Commit Graph

12124 Commits (5a0f50e1c3a8c224b1881743c37b21c872c83850)

Author SHA1 Message Date
Michal Suchanek 987b748067 evdev_kbd: Use current keymap
keymap can change over time, caching the keymap causes wrong keys
returned when user changes keymap during runtime

Signed-off-by: Michal Suchanek <msuchanek@suse.de>
(cherry picked from commit 96a2a6b94515c5a0c920d5ffd64bf83acb74d7a8)
2023-03-03 14:31:20 -08:00
Sam Lantinga 6b87d1938f Added SDL_EVENT_DISPLAY_SCALE_CHANGED 2023-03-03 11:16:31 -08:00
Sam Lantinga 16f4e37bb5 Fixed build 2023-03-03 09:49:48 -08:00
Sam Lantinga e3d90c694c Make sure the window is valid in SDL_SetKeyboardFocus() 2023-03-03 09:09:11 -08:00
Sam Lantinga f1c3d3be97 Default to using newer D3D renderers in SDL 3.0 2023-03-02 15:09:57 -08:00
Ryan C. Gordon 8b9a938413
dataqueue: Make thread safe.
Each data queue gets its own mutex and each function obtains it.

Fixes #7390.
2023-03-02 16:35:16 -05:00
Eddy Jansson 91b9ba8c54 Correct typo GetSlectionText -> GetSelectionText 2023-03-02 16:29:18 -05:00
Ryan C. Gordon f833e005e1
dataqueue: Removed non-public SDL_ReserveSpaceInDataQueue function
This wasn't used, and it was just asking for trouble.
2023-03-02 16:09:23 -05:00
Ozkan Sezer ea824c6d20 hidapi/windows tidy-up. 2023-03-02 21:40:02 +03:00
Sam Lantinga 3bba33932f Fixed testshape on high DPI displays
Since the shape is set based on the pixels in the image, we want the window to have the same number of pixels.
2023-03-02 10:15:14 -08:00
Sam Lantinga 59ca0c8b22 Simplified the testshape example 2023-03-02 10:00:15 -08:00
Sam Lantinga bd2e2ee7aa SDL_RenderTexture() and SDL_RenderTextureRotated() take floating point source coordinates
See the discussion at https://discourse.libsdl.org/t/sdl-rendercopyf-uses-ints/36732/8
2023-03-02 09:42:32 -08:00
Ozkan Sezer 199a7af296 hidapi/windows: fix build using older toolchains. 2023-03-02 20:21:20 +03:00
Sam Lantinga c887b55964 Fixed mingw build 2023-03-02 08:58:52 -08:00
Sam Lantinga a5fba759b3 Get the name, manufacturer and serial number for Bluetooth devices on Windows
Adapted from upstream hidapi code
2023-03-02 08:20:38 -08:00
Sam Lantinga 727c7d4e2f Don't clobber an existing entry with a different version when adding a gamepad mapping 2023-03-01 16:38:48 -08:00
Sam Lantinga 9e14559e80 Print the mapping used for a gamepad in testgamepad 2023-03-01 16:37:56 -08:00
Anonymous Maarten 790612f4f8 cmake: make sdltests_utils static library 2023-03-01 23:41:22 +01:00
Sylvain ac3fd00018 testautomation_pixels/audio: use SDL_arraysize and fix warnings 2023-03-01 22:15:45 +01:00
Ozkan Sezer 6fc32491c7 testautomation_audio.c: use SDL_arraysize for g_numAudioFormats. 2023-03-01 22:56:56 +03:00
Sam Lantinga add980efb7 Unfixed spacing
From @ozkan: Except for line 2537, all those trailing whitespace are from original code which had left in as-is in case we want to upgrade to a newer version more easily.
2023-03-01 11:19:52 -08:00
Sam Lantinga 2f14b36709 Fixed spacing 2023-03-01 10:02:14 -08:00
Sam Lantinga cfb96e260b Fixed spacing 2023-03-01 09:51:27 -08:00
David Carlier 8d24381e7e SDL_GetSystemRAM completion for Haiku system.
using native system_info's api.
2023-03-01 09:50:03 -08:00
Sam Lantinga d5775f6708 The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor.
Fixes https://github.com/libsdl-org/SDL/issues/7375
2023-03-01 09:48:28 -08:00
Ozkan Sezer 8d8b3d3a9a fix testautomation_audio.c after commit f48d0cc 2023-03-01 18:37:56 +03:00
Ryan C. Gordon f48d0cc164
audio: Remove AUDIO_U16* support.
It wasn't heavily used, and you can't use memset to silence a U16 buffer.

