Sam Lantinga
4ba6aeee9d
A second take on HDR support with an SDR white point and HDR headroom
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This better reflects how HDR content is actually used, e.g. most content is in the SDR range, with specular highlights and bright details beyond the SDR range, in the HDR headroom.
This more closely matches how HDR is handled on Apple platforms, as EDR.
This also greatly simplifies application code which no longer has to think about color scaling. SDR content is rendered at the appropriate brightness automatically, and HDR content is scaled to the correct range for the display HDR headroom.
2024-02-21 19:25:49 -08:00
Ozkan Sezer
3b7533f4a2
SDL_camera_v4l2: allow building against older kernel headers
2024-02-22 00:50:40 +03:00
Anonymous Maarten
58e6eacf97
docs: SDL_INIT_EVERYTHING does not exist anymore
2024-02-21 00:52:04 +01:00
Anonymous Maarten
7eca84d57e
cmake: don't use target_compile_features when the CMake thinks the compiler does not support it
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This happens when using an older CMake with a new LLVM toolchain (e.g. Android ndk)
2024-02-21 00:51:40 +01:00
Anonymous Maarten
cbf0b1ce81
testcamera: create window and renderer through test library
2024-02-21 00:49:15 +01:00
Anonymous Maarten
ecfbb6719f
SDL_test: support SDL_INIT_CAMERA for SDL_CommonInit and SDL_CommonQuit
2024-02-21 00:49:15 +01:00
Ryan C. Gordon
26ffbe43c2
camera: turn OFF `DEBUG_CAMERA` debug logging.
2024-02-20 16:09:02 -05:00
SDL Wiki Bot
31fe061ab5
Sync SDL3 wiki -> header
2024-02-20 20:57:27 +00:00
Ryan C. Gordon
f59c66a97f
testcamera: Allow app to flip between a front and back camera.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
6296677bc9
camera: Fixed Android hotplug.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
6c080717f2
camera: Reset permissions to undecided when closing camera.
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Otherwise, the permission-granted event will not fire when reopened.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
db8caa029b
camera: Added new function with gendynapi.py.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
70b89ab70d
camera: Added SDL_GetCameraDevicePosition.
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Otherwise, as a property, you have to open each camera device to figure out
which ones are which.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
b1ed49772c
camera: Replace testcamera.c with testcameraminimal.c
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
bdcddf4810
camera: Disconnected cameras become zombies that feed blank frames.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
2613e3da24
camera: Rewrote Android support.
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This does something a little weird, in that it doesn't care what
`__ANDROID_API__` is set to, but will attempt to dlopen the system
libraries, like we do for many other platform-specific pieces of SDL.
This allows us to a) not bump the minimum required Android version, which is
extremely ancient but otherwise still working, doing the right thing on old
and new hardware in the field, and b) not require the app to link against
more libraries than it previously did before the feature was available.
The downside is that it's a little messy, but it's okay for now, I think.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
848dcf8a5f
main: Fixed compiler warning on Android.
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(the NDK got upset about a function with void params using a bare `()`.)
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
47313bba32
camera: SDL_GetCameraDevices should not report "no devices" like an error.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
f3485a47b3
android: Add src/main/ files to Android.mk
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
8db2a3b27a
camera: Add an optional property that reports if a camera is back or front.
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This is useful for iOS and Android, so an app can find the camera it cares
about in the list of devices.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
0b8617f71d
test: Fixed CMake to build testcameraminimal correctly on WinRT.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
99d1337de2
camera: Reenabled macOS/iOS support, with rewritten CoreMedia implementation.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
f8fa08d2b1
camera: Fix compiler warnings on some platforms.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
22dbc0f32f
camera: Patched to compile after rebasing to latest in main.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
7191a97fe3
camera: Windows support, through the Media Foundation API!
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
3dca8a03da
camera: Removed some debug logging.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
67708f9110
camera: Emscripten support!
