Sam Lantinga
7891e72dca
__atomic_load_n() appears to be available in GCC 5 but not GCC 4
2017-03-30 06:52:34 -07:00
Ryan C. Gordon
028716e79f
wasapi: deal with default device changes, and more robust failure recovery.
2017-03-30 16:33:47 -04:00
Ryan C. Gordon
c85c57a05d
wasapi: Handle lost audio device endpoints.
...
This gracefully recovers when a device format is changed, and will switch
to the new default device if the current one is unplugged, etc.
This does not handle when a new default device is added; it only notices
if the current default goes away. That will be fixed by implementing the
stubbed-out MMNotificationClient_OnDefaultDeviceChanged() function.
2017-03-29 14:23:39 -04:00
Ryan C. Gordon
f2179944cc
Patched to compile on some platforms.
2017-03-29 12:04:17 -04:00
James Legg
1dc9ae5c1e
Use GCC's atomic loads in SDL_AtomicGet and SDL_AtomicGetPtr
...
This fixes errors reported by address sanitizer, and generates simpler
code on x86 architectures.
2017-03-29 15:48:22 +01:00
Philipp Wiesemann
266816b4aa
Removed newlines from error messages.
2017-03-26 21:00:19 +02:00
Sam Lantinga
00da0824f5
Updated axis/button mapping for Dualshock 3, for upcoming Sony driver changes
2017-03-23 13:53:09 -07:00
Philipp Wiesemann
6bd87635ee
iOS: Fixed compiling template on C89 compilers.
2017-03-19 22:17:01 +01:00
Philipp Wiesemann
34a2a46f66
Removed unused constant in testgesture program.
2017-03-19 22:16:37 +01:00
Philipp Wiesemann
7122036d03
Updated file name in porting README.
2017-03-19 22:16:24 +01:00
Brandon Schaefer
c35f46d03c
mir: Set the max/min w/h vs just setting the window w/h
2017-03-18 13:57:57 -07:00
Sam Lantinga
60ba8552d8
Backed out changeset e3fcdad257fc - testaudiocapture.c already does what we want
2017-03-16 16:45:12 -07:00
Sam Lantinga
570e286fd6
Added an audio recording test program
2017-03-15 11:39:54 -07:00
Sam Lantinga
22161480ee
Compile fix for android.
...
"ISO C90 forbids mixed declarations and code [-Werror=declaration-after-statement]"
Moving some variable declarations to the top of Android_SetScreenResolution()
2017-03-14 07:22:08 -07:00
Sam Lantinga
6814f5dbc0
ALSA driver improvements:
...
* alsa hotplug thread is low priority
* give a chance for other threads to catch up when audio playback is not progressing
* use nonblocking for alsa audio capture
There is a bug with SDL hanging when an audio capture USB device is removed, because poll never returns
2017-03-14 07:20:14 -07:00
Sam Lantinga
c4d54504fa
differentiate between capture / playback audio thread names
2017-03-14 07:16:56 -07:00
Sam Lantinga
763e138903
Added an API to get the joystick instance ID before opening the device: SDL_JoystickGetDeviceInstanceID()
2017-03-09 16:09:16 -08:00
Sam Lantinga
6bdc0e724d
Fixed tabs to spaces
2017-03-09 15:12:19 -08:00
Sam Lantinga
aae481294d
Added support to loopwave for hotplugging audio devices
2017-03-09 14:50:23 -08:00
Sam Lantinga
c1802ef646
Fixed compile error with gcc -std=c99
2017-03-06 21:25:06 -08:00
Philipp Wiesemann
20c846ebe7
Fixed warning about implicit conversion in controllermap program.
2017-03-04 23:05:47 +01:00
Philipp Wiesemann
72fdf62980
Mir: Fixed crash if creating default cursor failed.
...
Found by Cppcheck.
2017-03-04 23:05:32 +01:00
Philipp Wiesemann
42d02890f4
Linux: Fixed error message.
2017-03-04 23:05:11 +01:00
Ryan C. Gordon
6aa17426a6
video: Don't compile isAtLeastGL3() if we don't have OpenGL support _at all_.
2017-03-03 16:38:45 -05:00
Ryan C. Gordon
ca0bf151d5
Fix some more compiler warnings on armcc.
2017-03-03 16:38:17 -05:00
Ryan C. Gordon
d526b8a1e9
Some patches to make SDL compile with armcc (ARM's C compiler).
