Commit Graph

4255 Commits (6a7b0c27afd943313f4c0d4c2596d4fc5ee4e54f)

Author SHA1 Message Date
Sam Lantinga ded5b3a4b4 Fixed crash at shutdown if the window couldn't be created 2017-08-27 21:05:18 -07:00
Sam Lantinga 071e101837 We use the SDL Vulkan headers 2017-08-27 20:41:48 -07:00
Sam Lantinga eb5392ad61 Added the new Vulkan API functions to exported functions 2017-08-27 20:41:29 -07:00
Ryan C. Gordon c722e58d1f vulkan: Include a copy of vulkan.h and vk_platform.h.
Now we can provide Vulkan support in the build even if the build box doesn't
have a Vulkan SDK, since we dynamically link to the library anyhow.
2017-08-27 23:25:12 -04:00
Sam Lantinga 803fd6d526 Use SDL_Vulkan_GetDrawableSize() instead of SDL_GL_GetDrawableSize() 2017-08-27 19:32:08 -07:00
Ryan C. Gordon 25e3a1ec90 vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
2017-08-27 22:15:57 -04:00
Sam Lantinga 8e7998e19d Fixed bug 3710 - SDL_OpenAudio(desired, obtained) doesn't update desired's size when obtained is NULL
David Ludwig

I've created a new set of patches.  I am happy to create more, if it would help.

One version only copies 'size'.

A second version copies both 'size' and 'silence'.  When looking over the documentation for SDL_OpenAudio in SDL_audio.h, it mentioned that both 'size' and 'silence' were things that SDL_OpenAudio would calculate.

Regarding *both* patches, I did notice that SDL 1.2 appears to have always modified desired's size and silence fields.  The SDL wiki, at https://wiki.libsdl.org/SDL_OpenAudio#Remarks , does note:
2017-08-27 19:10:30 -07:00
Sam Lantinga 003d491f86 Fixed bug 3724 - Allow Angle Static Link
Carlos

We would like to add a switch (define) that allows us to compile Angle statically with SDL. That is, getting rid of the OpenGL DLL. Usually you need OpenGL to be loaded dynamically as DLL because implementation is provided by the system but no need with Angle.

Only 2 files need modification and it shouldn't affect current behaivor:
include/SDL_egl.h and src/video/SDL_egl.c, as in here

https://github.com/native-toolkit/sdl/pull/10/files

The flag name could be SDL_VIDEO_STATIC_ANGLE (instead of NATIVE_TOOLKIT_STATIC_ANGLE) as discussed here https://github.com/native-toolkit/sdl/pull/10

We have tested this with both Windows and UWP, using NME engine (https://github.com/haxenme/nme).

Releated issue: https://bugzilla.libsdl.org/show_bug.cgi?id=1820
2017-08-27 19:05:57 -07:00
Sam Lantinga aad997fc9f Fixed bug 3740 - atexit() in test/testime.c 2017-08-27 19:00:03 -07:00
Sam Lantinga b7c5d15152 SDL_dynapi.c: add missing SDLCALL to macros. 2017-08-27 18:53:30 -07:00
Sam Lantinga a38f127e88 Swapped conditional arguments for standard SDL readability 2017-08-27 18:52:43 -07:00
Sam Lantinga 30fe9a6799 SDL_dynapi.h: revert commit ee88fe3e353e in order to enable dynapi
[ optional ]
2017-08-27 18:49:36 -07:00
Sam Lantinga 50d3fe21aa SDL_dynapi_procs.h: adjust SDL_CreateThread for os/2 2017-08-27 18:49:11 -07:00
Sam Lantinga bf1268287d SDL_thread.h: fix os/2 defines (rev 11340:2688d85b817c was a missing patch) 2017-08-27 18:48:51 -07:00
Sam Lantinga fe21a74763 Fixed bug 2266 - please add notifications for clipboard updates on Android
Sylvain

Hi! here's a patch for that with two class loaded regarding API level.
Test both case : before API 11 and after.

I also remove now unused GetSystemServiceFromUIThread() and minor clean-up (haptic warning prototype).
2017-08-27 18:43:52 -07:00
Sam Lantinga 6885bc88bf Fixed bug 2265 - Voice to text feature on Android repeats some text via SDL_TEXTINPUT
Sylvain

Small patch for this issue. I tested it and it seems to work.

