Michal Suchanek
987b748067
evdev_kbd: Use current keymap
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keymap can change over time, caching the keymap causes wrong keys
returned when user changes keymap during runtime
Signed-off-by: Michal Suchanek <msuchanek@suse.de>
(cherry picked from commit 96a2a6b94515c5a0c920d5ffd64bf83acb74d7a8)
2023-03-03 14:31:20 -08:00
Sam Lantinga
6b87d1938f
Added SDL_EVENT_DISPLAY_SCALE_CHANGED
2023-03-03 11:16:31 -08:00
Sam Lantinga
16f4e37bb5
Fixed build
2023-03-03 09:49:48 -08:00
Sam Lantinga
e3d90c694c
Make sure the window is valid in SDL_SetKeyboardFocus()
2023-03-03 09:09:11 -08:00
Sam Lantinga
f1c3d3be97
Default to using newer D3D renderers in SDL 3.0
2023-03-02 15:09:57 -08:00
Ryan C. Gordon
8b9a938413
dataqueue: Make thread safe.
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Each data queue gets its own mutex and each function obtains it.
Fixes #7390 .
2023-03-02 16:35:16 -05:00
Eddy Jansson
91b9ba8c54
Correct typo GetSlectionText -> GetSelectionText
2023-03-02 16:29:18 -05:00
Ryan C. Gordon
f833e005e1
dataqueue: Removed non-public SDL_ReserveSpaceInDataQueue function
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This wasn't used, and it was just asking for trouble.
2023-03-02 16:09:23 -05:00
Ozkan Sezer
ea824c6d20
hidapi/windows tidy-up.
2023-03-02 21:40:02 +03:00
Sam Lantinga
3bba33932f
Fixed testshape on high DPI displays
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Since the shape is set based on the pixels in the image, we want the window to have the same number of pixels.
2023-03-02 10:15:14 -08:00
Sam Lantinga
59ca0c8b22
Simplified the testshape example
2023-03-02 10:00:15 -08:00
Sam Lantinga
bd2e2ee7aa
SDL_RenderTexture() and SDL_RenderTextureRotated() take floating point source coordinates
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See the discussion at https://discourse.libsdl.org/t/sdl-rendercopyf-uses-ints/36732/8
2023-03-02 09:42:32 -08:00
Ozkan Sezer
199a7af296
hidapi/windows: fix build using older toolchains.
2023-03-02 20:21:20 +03:00
Sam Lantinga
c887b55964
Fixed mingw build
2023-03-02 08:58:52 -08:00
Sam Lantinga
a5fba759b3
Get the name, manufacturer and serial number for Bluetooth devices on Windows
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Adapted from upstream hidapi code
2023-03-02 08:20:38 -08:00
Sam Lantinga
727c7d4e2f
Don't clobber an existing entry with a different version when adding a gamepad mapping
2023-03-01 16:38:48 -08:00
Sam Lantinga
9e14559e80
Print the mapping used for a gamepad in testgamepad
2023-03-01 16:37:56 -08:00
Anonymous Maarten
790612f4f8
cmake: make sdltests_utils static library
2023-03-01 23:41:22 +01:00
Sylvain
ac3fd00018
testautomation_pixels/audio: use SDL_arraysize and fix warnings
2023-03-01 22:15:45 +01:00
Ozkan Sezer
6fc32491c7
testautomation_audio.c: use SDL_arraysize for g_numAudioFormats.
2023-03-01 22:56:56 +03:00
Sam Lantinga
add980efb7
Unfixed spacing
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From @ozkan: Except for line 2537, all those trailing whitespace are from original code which had left in as-is in case we want to upgrade to a newer version more easily.
2023-03-01 11:19:52 -08:00
Sam Lantinga
2f14b36709
Fixed spacing
2023-03-01 10:02:14 -08:00
Sam Lantinga
cfb96e260b
Fixed spacing
2023-03-01 09:51:27 -08:00
David Carlier
8d24381e7e
SDL_GetSystemRAM completion for Haiku system.
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using native system_info's api.
2023-03-01 09:50:03 -08:00
Sam Lantinga
d5775f6708
The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor.
