if IAudioRenderClient_GetBuffer() fails indefinitely
2023-09-18 20:55:28 -07:00
Sam Lantinga
a3a5e17282
Fixed build warning '=': conversion from 'Uint32' to 'Uint16', possible loss of data
2023-09-18 13:56:51 -07:00
Sam Lantinga
6d3e21c27c
Fixed android build warnings
2023-09-18 13:22:15 -07:00
Sam Lantinga
fca2f53189
Fixed warning: this function declaration is not a prototype
2023-09-18 13:09:28 -07:00
Sam Lantinga
a72dfa6a5f
Fixed sensor timestamp units for third-party PS5 controllers
2023-09-18 12:55:43 -07:00
Sam Lantinga
f6756047a4
Fixed error: array subscript 2 is above array bounds of ‘const Uint8[2]’
...
Smart compilers don't like dereferencing off the end of arrays
2023-09-18 12:19:18 -07:00
Sam Lantinga
7059a55ccc
Fixed sensor timestamp calculation for third-party PS5 controllers
2023-09-18 11:50:56 -07:00
Sam Lantinga
c0443e5d12
Fixed crash in SDL_IMMDevice_FindByDevID()
...
Either devid or handle->immdevice_id was NULL, crashing SDL_wcscmp()
2023-09-18 09:47:57 -07:00
Sam Lantinga
fde8499f69
Use around 20ms for the audio buffer size
...
This value is well tested in production software. Larger values introduce audio latency and smaller values cause underflows on many setups.
2023-09-18 09:25:56 -07:00
Frank Praznik
e5739d7d1f
video: Remove SDL_GetFocusWindow()
...
It was rarely used and performed an identical function to SDL_GetKeyboardFocus(), but with worse time complexity.
2023-09-18 11:14:42 -04:00
Mathieu Eyraud
39c2f97373
Fix NULL dereference in SDL_OpenAudio
2023-09-18 09:44:59 -04:00
Sam Lantinga
9a23d0e3f6
Added new audio files to the Xcode project
2023-09-17 13:16:19 -07:00
Brick
a62e62f97a
Refactored SDL_audiocvt.c
2023-09-17 13:13:23 -07:00
Ryan C. Gordon
31229fd47f
include: Added a note about SDL's iOS app delegate functions.
...
Fixes #8250 .
2023-09-15 09:50:24 -04:00
Guldoman
65aaf3a9ab
x11: Always update clipboard owner
...
This allows utilities like clipboard managers to keep track of the
changes.
2023-09-15 05:21:14 -07:00
Sam Lantinga
f622f21e6f
Fixed build
2023-09-15 05:17:33 -07:00
Sam Lantinga
5774c9638c
Prefer hidraw over libusb when libusb whitelisting is not enabled
...
Since opening devices via libusb will unbind them from other drivers, we will either whitelist specific devices that we want to support via libusb or we will prefer other drivers over libusb.
2023-09-15 05:14:26 -07:00
Sam Lantinga
9301f7ace2
hidapi/libusb: only enumerate each interface once
...
If a device has multiple altsettings, like an Xbox Series X controller, make sure we only enumerate each interface once, not once for each altsetting.
2023-09-15 05:07:05 -07:00
Sam Lantinga
859dc14add
Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings()
2023-09-13 23:01:28 -07:00
Sam Lantinga
9e50048ab6
Revert "Removed SDL_GamepadBinding from the API"
...
This reverts commit eb0955ef89
.
2023-09-13 22:42:47 -07:00
Sam Lantinga
9f17d1a9d8
Don't reference the same function in "see also"
2023-09-13 11:01:00 -07:00
Ozkan Sezer
86505ea630
fix SDL_AudioStreamCallback documentation
2023-09-13 18:35:30 +03:00
SDL Wiki Bot
d885d5c310
Sync SDL3 wiki -> header
2023-09-13 15:04:13 +00:00
Ryan C. Gordon
2f43f7bc53
audio: Allow querying of device buffer size.
2023-09-13 11:03:17 -04:00
Ryan C. Gordon
cf95721130
audio: Added a hint to let apps force device buffer size.
...
This is a hint because apps might (probably mistakenly) believe they need this
to migrate from SDL2, but most things don't need to specify this.
2023-09-13 10:42:08 -04:00
Ryan C. Gordon
47d8c77c67
audio: Choose better default sample frame counts.
...
This might still need tweaking, but this is probably better than it was.
2023-09-13 10:27:11 -04:00
Ryan C. Gordon
8b26e95f91
audio: Change SDL_AudioStreamCallback
...
Now it offers the total requested bytes in addition to the amount
immediately needed (and immediately needed might be zero if the stream
already has enough queued to satisfy the request.
2023-09-13 10:11:23 -04:00
Ryan C. Gordon
9da34e8fb5
docs: Updated README-emscripten.md.
...
This is updated from the rewrite in the SDL2 branch.
2023-09-12 21:27:40 -04:00
Max Bachmann
fd1c54a004
detect fanatec steering wheels
2023-09-12 15:35:35 -07:00
Ryan C. Gordon
cb44146089
docs: Whoops, this got added by the wiki bridge by accident!
2023-09-12 17:36:02 -04:00
Sam Lantinga
cd633b9a88
Renamed SDL_IsAudioDevicePaused() to SDL_AudioDevicePaused()
...
This aligns with the SDL3 convention of removing "Is" from self-explanatory function names
Also improved some documentation in SDL_audio.h
2023-09-12 12:11:09 -07:00
SDL Wiki Bot
c6cad07faa
Sync SDL3 wiki -> header
2023-09-12 18:28:12 +00:00
Ryan C. Gordon
a6e52f9e48
Sync SDL3 wiki -> header
2023-09-12 14:27:21 -04:00
Dan Ginsburg
2de2e9d031
Fix flickering of window when using desktop-fullscreen and borderless window on multiple monitors on Linux. Closes #8186 .
2023-09-12 07:37:39 -07:00
danginsburg
723835d16a
Windows: fix for client rect resizing larger each time we came from exclusive fullscreen -> windowed on a monitor with HiDPI set. The problem was we were using the monitor DPI rather than the window DPI so AdjustWindowRectExForDpi was giving us an incorrect size which would be too large for the client rect. Closes #8237 .
2023-09-12 07:36:55 -07:00
Ryan C. Gordon
ce27363df2
wikiheaders: Sort undocumented functions.
...
Otherwise they appear in random order, which isn't ideal in general, but
also this breaks the wiki/header bridge because it can't produce identical
conversions per-run.
2023-09-12 09:58:10 -04:00
Sam Huang
e22282b097
Added README about transparent windows in Win32
2023-09-11 22:35:05 -07:00
Sam Lantinga
1d1c6e6305
Turn off COREAUDIO debug logging by default
2023-09-11 09:03:48 -07:00