Ryan C. Gordon
d31dac1563
docs: README-linux.md updated for a modern Ubuntu release.
2020-05-14 21:54:51 -04:00
Ryan C. Gordon
ec2d70364a
docs: Fixed README-linux.md's line endings and word wrap.
2020-05-14 21:49:29 -04:00
Ryan C. Gordon
2d5de8faf9
docs: Linux systems don't need to install wayland-protocols anymore.
...
We ship the protocol xml files we need with SDL's sources now.
2020-05-14 21:48:24 -04:00
Ryan C. Gordon
b8590f1aec
README-ios: added a note about enabling hidapi.
2018-10-29 15:51:38 -04:00
David Ludwig
3d55a51482
CMake: tabs to spaces in new parts of README-cmake.md
2019-09-23 18:30:22 -04:00
David Ludwig
00bc7f6b96
CMake: document iOS/tvOS support in README-cmake.md
2019-09-23 18:27:14 -04:00
Sylvain Becker
155087d106
Fixed bug 3918 - CMake support for android project
2019-08-11 15:23:37 +02:00
Ethan Lee
225ae6909e
Add notes for SDL_WinRTRunApp and SDL2-WinRTResources for non-C++ projects
2019-06-09 11:54:51 -04:00
Sylvain Becker
05333a6e9f
Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE
...
to set whether the event loop will block itself when the app is paused.
2019-04-05 09:16:30 +02:00
Hugh McMaster
14b385f2bf
docs: Replace references to configure.in with configure.ac
2019-03-27 20:58:33 +11:00
Sam Lantinga
390459d83e
Updated minimum supported Android version to API 16, to match latest NDK toolchain
2019-01-12 12:11:06 -08:00
Sylvain Becker
d09774a47c
Fixed bug 3511 - documentation to end an Android application
2018-12-30 14:23:25 +01:00
Ryan C. Gordon
bc57ac27f9
mir: Removed mir client support.
...
Fixes Bugzilla #4288 .
2018-11-02 21:34:17 -04:00
Sam Lantinga
950f39e23b
Backed out changeset 2944045e695b, SDL_JOYSTICK_HIDAPI is only used on iOS for Steam Controller support, which is not publicly available.
2018-10-29 19:58:59 -07:00
Ryan C. Gordon
b43f427fa6
README-ios: added a note about enabling hidapi.
2018-10-29 15:51:38 -04:00
Sam Lantinga
e381a1599d
Updated Android project files and documentation
2018-10-28 10:31:06 -07:00
Sam Lantinga
38ae49880f
Updated required Android SDK to API 26, to match Google's new App Store requirements
2018-08-21 20:46:25 -07:00
Ryan C. Gordon
b7e88aaae0
audio: Added ARM NEON versions of audio converters.
...
These are _much_ faster than the scalar equivalents on the Raspberry Pi that
I tested on. Often 3x to 4x as fast!
2018-05-16 02:03:06 -04:00
Sam Lantinga
6e01fbb763
On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS.
...
We're increasing the Android SDK minimum version to API 19, this doesn't increase the minimum target API, which is API 14.
2018-02-11 18:23:37 -08:00
Ryan C. Gordon
351d6d4784
audio: Port WASAPI to WinRT, remove XAudio2 backend.
...
XAudio2 doesn't have capture support, so WASAPI was to replace it; the holdout
was WinRT, which still needed it as its primary audio target until the WASAPI
code code be made to work.
The support matrix now looks like:
WinXP: directsound by default, winmm as a fallback for buggy drivers.
Vista+: WASAPI (directsound and winmm as fallbacks for debugging).
WinRT: WASAPI
2017-12-06 12:24:32 -05:00
Sam Lantinga
14452e9550
Fixed typos (thanks Martin!)
2017-12-04 20:21:52 -08:00
Sam Lantinga
fa5db3a931
Added the old ant Android build project structure
2017-10-28 12:11:25 -07:00
Sam Lantinga
edf0fae139
Updated Android build tools version, which bumped minimum deployment target to API 14
...
Also added native code to the Android gradle project, which allows using gradle or Android Studio to build the entire SDL application without a separate ndk-build step.
2017-10-23 23:23:47 -07:00
Sam Lantinga
f08480af78
Switched to new style gradle Android application build process
2017-10-23 15:23:43 -07:00
Sam Lantinga
bd5c984ac0
Fixed bug 3850 - incorrect numbering in docs/README-ios.md
...
Michal
the numbering of the bulletpoints in:
docs/README-ios.md
has been mangled with:
changeset 11365 efd3bc8e5a9b
fix:
12 2. Open SDL.xcodeproj (located in Xcode-iOS/SDL) in Xcode.
