Ryan C. Gordon
1829692753
emscripten: SDL_PrivateJoystickAdded() wants an instance id, not device index.
2018-12-15 09:57:05 -05:00
Sylvain Becker
e5476c653d
Fixed bug 4425 - promote to alpha format, palette surface with alpha values.
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SDL_CreateTextureFromSurface() forgets to choose a texture format with alpha for
surfaces that have palettes with alpha values.
2018-12-15 14:50:12 +01:00
Sam Lantinga
bd08d72dec
Fixed building with the 10.10 SDK
2018-12-11 20:04:10 -08:00
Sam Lantinga
98829d37e8
Handle both "Sony Interactive Intertainment" and "Sony Computer Entertainment" when ignoring motion sensors
2018-12-11 19:50:58 -08:00
Sylvain Becker
71b6645177
Rename _SDL_sensor_h in public header, not to trigger Wreserved-id-macro
2018-12-10 13:32:24 +01:00
Ethan Lee
0b6e24f7e7
Linux Haptic: Fix periodic.magnitude value
2018-12-06 14:26:18 -05:00
Sam Lantinga
39e8e3951c
Fixed bug 4379 - fix parallel build with slibtool
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orbea
I am having a parallel build problem with -j3 or higher using the autotools build and slibtool instead of GNU libtool. Basically slibtool is faster than GNU libtool and it will start working before mkdir starts or finishes creating the build/ directory.
2018-12-08 11:22:50 -08:00
Sam Lantinga
1c9595b16f
Fixed bug 4415 - SDL menu bar is nonstandard on Mac
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foo.null
I'm on macOS 10.14 and I think I'm using or around SDL 2.0.9. This is about the menu bar that SDL sets up which looks like:
<App Name> <Window> <View>
1. View menu never proceeds after the Window menu in any Mac application (it is always before).
2. For SDL, the only purpose of the View menu is for a single fullscreen menu item, which is not justifiable enough to reserve space for a menu. The View menu should thus be removed, and the full screen menu item should be added at the end inside of Window's menu. See built in apps like Dictionary, Chess, App Store (on 10.14) that do this.
3. SDL should add a "Close" menu item to the Window's submenu, and it should be the first item. Its key equivalent should map to command w. Without this, you cannot close the game window via this shortcut, and you cannot close the app's About window via this shortcut.
4. Apps typically use "Enter Full Screen" or "Exit Full Screen" depending on context, not "Toggle Full Screen" which is less user friendly -- I personally care about this point the least.
2018-12-08 11:06:40 -08:00
Sam Lantinga
70ce0f2e06
Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file to load at initialization containing SDL game controller mappings
2018-12-07 12:02:08 -08:00
Sam Lantinga
898644d18e
Made it more clear that the values being compared are floats
2018-12-06 09:09:05 -08:00
Brandon Schaefer
f9192ab8fc
wayland: Do not try to lock on an invalid pointer
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This happens if you try to lock the pointer and (caps & WL_SEAT_CAPABILITY_POINTER) is false
Leading to input->pointer being NULL which ends up bringing the wayland client down (at lease on weston)
2018-12-06 10:39:33 -05:00
Sylvain Becker
7468d1e096
Fix warnings detected on Android build
2018-12-06 15:46:40 +01:00
Sylvain Becker
39ec1699e7
opengles2: fix prototype of glDeleteBuffers
2018-12-06 10:24:44 +01:00
Sylvain Becker
252dc85e95
Fix warnings detected on Android build
2018-12-06 09:22:00 +01:00
Ryan C. Gordon
a7563bcd3d
joystick: Removed unused variable.
2018-12-05 19:03:15 -05:00
Ryan C. Gordon
c7b713714a
Whoops, forgot to add a new source file. :/
2018-12-05 17:53:38 -05:00
Sam Lantinga
6ed76ae18f
Fixed the ROCCAT Tyon mouse showing up as a joystick on Windows
2018-12-05 14:46:03 -08:00
Ryan C. Gordon
fbead63540
joystick: Added controller config for IMS Passenger Control Unit Devices.
2018-12-05 16:55:59 -05:00
Ryan C. Gordon
2878d4f80c
egl: Don't force X11 support when testing for EGL.
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Fixes building Wayland support on embedded systems without X11.
(TODO: maybe move the EGL test out of the X11 tests at some point, too.)
2018-12-05 16:53:15 -05:00
Ryan C. Gordon
1689e9f910
linux: Move SDL_LinuxSetThreadPriority() elsewhere to fix build.
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Fixes Bugzilla #4393 .
2018-12-05 16:51:22 -05:00
Ryan C. Gordon
bd3ee07c83
wayland: Send SDL_TOUCH_MOUSEID mouse events for touches.
2018-12-05 16:49:38 -05:00
Sylvain Becker
6259a72636
Warnings: fix a documentation warning and missing prototypes
2018-12-05 16:13:12 +01:00
Sam Lantinga
db320e460a
Fixed the PS4 motion controls showing up as a separate game controller on Linux
2018-12-04 14:21:29 -08:00
Sylvain Becker
69c256c102
Fix comment and end of lines
2018-12-04 18:15:45 +01:00
Sylvain Becker
f64c943370
Update comment URL of USB document (HID Usage Tables 1.12)
2018-12-04 17:13:13 +01:00
Sylvain Becker
09b462044f
Windows: NEON detection and intrinsic includes on Visual Studio
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Visual Studio doesn't define __ARM_ARCH nor _ARM_NEON, but _M_ARM and _M_ARM64,
so SDL_HasNEON() was bypassed.