- it can send several backspaces (instead of only 1).
- it calls directly "sendKeyEvent()" instead of "super.sendKeyEvent()".
  otherwise, it would go through the android internals, calling again "onKey()".
  and then the "backspace" would arrive after the next "commitText()".
2017-08-27 18:36:54 -07:00
Sam Lantinga 5ca0152218 Fixed bug 3774 - Cmake build fails for Android
sfalexrog

Android haptic code was not added to CMakeLists.txt, leading to build failures when targeting Android platform.

Attached patch adds Android haptic driver to source sets and adds configuration parameter to SDL_config.h.cmake.
2017-08-26 21:17:12 -07:00
Patrice Mandin bbd9acdddb Add support for GameSir G4s 2017-08-26 21:20:20 +02:00
Ryan C. Gordon 73f866cf0a windows: Attempt to make Visual Studio not hardcode a call to memset(). 2017-08-25 15:16:39 -04:00
Ryan C. Gordon e58c7920bf x11: Patched to compile with DEBUG_XEVENTS defined. 2017-08-25 12:51:42 -04:00
Ryan C. Gordon 8c39d1d0b5 OS/2: fixed inverted logic bug (thanks, Ozkan!). 2017-08-25 12:27:18 -04:00
Ryan C. Gordon 2213077a95 OS/2: proper fix for dynapi (thanks, Ozkan!). 2017-08-25 11:31:12 -04:00
Ethan Lee 685890a229 Fix KHR_no_error support 2017-08-24 22:57:42 -04:00
Ryan C. Gordon d8fc70ea1e opengl: add support for GL_KHR_no_error.
This is completely untested!

Fixes Bugzilla #3721.
2017-08-24 21:30:53 -04:00
Ryan C. Gordon a3890ff6d7 dynapi: fill in OS/2 loading code (thanks, Ozkan!).
Partially fixes Bugzilla #3765.
2017-08-22 15:50:39 -04:00
Brandon Schaefer 17453d495a x11: Move screen_w/h inside the only ifdef they are referenced in to avoid compiler warnings 2017-08-21 23:44:46 -07:00
Brandon Schaefer a6dc4ed568 kmsdrm: Remove moved file 2017-08-21 17:22:00 -07:00
Brandon Schaefer 1171718473 kmsdrm: Cleanup unused headers, rename SDL_kmsdrmevents_c.h -> SDL_kmsdrmevents.h 2017-08-21 17:20:50 -07:00
Sam Lantinga fcf83e7908 Fixed bug 3768 - provide a quick copysign() solution for watcom
Ozkan Sezer

The following patch provides a quick copysign solution for Watcom/x86
2017-08-21 16:30:24 -07:00
Sam Lantinga 9b3ec6a570 SDL_thread.h: add missing os/2 defines.
(essentially replicates the windows case || SDL1.2 case.)
2017-08-21 13:01:22 -07:00
Sam Lantinga f6ad070b82 SDL_dynapi.h: disable dynapi for os/2. 2017-08-21 13:00:58 -07:00
Sam Lantinga b821ded96c SDL_cpuinfo.c: add os/2 support to SDL_GetCPUCount() and SDL_GetSystemRAM(). 2017-08-21 13:00:40 -07:00
Sam Lantinga f807655b7d Fixed bug 3761 - Windows non-MinGW cmake build defines HAVE_WCSLCPY and HAVE_WCSLCAT
Tom Seddon

0f0ad62237 (git head at the time of writing); Visual Studio 2015, toolset v140, Platform 10.0.14393.0, building for x64

Windows non-MinGW cmake build sets defines implying wcslcpy and wcslcat are available, but Windows doesn't have these functions.

Ryan C. Gordon

That's weird, these are the exact two functions that Emscripten incorrectly believed it had until we upgraded the buildbot's emsdk install.

Not sure what's up with this, but it's possibly not a MingW-specific thing!
2017-08-21 11:25:04 -07:00
Sam Lantinga 834ab350e5 Fixed bug 3644 - Wayland touch event support
Moritz Bitsch

Attached is a small patch which enables multitouch events on Wayland.
2017-08-21 11:19:38 -07:00
Sam Lantinga a78c20ae19 configury: check mmdeviceapi.h and audioclient.h before enabling wasapi. 2017-08-21 11:17:38 -07:00
Ryan C. Gordon f5a38f234b x11: specify event mask for buttons when grabbing pointer (thanks, Stas!).
This fixes a strange corner case (notes appended below), and should be
safe to do anyhow.