2017-03-02 13:33:04 -05:00
Brandon Schaefer
94a69443c7
mistake: Revert the files that I did not mean to commit
2017-03-01 15:05:54 -08:00
Brandon Schaefer
7bbb13ea59
* Some refactoring and bug fixes. Thanks Micha? Kuchta!
2017-03-01 14:50:59 -08:00
Ryan C. Gordon
bc8778854e
raspberrypi: RPI_Destroy() should free the SDL_VideoDevice and its driverdata.
2017-02-28 19:48:52 -05:00
Brandon Schaefer
5a47ee0365
mir: Get ready for Mir 1.0, clean up deprecations. Thanks Micha? Kuchta!
2017-02-27 12:20:16 -08:00
Ryan C. Gordon
1066bcc83a
audio: clarified what SDL_AudioSpec::samples is, removed note about power of 2.
...
These don't have to be power-of-2 sizes anymore because of SDL_AudioStream,
and the new resampler, but also, many platforms don't give you power-of-2 DMA
buffer in the first place!
2017-02-27 10:11:40 -05:00
Philipp Wiesemann
e5d9b25d8c
Fixed comment style.
2017-02-26 21:20:39 +01:00
Ryan C. Gordon
32ef85b52c
Updated generated configure script.
2017-02-26 01:03:39 -05:00
Ryan C. Gordon
a4249b48ee
Patched to compile on C89 compilers.
2017-02-26 00:56:13 -05:00
Ryan C. Gordon
4d525d465b
configure: Cygwin and MingW should try to use -Wdeclaration-after-statement.
2017-02-26 00:54:45 -05:00
Ryan C. Gordon
3b9e4d0a6c
audio: Try to keep callbacks firing at normal pace when device is lost.
2017-02-26 00:39:22 -05:00
Ryan C. Gordon
07519a6b95
Removed a bunch of unnecessary #ifdefs.
2017-02-26 00:40:04 -05:00
Ryan C. Gordon
a366c35f37
audio: run the audio callback even if device was lost.
...
We will throw away the data anyhow, but some apps depend on the callback
firing to make progress; testmultiaudio.c, if nothing else, is an example
of this.
Capture also will now fire the callback in these conditions, offering nothing
but silence.
Apps can check SDL_GetAudioDeviceStatus() or listen for the
SDL_AUDIODEVICEREMOVED event if they want to gracefully deal with
an opened audio device that has been unexpectedly lost.
2017-02-26 00:12:33 -05:00
Ryan C. Gordon
5728cb2025
audio: Make sure the disk and dummy targets are the last ones we try to init.
2017-02-26 00:10:02 -05:00
David Ludwig
e07e446a3f
WinRT: removed Windows 8.0 from build-bot + NuGet package creation scripts
...
According to Steam's OS stats, Windows 8.0 use is pretty much nil. Further,
Microsoft hasn't support Windows 8.0 development in any of their
actively-updated toolchains, and setting it up can be a pain.
In theory, SDL2 still supports Windows 8.0, however building of Windows 8.0
.dlls is no longer the default, if and when using the 'winrtbuild.*' scripts.
The MSVC 2012 project files for building Windows 8.0 dlls remain, though,
for the time being.
2017-02-25 21:23:12 -05:00
David Ludwig
b13c443cd8
WinRT: removed buildbot debug code, pending further research
2017-02-24 20:49:14 -05:00
David Ludwig
f7bfa3b79e
WinRT: more buildbot debug code
2017-02-24 20:19:28 -05:00
David Ludwig
ecb1eb823e
WinRT: added code to help debug a buildbot error
2017-02-24 19:59:57 -05:00
Ryan C. Gordon
0e7530b057
cmake: add WASAPI audio target to the build (thanks, Martin!).
...
Fixes Bugzilla #3588 .
2017-02-23 22:38:04 -05:00
Sam Lantinga
71a4e8ed13
Stop CoreAudio from doing expensive audio rate conversion
2017-02-23 12:10:02 -08:00
Sam Lantinga
a9762551cd
Added config for the Razer Wildcat on Mac OS X
2017-02-20 11:02:35 -08:00
Sam Lantinga
43dbbd6375
Updated iOS fat build
2017-02-20 10:55:49 -08:00
Sam Lantinga
94754c3968
Updated config headers to override the base SDL_config.h if both are included
2017-02-20 10:55:33 -08:00
Philipp Wiesemann
dfa8fb3105
Fixed warnings if compiling loopwave programs with C++.
2017-02-19 21:05:42 +01:00
Philipp Wiesemann
9f8c1d779a
Updated library name in header file.
2017-02-19 21:05:26 +01:00