Fixes #7380.
2023-03-01 10:26:01 -05:00
Sam Lantinga 941a603665 Document that SDL_IsScreenSaverEnabled() was renamed SDL_ScreenSaverEnabled() 2023-02-28 15:56:49 -08:00
Sam Lantinga ebdb320651 Follow the same pattern for releasing the window data in the UIKit driver
Possible fix for https://github.com/libsdl-org/SDL/issues/7361
2023-02-28 15:56:49 -08:00
Ryan C. Gordon 5d3234d8ae
docs: Removed bogus file from wiki bridge.
That was fixed to not do that again by 7e429a13d3
2023-02-28 13:39:43 -05:00
SDL Wiki Bot c3d2f5368b Sync SDL3 wiki -> header 2023-02-28 17:50:11 +00:00
SDL Wiki Bot 3f49e370c8 Sync SDL3 wiki -> header 2023-02-28 17:39:22 +00:00
Ryan C. Gordon 5585a4ac72
Renamed CONTRIBUTING.md to README-contributing.md
This lets the wiki bridge pick it up.
2023-02-28 12:38:31 -05:00
Ryan C. Gordon 7b9b20e684
docs: Deleting a bogus file to see if wiki bridge rebuilds it. 2023-02-28 12:31:11 -05:00
SDL Wiki Bot 60127460b0 Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
Ryan C. Gordon 99c38268cd
wikiheaders: Sort pages before listing them in README/FrontPage.md. 2023-02-28 12:28:10 -05:00
Ryan C. Gordon 7745c9b3ae
wikiheaders: Use Windows endlines in the source, Unix in the wiki. 2023-02-28 12:28:10 -05:00
SDL Wiki Bot 260dcb856e Sync SDL3 wiki -> header 2023-02-28 17:27:14 +00:00
Eddy Jansson 5f5abb6805 Always allocate zt in output of SDL_iconv_string()
Before this, the function could not be used on buffers,
as it would not account for the zero-termination unless
it was included in the input.
2023-02-28 09:26:01 -08:00
SDL Wiki Bot 5fb5586233 Sync SDL3 wiki -> header 2023-02-28 17:18:06 +00:00
Sam Lantinga 6aeb07d4c2 Fixed SDL windows getting the maximized state after leaving fullscreen on macOS 2023-02-28 09:03:28 -08:00
Ryan C. Gordon 6d1e14b792
wikiheaders: ignore wiki's README/FrontPage.md 2023-02-28 11:55:19 -05:00
SDL Wiki Bot 90a911b31f Sync SDL3 wiki -> header 2023-02-28 16:52:06 +00:00
SDL Wiki Bot af9a2237e3 Sync SDL3 wiki -> header 2023-02-28 16:48:26 +00:00
Ryan C. Gordon 2506676f34
wikiheaders: Bridge README files in the docs directory to wiki.
Fixes #6026.
2023-02-28 11:45:47 -05:00
Sam Lantinga da134a3039 Fixed locking up the Logitech F310 with the PlayStation controller detection 2023-02-28 08:36:31 -08:00
Sam Lantinga c824060503 Fixed missing line 2023-02-27 21:08:50 -08:00
Sam Lantinga a6d8cdf186 Setting a window to non-fullscreen when it's not fullscreen is a no-op
Also explicitly reset fullscreen mode when destroying a window, eliminating the need for doing that in SDL_HideWindow(), as that's already taken care of in SDL_OnWindowHidden() normally.
2023-02-27 21:06:05 -08:00
Ryan C. Gordon a479633455
wikiheaders: fixed wikilinks in Markdown code sections. 2023-02-27 23:08:19 -05:00
Anonymous Maarten 02fede7c8c cmake: initialize SDL_SHARED and SDL_STATIC from BUILD_SHARED_LIBS 2023-02-28 02:15:39 +01:00