Philipp Wiesemann
f3ca4e4d50
iOS: Fixed compiling demos on C89 compilers.
2016-04-01 21:14:49 +02:00
Philipp Wiesemann
62ebc527d0
iOS: Removed not needed SDL_WINDOW_SHOWN from rectangles demo.
2016-03-28 21:01:46 +02:00
Philipp Wiesemann
bd60850b82
iOS: Fixed keyboard demo ignoring quit requests and window closing.
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This also fixed a warning about an unused variable.
2016-03-28 21:01:26 +02:00
Philipp Wiesemann
e9ca5b28a6
iOS: Replaced #import with #include in two demos.
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This extension to C is not required here and made the demos less portable.
2016-03-27 22:26:34 +02:00
Philipp Wiesemann
5fa0cbc4ba
iOS: Restored older version of rectangles demo.
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The demo did not draw rectangles like described in the demo README.
2016-03-27 22:25:13 +02:00
Philipp Wiesemann
16c479f332
iOS: Updated SDL version in demo README.
2016-03-27 22:24:10 +02:00
Alex Szpakowski
8e7cd6b5da
iOS: Implemented clipboard support.
2016-02-03 20:32:55 -04:00
Philipp Wiesemann
a4ce22fbf3
Fixed outdated information in a README for iOS.
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Four of the listed programs do not exist anymore.
2016-01-06 22:39:04 +01:00
Alex Szpakowski
2bf6f1bcb7
Added initial support for MFi game controllers on iOS.
2015-09-20 23:08:36 -03:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
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The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00