PF_ARM_NEON_INSTRUCTIONS_AVAILABLE doesn't see to be defined (but still works
when defined as 19).
2018-12-04 16:50:31 +01:00
Sylvain Becker
aea7e56a24
android: use __ARM_NEON instead of __ARM_NEON__ to include <arm_neon.h>
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Only __ARM_NEON is defined with Android NDK and arm64-v8a
Tested on ndk-r18, ndk-r13 and also Xcode.
(Visual Studio needs a different fix).
Fixes Bugzilla #4409 .
2018-12-04 12:34:45 +01:00
Ryan C. Gordon
cca9d24cde
direct3d: be more aggressive about resetting invalidated cached state.
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Fixes Bugzilla #4402 .
2018-12-03 09:26:05 -05:00
Ryan C. Gordon
939bf1c4d8
render: fix some static analysis warnings.
2018-12-03 02:06:17 -05:00
Ryan C. Gordon
33f78eb163
direct3d: Make sure streaming textures update before being used for drawing.
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Fixes Bugzilla #4402 .
2018-12-03 01:58:23 -05:00
Ryan C. Gordon
b744108af8
Patched to compile on C89 compilers.
2018-12-02 21:57:33 -05:00
Ryan C. Gordon
3c9361509b
direct3d: Release and NULL out vertex buffers on reset.
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Otherwise they are irretrievably lost on window resize, etc, which makes
rendering freeze and other disasters.
Fixes Bugzilla #4358 .
2018-12-02 20:55:57 -05:00
Ryan C. Gordon
d4a21f54b8
cmake: Comment out some debug logging that can upset build environments.
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Something about the dashes, colons, numbers makes some builders believe this
is an error message.
2018-12-02 02:43:32 -05:00
Ryan C. Gordon
65a7c98c6f
directfb: Updated render backend to new internal API.
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Totally untested, beyond it now compiles again. Probably needs some fixes.
Fixes Bugzilla #4405 .
2018-12-02 02:33:06 -05:00
Sergey Zhuravlevich
583f61b202
kmsdrm: Check for resources when validating KMSDRM device in check_modesetting.
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Fixes Bugzilla #4403 .
2018-12-01 16:31:56 -05:00
Sergey Zhuravlevich
b3ac87d559
kmsdrm: uninitialized KMSDRM fixes
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* Search for valid encoder in connector when it doesn't have an
encoder ID set.
* Search for valid CRTC in resources and encoder's possible CRTCs
when encoder doesn't have one set.
* Select default mode if CRTC doesn't have a valid one.
* Pick current_mode's W/H/Refresh Rate basing on current and
valid CRTC mode, not the saved one.
2018-12-01 13:09:00 -05:00
Ryan C. Gordon
3323b355c9
android: use cpufeatures to support SDL_HasNEON() (thanks, Sylvain!).
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Fixes Bugzilla #4406 .
2018-12-01 12:19:11 -05:00
Ryan C. Gordon
1e4acca851
Added some detail to a Doxygen comment (thanks, Sylvain!).
2018-12-01 12:17:34 -05:00
Ryan C. Gordon
fac40f8e4c
Patched to compile on Linux with threads enabled. (whoops!)
2018-12-01 11:14:20 -05:00
Ryan C. Gordon
c4bc59a50e
Patched to compile on Linux with --disable-threads.
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Fixes Bugzilla #4393 .
2018-12-01 10:36:26 -05:00
Sam Lantinga
f205f3a8c2
Added support for the Razer Raiju Mobile
2018-11-27 15:10:26 -08:00
Sam Lantinga
a95291c9c8
Fixed the hotspot for cursors on Raspberry Pi
2018-11-27 11:16:04 -08:00
Sam Lantinga
aea483577a
Fixed bug changing cursors on Raspberry Pi
2018-11-27 10:20:29 -08:00
Ozkan Sezer
3f0d520a49
SDL_touch.h (SDL_TouchDeviceType): remove comma at end of enumerator list.
2018-11-26 19:55:01 +03:00
Alex Szpakowski
37b1f989ce
metal: use a staging texture in SDL_UpdateTexture, to make sure it doesn't stomp texture data being drawn in a previous frame on the GPU.
2018-11-25 22:13:09 -04:00
Sam Lantinga
7b306bf34d
Added atomics support for armv8-a (Raspberry Pi 3)
2018-11-23 21:29:42 -08:00
Sam Lantinga
bd0ae0a5dd
Do a second pass to find libraries without a single version digit after the .so
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This finds libsndio.so.6.1 on Raspberry Pi
2018-11-23 21:11:11 -08:00
Alex Szpakowski
872936a485
metal: Fix an incorrect division.
2018-11-21 23:46:37 -04:00
Alex Szpakowski
4a58722b9f
metal: SDL_RenderFillRects uses one draw call per 16k rectangles (within the given FillRects call), instead of one draw call per rectangle. Reduces CPU usage when drawing many rectangles.
2018-11-21 23:37:23 -04:00
Sebastian Krzyszkowiak
5f98051457
wayland: ask xdg-decoration protocol extension to use server-side decorations if possible.
2018-11-04 21:08:40 +01:00