Ozkan Sezer
6149e60136
remove IsWin10FCUorNewer() -- not used since commit 40ed9f75c9
2021-10-13 00:03:56 +03:00
Ozkan Sezer
311671a029
fixed build after commit 6e356e20ad
2021-10-12 23:50:02 +03:00
Rémy Tassoux
6e356e20ad
Fix mouse focus being set to null when a captured mouse cursor leaves the window.
2021-10-12 13:30:46 -07:00
Cameron Cawley
9ee6942e79
Improve RISC OS implementations of SDL_GetBasePath and SDL_GetPrefPath
2021-10-12 13:07:52 -07:00
Cameron Cawley
3db898c5b6
riscos: Implement SDL_GetPrefPath()
2021-10-12 13:07:52 -07:00
Sylvain
723f5cea43
Fixed bug #4825 - NullPointerException on SDLActivity.getCurrentOrientation() (Thanks Benau!)
2021-10-12 20:58:58 +02:00
Ryan C. Gordon
1b49f09243
include: manually ran wikiheaders.pl and cleaned up the obvious issues.
2021-10-08 20:50:30 -04:00
Ryan C. Gordon
55f60847cb
wikiheaders.pl: Try to handle functions with multiple declarations better.
2021-10-08 20:50:30 -04:00
Ryan C. Gordon
3970a885a5
wikiheaders.pl: Migrate in docs that exist only in the wiki.
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This is going to expose some docs that needs cleaning up once
the bridge imports those docs, though.
2021-10-08 15:58:02 -04:00
Ryan C. Gordon
194657a2c6
include: Fix indentation on SDL_SoftStretch doxygen comment.
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Otherwise wikiheaders.pl doesn't think it's valid.
2021-10-08 15:58:01 -04:00
Sam Lantinga
40ed9f75c9
Workaround for Windows occasionally ignoring SetCursorPos() calls
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Also, since we're flushing mouse motion before and including the warp, we don't need the isWin10FCUorNewer hack to simulate mouse warp motion.
Fixes https://github.com/libsdl-org/SDL/issues/4339 and https://github.com/libsdl-org/SDL/issues/4165
2021-10-08 10:05:27 -07:00
Sam Lantinga
373216ae5b
Added support for touchpads in the Linux evdev code (thanks Francisco!)
2021-10-07 18:14:16 -07:00
Sam Lantinga
16aeb8d0f5
Guarantee that we don't dispatch any mouse motion from before or including the last mouse warp
2021-10-07 15:04:06 -07:00
Sam Lantinga
649466f491
Flush any pending mouse motion when warping the mouse cursor
...
Fixes https://github.com/libsdl-org/SDL/issues/4165
2021-10-07 13:28:44 -07:00
Väinö Mäkelä
ad5205739e
wayland: Only dispatch frame events in Wayland_GLES_SwapWindow
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Dispatching all events in Wayland_GLES_SwapWindow leads to resizes being
acked before the program has a chance to handle the resize. This change
reduces jumping on fullscreen transition with apps that call
SDL_PollEvent before issuing any render calls.
2021-10-07 05:12:00 -04:00
Brick
f30e2e438d
Fix compiler warnings in testvulkan.c
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MSVC gives the following warnings when compiling testvulkan.c:
```
testvulkan.c(656,1): warning C4018: '<': signed/unsigned mismatch
testvulkan.c(656,1): warning C4018: '>': signed/unsigned mismatch
testvulkan.c(660,1): warning C4018: '<': signed/unsigned mismatch
testvulkan.c(660,1): warning C4018: '>': signed/unsigned mismatch
```
2021-10-06 15:24:41 -07:00
Sam Lantinga
dd95c9c8a2
Moved focus click check into WIN_UpdateFocus() so we have the correct state when setting keyboard focus
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Fixes https://github.com/libsdl-org/SDL/issues/4817
2021-10-06 09:09:39 -07:00
Sam Lantinga
1ec409c214
Don't warp the mouse within a window while it's minimized
2021-10-06 09:09:09 -07:00
Daniel Gibson
87ac373493
Fix Debug-only builds with CMake
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"get_filename_component(SDL2_LIBDIR ${sdl2implib} PATH)" failed if
sdl2implib was set from sdl2implibdbg instead of ${sdl2implibdbg}
Thanks to seyuup from the SDL Discourse for pointing this out.
2021-10-05 18:45:53 -07:00
DomGries
0d541e5a88
Revert "Fixed relative mode mouse events stopping if you click on the title bar"
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This has been better fixed by b28ed02
or another related relative mouse mode change of @slouken in SDL 2.0.17 and as such can be reverted to reduce unneeded processing in WM_MOUSEMOVE
2021-10-05 15:46:12 -07:00
Sam Lantinga
c542de9213
React to WM_NCACTIVATE instead of WM_SETFOCUS or WM_ACTIVATE for focus changes
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See https://github.com/libsdl-org/SDL/pull/4293 and https://github.com/libsdl-org/SDL/issues/4450 for details
2021-10-05 14:09:52 -07:00
Ryan C. Gordon
ab7910facf
cmake: Move the old, global add_definitions (etc) to an interface library.
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Fixes #4150 .
2021-10-05 12:34:29 -04:00
Ryan C. Gordon
f1793af404
cmake: removed an add_definitions call.
2021-10-05 11:19:30 -04:00
Ryan C. Gordon
25fdba39bb
cmake: fix indentation.
2021-10-05 11:19:14 -04:00
Ryan C. Gordon
f306662544
cmake: Correctly set IOS variable.
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Fixes #4635 .