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Fixes https://github.com/libsdl-org/SDL/issues/7375
2023-03-01 09:48:28 -08:00
Ozkan Sezer
8d8b3d3a9a
fix testautomation_audio.c after commit f48d0cc
2023-03-01 18:37:56 +03:00
Ryan C. Gordon
f48d0cc164
audio: Remove AUDIO_U16* support.
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It wasn't heavily used, and you can't use memset to silence a U16 buffer.
Fixes #7380 .
2023-03-01 10:26:01 -05:00
Sam Lantinga
941a603665
Document that SDL_IsScreenSaverEnabled() was renamed SDL_ScreenSaverEnabled()
2023-02-28 15:56:49 -08:00
Sam Lantinga
ebdb320651
Follow the same pattern for releasing the window data in the UIKit driver
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Possible fix for https://github.com/libsdl-org/SDL/issues/7361
2023-02-28 15:56:49 -08:00
Ryan C. Gordon
5d3234d8ae
docs: Removed bogus file from wiki bridge.
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That was fixed to not do that again by 7e429a13d3
2023-02-28 13:39:43 -05:00
SDL Wiki Bot
c3d2f5368b
Sync SDL3 wiki -> header
2023-02-28 17:50:11 +00:00
SDL Wiki Bot
3f49e370c8
Sync SDL3 wiki -> header
2023-02-28 17:39:22 +00:00
Ryan C. Gordon
5585a4ac72
Renamed CONTRIBUTING.md to README-contributing.md
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This lets the wiki bridge pick it up.
2023-02-28 12:38:31 -05:00
Ryan C. Gordon
7b9b20e684
docs: Deleting a bogus file to see if wiki bridge rebuilds it.
2023-02-28 12:31:11 -05:00
SDL Wiki Bot
60127460b0
Sync SDL3 wiki -> header
2023-02-28 17:30:22 +00:00
Ryan C. Gordon
99c38268cd
wikiheaders: Sort pages before listing them in README/FrontPage.md.
2023-02-28 12:28:10 -05:00
Ryan C. Gordon
7745c9b3ae
wikiheaders: Use Windows endlines in the source, Unix in the wiki.
2023-02-28 12:28:10 -05:00
SDL Wiki Bot
260dcb856e
Sync SDL3 wiki -> header
2023-02-28 17:27:14 +00:00
Eddy Jansson
5f5abb6805
Always allocate zt in output of SDL_iconv_string()
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Before this, the function could not be used on buffers,
as it would not account for the zero-termination unless
it was included in the input.
2023-02-28 09:26:01 -08:00
SDL Wiki Bot
5fb5586233
Sync SDL3 wiki -> header
2023-02-28 17:18:06 +00:00
Sam Lantinga
6aeb07d4c2
Fixed SDL windows getting the maximized state after leaving fullscreen on macOS
2023-02-28 09:03:28 -08:00
Ryan C. Gordon
6d1e14b792
wikiheaders: ignore wiki's README/FrontPage.md
2023-02-28 11:55:19 -05:00
SDL Wiki Bot
90a911b31f
Sync SDL3 wiki -> header
2023-02-28 16:52:06 +00:00
SDL Wiki Bot
af9a2237e3
Sync SDL3 wiki -> header
2023-02-28 16:48:26 +00:00
Ryan C. Gordon
2506676f34
wikiheaders: Bridge README files in the docs directory to wiki.
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Fixes #6026 .
2023-02-28 11:45:47 -05:00
Sam Lantinga
da134a3039
Fixed locking up the Logitech F310 with the PlayStation controller detection
2023-02-28 08:36:31 -08:00
Sam Lantinga
c824060503
Fixed missing line
2023-02-27 21:08:50 -08:00
Sam Lantinga
a6d8cdf186
Setting a window to non-fullscreen when it's not fullscreen is a no-op
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Also explicitly reset fullscreen mode when destroying a window, eliminating the need for doing that in SDL_HideWindow(), as that's already taken care of in SDL_OnWindowHidden() normally.
2023-02-27 21:06:05 -08:00
Ryan C. Gordon
a479633455
wikiheaders: fixed wikilinks in Markdown code sections.
2023-02-27 23:08:19 -05:00
Anonymous Maarten
02fede7c8c
cmake: initialize SDL_SHARED and SDL_STATIC from BUILD_SHARED_LIBS
2023-02-28 02:15:39 +01:00