13 4. Select your desired target, and hit build.
remove:
28 1. Follow step 1 above.
adapt:
29 2. cd (PATH WHERE THE SDL CODE IS)/build-scripts
30 3. ./iosbuild.sh
2017-09-26 16:27:24 -07:00
Sam Lantinga
12efabcbf0
Added instructions for deploying to older iOS devices (thanks Sylvain!)
2017-09-22 11:13:34 -07:00
David Ludwig
e365968a4c
WinRT: minor formatting tweak in README-winrt
2017-09-19 10:33:08 -04:00
David Ludwig
f57ef6ff97
WinRT: noted UWP's inability to work with some game controllers
2017-09-19 10:31:22 -04:00
Sam Lantinga
5c8bde4f7b
Updated documentation to note that libvulkan-dev is no longer needed
2017-09-09 07:45:31 -07:00
David Ludwig
2ea09903e6
WinRT: listed VS 2017 optional-component requirements
2017-09-03 16:36:22 -04:00
Sam Lantinga
6c38c9007b
Update Android SDK required to API level 16
...
Sylvain
Some API 16 methods are used (InputDevice: getDescriptor(), getVibrator()), so we need to compile at least with SDK API 16. Hence default.properties and project.properties have been modified to use android-16.
There are also some modification to SDLActivity.java not to use getVibrator() if we run under API 16. And not to check to presence of hasVibrator() if we are under API 11.
-some hard-coded constant can be expandend.
- rename a local variable (hasVibrator to hasVibratorService)
2017-08-31 15:12:08 -07:00
Sam Lantinga
309474765b
We don't need the VULKAN_SDK to build SDL with Vulkan support anymore
2017-08-28 19:30:59 -07:00
Sam Lantinga
ce2b16445e
Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration
2017-08-28 00:11:38 -07:00
Ryan C. Gordon
25e3a1ec90
vulkan: Initial Vulkan support!
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This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
2017-08-27 22:15:57 -04:00
Sam Lantinga
148ac5b3cf
Added Matt Styles' tutorial on building SDL for Android with Visual Studio
2017-08-19 00:27:11 -07:00
Ryan C. Gordon
76306827ec
README-linux.md: added libsndio-dev to the package list.
2017-08-07 00:36:45 -04:00
Philipp Wiesemann
46b77b7322
raspberrypi: Fixed typos in README.
2017-06-24 23:45:34 +02:00
Philipp Wiesemann
a0aff76416
Added missing path in porting README.
2017-05-13 23:01:04 +02:00
Philipp Wiesemann
f1296a8652
Emscripten: Simplified option name in build script and README.
2017-04-02 21:33:24 +02:00
Ryan C. Gordon
2ce52bf9e1
README-hg.md: Updated main Mercurial website.
2017-04-01 00:17:15 -04:00
Philipp Wiesemann
7122036d03
Updated file name in porting README.
2017-03-19 22:16:24 +01:00
Charlie Birks
90e302d074
Remove link to emscripten tests
...
Not updated since early port. Also stopped working when Dropbox
stopped allowing HTML to be parsed.
2017-02-17 10:13:10 +00:00
Ryan C. Gordon
8ad131b78e
readme: more HTTPS changes.
2017-02-16 13:55:12 -05:00
Philipp Wiesemann
330f2911c2
WinRT: Fixed typo in README.
2017-01-22 22:15:24 +01:00
Philipp Wiesemann
a812b4eb37
Changed Bugzilla link in README.md to HTTPS like in BUGS.txt.
2017-01-14 21:35:18 +01:00
Ryan C. Gordon
53588ff6b8
README-linux: added notes about libsamplerate.
2017-01-08 14:16:19 -05:00
Philipp Wiesemann
6f1f77b297
Fixed outdated info in README.
2016-10-30 21:01:33 +01:00
Sam Lantinga
54eb9067e1
Fixed bug 3460 - docs/README-macosx.md: g++fat.sh should be g++-fat.sh in universal build command
...
Elis?e Maurer
I scratched my head for a while until I realized there's a typo in the command listed in the instructions for universal Mac builds: https://hg.libsdl.org/SDL/file/3a3a88db1fc2/docs/README-macosx.md#l24
It should say `g++-fat.sh` but instead it says `g++fat.sh`, which makes `./configure` fail with a C++ preprocessor error.
2016-10-19 20:50:33 -07:00
Philipp Wiesemann
1fd2646c60
Android: Split long line in README.
2016-10-15 20:01:50 +02:00
Sam Lantinga
42f85aa29e
Fixed building and using fcitx IME support on Linux
2016-10-08 11:30:07 -07:00