Fixes Bugzilla #3674.

"I did more tests.
It appears the bug only happens if there is
another window on the screen that has "always
on top" property. For me it is xawtv - it is
always opened in a screen corner. Closing
xawtv or removing "always on top" property
from it makes the problem to go away.
Plus, it doesn't appear like the buttons are
not delivered at all. It appears that instead
the button presses are delivered on some mouse
positions, but not delivered when you move the
mouse to other part of the window... So this is
really weird and is likely somewhere deep in the
Xorg.
Maybe somehow it happens that the cursor is
actually above the xawtv window, but, because
my app uses grab, it is not visible there, and
in that case the events are not delivered to
my app?
But with my patch the button events are
always delivered flawlessly, it seems.

Hmm, and that indeed seems to explain my problem:
if the mask is set properly and my app uses
grab, then, even if the mouse is above some
other window, the events would still be delivered
to the grabbing app, which is what actually wanted
because my app uses relative mouse mode, so it
doesn't know the pointer can cross some other window
(my app draws the pointer itself).
So my current theory is that my patch only enforces
the mouse grab, which otherwise can be tricked by
some other window preventing the button events
delivery (but motion events are still delivered
via xinput2, which makes it all look very obscure)."
2017-08-21 00:42:06 -04:00
Ryan C. Gordon 5574b43376 x11: Pass generic XEvents by pointer instead of copying to stack for XInput2. 2017-07-31 12:22:18 -04:00
Ryan C. Gordon 01e0d8fc85 opengl: Add support for [GLX|WGL]_ARB_create_context_robustness.
This patch was originally written by Marc Di Luzio for glX and enhanced by
Maximilian Malek for WGL, etc. Thanks to both of you!

Fixes Bugzilla #3643.
Fixes Bugzilla #3735.
2017-08-19 15:02:03 -04:00
Sam Lantinga 18a6538507 add missing os/2 apientry defs to SDL_opengl.h 2017-08-19 11:15:58 -07:00
Sam Lantinga 30d554e3d6 Fixed building SDL applications with Visual Studio and the clang toolset
Also fixed building 64-bit SDL with clang. 32-bit doesn't build because of the inline assembly for C runtime support.
2017-08-19 03:07:44 -07:00
Sam Lantinga 12d33b33ca Fixed building with Visual Studio 2017 and the Windows XP toolset if _USING_V110_SDK71_ accidentally gets undefined 2017-08-19 02:23:50 -07:00
Sam Lantinga 148ac5b3cf Added Matt Styles' tutorial on building SDL for Android with Visual Studio 2017-08-19 00:27:11 -07:00
Alex Szpakowski 3d0f521be5 iOS 10: Work around screen bounds orientation bug. Fixes bugs #3465 and #3505. 2017-08-18 23:23:30 -03:00
Sam Lantinga 2dc5d32fab Updated version to 2.0.6 2017-08-18 18:16:37 -07:00
Sam Lantinga bcf0e07107 Added WASAPI audio target to autoconf build process 2017-08-18 17:29:44 -07:00
Ryan C. Gordon 5c4a45f1cc cmake: some iOS fixes (don't link to Cocoa or Carbon frameworks).
Fixes Bugzilla #3625.
2017-08-18 20:25:14 -04:00
Ryan C. Gordon f4011bf081 cmake: added a FIXME for later.
Have to figure out what cmake version fixed this and bump the minimum to that.
2017-08-18 20:00:29 -04:00
Ryan C. Gordon 8816bb08f9 configure: Apple platforms don't need to build with -fpascal-strings anymore. 2017-08-18 19:53:40 -04:00
Ryan C. Gordon 677b2e5713 configure: mac and iOS should compile core/unix/*.c
macOS currently needs this if you build with X11 support. iOS doesn't
(currently), but it doesn't hurt to compile it in case we do something
Unixy on that platform later on.
2017-08-18 19:52:58 -04:00
Ryan C. Gordon f75caa2ff6 cmake: Fix building for macOS with Xcode generator (thanks, dungaipara!).
Fixes Bugzilla #3625.
2017-08-18 18:52:25 -04:00