Commit Graph

8704 Commits (5e3f4ccc3488d730e2ebca00025e9b264e1f8629)

Author SHA1 Message Date
Ryan C. Gordon 0e98040d43 joystick: Linux joysticks now recover better from dropped events.
Fixes Bugzilla #4830.
2020-06-28 16:23:05 -04:00
Sylvain Beucler e594a6738a emscripten: Introduce SDL_HINT_EMSCRIPTEN_ASYNCIFY
See https://github.com/emscripten-core/emscripten/issues/10746

and

https://github.com/emscripten-ports/SDL2/pull/112

Fixes Bugzilla #4997.
2020-06-27 16:25:47 -04:00
Sylvain Beucler 01af7b0254 emscripten: support pseudo-synchronous screen refresh and events update using asyncify 2020-06-27 16:22:50 -04:00
Ryan C. Gordon 3b71ebecd6 configure: Accidentally deleted a ')'
Sorry!
2020-06-27 02:38:13 -04:00
Ryan C. Gordon e294639a6d cmake: Fix Metal detection on macOS/iOS.
Apparently the "-x objective-c" made it down to the linker, who then treats
the .o file as Objective-C source code.  Apparently the -ObjC argument does
the same thing but gets ignored by the linker.

Fixes Bugzilla #4988.
2020-06-27 02:00:58 -04:00
Ryan C. Gordon 363fd52b41 configure/cmake: Disable ARM SIMD and NEON by default.
It's buggy at the moment.
2020-06-26 23:30:59 -04:00
Ryan C. Gordon 694fea8ad8 video: Make SDL_CreateWindow use SDL_Init(SDL_INIT_VIDEO), not SDL_VideoInit.
Otherwise, the video subsystem won't deinitialize during SDL_Quit().

Fixes Bugzilla #5067.
2020-06-26 21:37:29 -04:00
Ryan C. Gordon 50fd0dd143 test: testspriteminimal wasn't calling SDL_Quit() on exit. 2020-06-26 21:35:54 -04:00
Ryan C. Gordon 1947ca7028 video: Changed SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS to default to FALSE.
Fixes Bugzilla #5106.  (and probably many others, too!)
2020-06-26 20:16:43 -04:00
Ryan C. Gordon 21482c1582 cmake: Bump minimum required CMake to 3.0.0 and mark link libraries PRIVATE.
Fixes Bugzilla #2992.
2020-06-26 20:11:32 -04:00
stfx 718e1fb8b1 cmake: Fix building with -DSDL_SENSOR=Off 2020-06-26 22:45:15 +02:00
Ryan C. Gordon d955d63b03 cmake: Build Linux-specific files like the configure script does.
Otherwise we unconditionally compile things we shouldn't.

Fixes Bugzilla #5175.
2020-06-26 17:42:30 -04:00
Ryan C. Gordon dd753ce7e3 cmake: Fix building with -DSDL_POWER=Off
Fixes Bugzilla #5193.
2020-06-26 15:04:57 -04:00
Sam Lantinga ce293eed8d Fixed bug 5208 - Fix libGL loading on OpenBSD 2020-06-23 10:12:24 -07:00
Sam Lantinga c2b8530591 Fixed bug 5209 - cpuinfo recognize OpenBSD ARM
Brad Smith

OpenBSD/arm only supports ARMv7 and and not any CPUs that do not support NEON.
2020-06-23 10:09:29 -07:00
Ozkan Sezer 4ba0a84718 core/linux/SDL_threadprio.c: fix build against older glibc versions 2020-06-22 23:24:02 +03:00
Sam Lantinga b9f55b6d80 Fixed bug 5199 - Fix KMSDRM_CreateWindow() segfault when starting L?VE2D engine.
Manuel Alfayate Corchete

This small patch fixes the KMSDRM_CreateSurfaces() call in KMSDRM_CreateWindow(), that was segfaulting deeper into SDL internals because the windata->viddata pointer wasn't set before the KMSDRM_CreateSurfaces() call.
So that's what this small patch does.