2021-10-05 11:13:41 -04:00
Ryan C. Gordon
60d59aeb61
cmake: Calculate padding for dislaying options automatically.
2021-10-05 10:54:06 -04:00
Ryan C. Gordon
7850d0cf6f
cmake: Prefix all options with "SDL_"
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This makes it clear which options came from SDL's CMake project when
building SDL as a subdirectory of a parent CMake project.
Fixes #4139 .
2021-10-05 10:45:26 -04:00
Sylvain
172957387e
PSP: links for setting up, compiling and running on PSP
2021-10-04 22:12:08 +02:00
Sylvain
f080273acd
PSP: add implementation for RenderGeometry
2021-10-04 22:01:11 +02:00
Ozkan Sezer
e92a639b23
replaced many uses of libc calls with SDL_ counterparts in os2 sources.
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TODO: core/os2 and geniconv sources _must_ be updated, as well..
2021-10-04 23:00:28 +03:00
Sylvain
dd9b2daf8d
PSP: fixed build
2021-10-04 21:56:42 +02:00
Ozkan Sezer
3ea35fe5bb
fix SDL_atoi()
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fixes https://github.com/libsdl-org/SDL/issues/4811
2021-10-04 21:32:00 +03:00
Ivan Epifanov
407867cf72
Alias SDL2::SDL2 to SDL2::SDL2-static on static-only builds
2021-10-04 11:17:30 -07:00
Ozkan Sezer
cd7ef24cba
minor update to os2 makefile.
2021-10-04 00:32:56 +03:00
Sam Lantinga
c501d159a9
Fixed range for Steam Controller sensor values
2021-10-03 14:10:21 -07:00
Sam Lantinga
ea1a2b94f2
Use the correct update rate for Steam Controller sensors
2021-10-02 09:13:29 -07:00
David Gow
eadc8f9355
wayland: Cleanup some SDL_TryLockMutex() calls.
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Check the result of these against 0 explicitly, so that it's obvious
we're bailing out on failure, not success.
2021-10-02 11:14:52 -04:00
David Gow
25f9e32b0e
wayland: Don't let multiple threads dispatch wayland events at once
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wl_display_dispatch() will block if there are no events available, and
while we try to avoid this by using SDL_IOReady() to verify there are
events before calling it, there is a race condition between
SDL_IOReady() and wl_display_dispatch() if multiple threads are
involved.
This is made more likely by the fact that SDL_GL_SwapWindow() calls
wl_display_dispatch() if vsync is enabled, in order to wait for frame
events. Therefore any program which pumps events on a different thread
from SDL_GL_SwapWindow() could end up blocking in one or other of them
until another event arrives.
This change fixes this by wrapping wl_display_dispatch() in a new mutex,
which ensures only one thread can compete for wayland events at a time,
and hence the SDL_IOReady() check should successfully prevent either
from blocking.
2021-10-02 11:03:20 -04:00
Sam Lantinga
8b74575267
Added support for the gyro and accelerometer on Steam Controllers
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Fixes https://github.com/libsdl-org/SDL/issues/4577
2021-10-01 21:32:21 -07:00
Sam Lantinga
db18764e41
Use correct relative include path
2021-10-01 16:27:59 -07:00
Sam Lantinga
632aca2945
Window input focus is based on WM_SETFOCUS and WM_KILLFOCUS as WM_ACTIVATE doesn't necessarily imply focus.
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Hopefully resolves https://github.com/libsdl-org/SDL/issues/4450 and https://github.com/libsdl-org/SDL/pull/4293
2021-10-01 16:17:38 -07:00
Sam Lantinga
9706feacae
Update length after shortening string (thanks mayraud705!)
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Closes https://github.com/libsdl-org/SDL/pull/4698
2021-10-01 15:11:25 -07:00
Sylvain
77acd44f28
DirectFB: fixed creation of palette textures
2021-10-01 22:30:51 +02:00
Sylvain
83d600904b
DirectFB: add partial support for RenderGeometry
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allow to fill triangles with color or texture
but only uniform vertex color is handled (not per vertex color)
2021-09-30 23:47:37 +02:00
Ryan C. Gordon
7def81cf42
wikiheaders.pl: Don't treat chars in `code` blocks as markdown.
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Otherwise a formula like `x = y * 2;` would treat that '*' as the start of
an italicized section when converting to MediaWiki format, and match any
other '*' in the content as the end marker.
2021-09-30 17:34:25 -04:00
Ryan C. Gordon
2f93fbbb75
include: Fix markdown in a doxygen comment.
2021-09-30 10:04:09 -04:00
Ryan C. Gordon
ab09f3dae5
cmake: Remove warning about CFLAGS environment variable.
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CMake 3.11.0 respects this environment var.
Fixes #4681 .
2021-09-30 10:02:54 -04:00
Ryan C. Gordon
cd6f96dede
cmake: bump minimum CMake allowed to 3.11.0.
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This cmake is 3 years old, but it removes confusion about the CFLAGS
environment variable (as of CMake 3.10.0, reference PR #4681 ) and also
consolidates resolves the need to have a separate requirement for Windows
Store apps (which requires CMake 3.11.0).
2021-09-30 10:02:53 -04:00
Daniel Inkpen
344f018dfd
Xcode-iOS Demos: Add CFBundleShortVersionString to Info.plist
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Xcode 13.0 requires this key to be present in the Info.plist to be able to run the compiled code.
2021-09-29 16:39:31 -07:00
Cameron Cawley
c270949b5e
Add a fast path for ARGB888->(A)BGR888 blending with pixel alpha
2021-09-28 11:27:56 -07:00