Sam Lantinga
7d98754a72
Temporarily disabled the D3D11 renderer so we can get a build.
2014-03-10 19:11:50 -07:00
Sam Lantinga
1a35f32b68
Converted David Ludwig's D3D11 renderer to C and optimized it.
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The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
2014-03-10 01:51:03 -07:00
Sam Lantinga
58edac3e69
Fixed bug 2374 - Update copyright for 2014...
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Is it that time already??
2014-02-02 00:53:27 -08:00
Ryan C. Gordon
e769374096
Added SDL_vsscanf().
2013-11-24 23:35:38 -05:00
Ryan C. Gordon
d01ad02be7
Hook up SDL_acos and SDL_asin properly.
2013-12-09 15:17:20 -05:00
Gabriel Jacobo
f848adff5f
Improve Android pause/resume behavior.
2013-11-29 10:06:08 -03:00