Now, L?VE2D works perfectly well on the Raspberry Pi 3, instead of just segfaulting.
2020-06-19 10:37:14 -07:00
Sam Lantinga 56622f9c92 Fixed bug 5126 - MinGW compile error SDL_windowssensor.c
Martin Gerhardy

SDL_windowssensor.c includes InitGuid.h - but it should be initguid.h
2020-06-17 10:09:07 -07:00
James Legg f1d5ced167 x11: Fix spurious keyboard focus events 2020-06-17 12:48:40 +01:00
Sam Lantinga 48989e2a87 Reverted comment change in previous commit 2020-06-17 08:47:27 -07:00
Sam Lantinga a7ff6e9615 Fixed overflow in surface pitch calculation 2020-06-17 08:44:45 -07:00
stfx efe0935904 Fix compile without DIRECTX 2020-06-15 10:31:16 +02:00
Ozkan Sezer 9db16a6557 fix permissions of some project files 2020-06-14 12:21:02 +03:00
Ozkan Sezer 163896543f fix watcom build of SDL_test_common.c 2020-06-14 12:05:56 +03:00
Sam Lantinga 7c0986fba4 Fixed bug 4938 - Suggestion: rename SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XBGR8888
Ellie

I just tripped over this: stb_image when requesting 3 channels with 8-bit actually returns them as 3 bytes per pixel with no alignment, so basically 4 pixels are 12 bytes with no padding (0...2, 3...5, 6...8, and 9...11). This I would have naively expected to be called RGB888 or BGR888, since there is no "dead" unused byte as I would expect for something called e.g. RGBX8888.

However, SDL2's SDL_PIXELFORMAT_BGR888 uses 4 bytes, same as SDL_PIXELFORMAT_BGRX8888, even though the latter appears to be a longer storage format - which it isn't, internally. It's just swapped, in byte order X, B, G, R (instead of BGRX). So why isn't the macro name also swapped, as "XBGR888" instead of just "BGR888"?

I find the formats therefore named inconsistently, and unless there is a reason for this I suggest these changes:

1. deprecate SDL_PIXELFORMAT_BGR888 in favor of a new SDL_PIXELFORMAT_XBGR8888

and

2. deprecate SDL_PIXELFORMAT_RGB888 in favor of a new SDL_PIXELFORMAT_XRGB8888
2020-06-12 10:30:46 -07:00
Ethan Lee 2aa8974f97 Add SDL_SIMDRealloc 2020-06-11 12:03:33 -04:00
Sam Lantinga 20aada0efc Fixed bug 5170 - Build fails when using Visual Studio 2017 with Windows 10 SDK 10.0.19041.0 in uwp
JackBoosY

In src/video/winrt/SDL_winrtgamebar.cpp line 55:

    virtual HRESULT STDMETHODCALLTYPE add_VisibilityChanged(
        __FIEventHandler_1_IInspectable *handler,
        Windows::Foundation::EventRegistrationToken *token) = 0;

The macro __FIEventHandler_1_IInspectable defined in windows.fondation.h(Windows10 SDK 10.0.17763.0) line 3576:
#define __FIVector_1_Windows__CFoundation__CPoint ABI::Windows::Foundation::Collections::__FIVector_1_Windows__CFoundation__CPoint_t