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This also adds code to deal with waiting for the user to approve camera
access, reworks testcameraminimal to use main callbacks, etc.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
182f707284
include: Fixed doxygen comments on new camera APIs.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
2cdff93578
v4l2: Corrected SDL_UDEV_AddCallback return check after #8694 .
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
0b5875825e
camera: framerate support.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
9ae39d52de
camera: Add sources to Xcode and Visual Studio projects.
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This still needs updates to actually compile on macOS/iOS, though!
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
87e7046fca
camera: Public API functions should say "Format" not "Spec" to match audio.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
f87d536229
camera: Added more accurate timestamps.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
d3e6ef3cc6
camera: Massive code reworking.
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- Simplified public API, simplified backend interface.
- Camera device hotplug events.
- Thread code is split up so it backends that provide own threads can use it.
- Added "dummy" backend.
Note that CoreMedia (Apple) and Android backends need to be updated, as does
the testcamera app (testcameraminimal works).
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
3d2d5d18f3
pixels: Packed-pixel YUV formats can legit report bits-per-pixel.
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This makes the existing SDL_SoftStretch code work with them, at least for
nearest-neighbor scaling; otherwise, it'll mangle the data trying to scale
it as 8bpp data without warning.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
8e1758260c
surface: Fixed a typo in a comment.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
cb10c80aaf
camera: Reworked to operate with a driver interface, like other subsystems.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
2ad44bd162
camera: Made a pass over all the sources, cleaning up for SDL3 style, etc.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
7ae955ce68
camera: Renamed everything from "video capture" to "camera", wired to CMake.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
f49ce4a15d
camera: Renamed "video_capture" files to "camera" and moved to own subdir.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon
4d000ae3bd
audio: Change references to `streams[i]` to previously-calculated `stream`.
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Reference PR #9096 .
2024-02-20 15:30:01 -05:00
Mathieu Eyraud
751917cb6f
Fix null pointer dereference in SDL_BindAudioStreams()
2024-02-20 15:14:07 -05:00
Frank Praznik
8b6eae2d4f
cmake: Split and store the libdecor version as individual parts
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It is becoming necessary to enable additional features as libdecor continues to evolve, and checking against a single base version will no longer be adequate. Libdecor doesn't provide versioning defines in its headers, so split the version string into parts to allow for discrete version detection and feature enablement at build time.
2024-02-20 11:28:02 -05:00
Sam Lantinga
8073f4aa1d
Pass the real error from D3D12_CreatePipelineState() back to the application
2024-02-20 06:24:20 -08:00
Sam Lantinga
376ef4e418
Fixed the WGI driver picking up Xbox controllers handled by RAWINPUT
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The WGI driver will see them first, but the RAWINPUT driver has higher priority, so we'll defer to that when it's available.
Fixes https://github.com/libsdl-org/SDL/issues/9091
2024-02-20 06:20:32 -08:00
Ozkan Sezer
cb3a1a82d5
SDL_memcpy.c, SDL_memmove.c, SDL_memset.c: don't use gcc builtins if !HAVE_LIBC
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__builtin_memcpy, as well as __builtin_memset and __builtin_memmove, needn't be
inlined but emitted as a libc call, leading to infinitely recursive calls.
Fixes https://github.com/libsdl-org/SDL/issues/9090
2024-02-20 01:23:18 +03:00
Sam Lantinga
bb4ec5250f
Added support for non-gamepad controllers to the GameInput driver
2024-02-17 22:32:44 -08:00
Sam Lantinga
f63f99bd2d
Setup to handle the guide button once we get an updated GameInput SDK
2024-02-17 21:55:10 -08:00
Sam Lantinga
ae8a910781
Added infrastructure for reporting GameInput touchpads
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PlayStation controllers don't seem to report touch info, so we'll need to figure out how to interpret the touch data once it's available.
2024-02-17 21:21:54 -08:00
Sam Lantinga
ae4aa25082
Get the real GameInput device name if possible
2024-02-17 20:12:46 -08:00