Sam Lantinga
b271e92c6e
Added the ability to specify a gamepad type in the mapping
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Also renamed most cases of SDL_GAMEPAD_TYPE_UNKNOWN to SDL_GAMEPAD_TYPE_STANDARD, and SDL_GetGamepadType() will return SDL_GAMEPAD_TYPE_UNKNOWN only if the gamepad is invalid.
2023-07-17 12:59:56 -07:00
Sam Lantinga
8f21be87fc
Allow using A and B to navigate the controller binding flow
2023-07-16 15:57:32 -07:00
Sam Lantinga
d90b938f0f
Additional work on binding mode for testcontroller
2023-07-16 04:32:12 -07:00
Sam Lantinga
404e030b39
Added binding mode to testcontroller
2023-07-16 04:32:12 -07:00
Sam Lantinga
cd99ae47ef
Improved button labels, based on controller style
2023-07-16 04:32:12 -07:00
Sam Lantinga
ee34805053
Added ABXY button labels to the gamepad image
2023-07-16 04:32:12 -07:00
Sam Lantinga
4feb2f4b1a
Added a button to copy the gamepad mapping to the clipboard
2023-07-11 10:20:08 -07:00
Sam Lantinga
8ba850bef2
Show battery status on screen in testgamepad
2023-07-10 20:29:09 -07:00
Sam Lantinga
d44ada59fb
Added joystick and gamepad element display in testgamepad
2023-07-10 17:06:42 -07:00
Sam Lantinga
4a53dc5b8d
Added touchpad visualization for testgamepad
2023-07-10 11:36:32 -07:00
Sam Lantinga
8f5ec2f596
Added shared code between testgamepad and gamepadmap
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The goal is to eventually create a single program that can do mapping and testing of game controllers.
2023-07-09 19:24:36 -07:00