but no longer exists in Windows 10 SDK 10.0.19041.0.
After searching this macro in the sdk include path, I found that it was defined in many header files. But it should be replaced in windows.system.h .
2020-06-10 09:38:43 -07:00
Sam Lantinga 4d15b5b893 Fixed building with Visual Studio 2019 2020-06-10 09:36:10 -07:00
Sam Lantinga 44f50c647e Fixed bug 5171 - PollEvent impacts performance in 2.0.12
On some systems, GetClipCursor() impacts performance when called frequently, so only call it every once in a while to make sure we haven't lost our capture.
2020-06-09 21:47:41 -07:00
Sam Lantinga 511a9702fc Fixed whitespace 2020-06-09 21:43:00 -07:00
Sam Lantinga aefe19ff08 Added support for the NACON Revolution Pro Controller 3 and the GameStop PS4 Fun Controller 2020-06-09 11:31:39 -07:00
Sam Lantinga 6f241bd520 Fixed build 2020-06-09 10:47:29 -07:00
Sam Lantinga 086be21e7a ControllerList: add support for NACON asymetric controller and Revolution 3, Hori mini wireless ps4 controller, and 2 PDP switch controllers 2020-06-09 10:47:27 -07:00
Sam Lantinga 3b76109f64 ControllerList: remove giotek controller from list - vid/pid appears to be reused in bunch of devies including ones with different fw/protocol and treating as ps4 controller breaks them. 2020-06-09 10:47:25 -07:00
Sam Lantinga a9cfac3835 Controller: Deadzone improvements 2020-06-09 10:47:23 -07:00
Sam Lantinga 9fa8d6d0be Define constants not available on older kernels 2020-06-08 17:07:55 -07:00
Sam Lantinga 3ac24bfc1a Fixed mouse drag with an external mouse on iOS 2020-06-08 17:01:50 -07:00
Sam Lantinga d0947c1483 Fixed exception if getManifestEnvironmentVariables() is called without a current SDL activity 2020-06-04 12:30:25 -07:00
Sam Lantinga ff53521bc6 Fixed Bluetooth audio output on Apple TV 2020-06-04 12:26:57 -07:00
Sam Lantinga cced5eb937 Fixed bug 5169 - Can not build current sources because of recent thread management changes
Manuel Alfayate Corchete

I'm trying to build SDL2 with threads support here in GNU/Linux, both X86 and ARM, and it does not seem to be possible ATM:


/home/manuel/src/SDLLLL/src/core/linux/SDL_threadprio.c:233:26: error: 'rtkit_max_realtime_priority' undeclared (first use in this function)
2020-06-04 09:23:18 -07:00
Sam Lantinga 958c42827c Fixed build warning 2020-06-04 09:13:49 -07:00
Sam Lantinga 49501a9860 Updated configure with changes from configure.ac 2020-06-04 09:10:49 -07:00
Sam Lantinga 22ce194b17 Make sure SDL_locale.h is included in the Xcode Framework for macOS 2020-06-03 14:58:38 -07:00
Sam Lantinga b9d5aebb3a Make sure SDL_locale.h is included in the Xcode Framework for tvOS 2020-06-03 14:56:35 -07:00
Sam Lantinga 550b209e90 Make sure SDL_locale.h is included in the Xcode Framework 2020-06-03 14:26:37 -07:00
Ryan C. Gordon 60435712f2 video: Set window->surface NULL after freeing it.
Otherwise, when SDL_CreateWindowFramebuffer() is called again, it will return
the free'd surface instead of creating a new one.
2020-06-03 16:42:19 -04:00
Sam Lantinga eea0b0e088 Fixed bug 5168 - Memory leak in RAWINPUT_JoystickOpen
meyraud705

Variable 'hwdata' is not freed in RAWINPUT_JoystickOpen if device->driver->OpenJoystick() fails.
2020-06-02 17:08:31 -07:00
Cameron Gutman 134362e745 Enable Xbox One HIDAPI driver on macOS
The Xbox One HIDAPI driver is required on macOS for Xbox One S Bluetooth
support since https://hg.libsdl.org/SDL/rev/10c3a10908e9
2020-04-25 19:15:51 -07:00
Sam Lantinga ac1f174ad5 Fixed bug 5167 - Memory leak in GuessXInputDevice
meyraud705

Variable 'devices' is not freed if function GuessXInputDevice, in SDL_xinputjoystick.c, return early.
2020-06-02 17:02:37 -07:00
Sam Lantinga 06267f5028 Fixed whitespace in SDL_vulkan.h 2020-06-02 16:59:54 -07:00