Commit Graph

7 Commits (724d92fd65862777c401a0a5b398a38a082d0618)

Author SHA1 Message Date
Sam Lantinga 7b50bae524 Renamed SDL events for clarity
Fixes https://github.com/libsdl-org/SDL/issues/6877
2023-01-24 07:26:48 -08:00
Sam Lantinga fde78d12f2 Updated copyright for 2023 2023-01-09 09:41:41 -08:00
Sam Lantinga 71f3bf90ed Improved handling of binding buttons and axes 2023-01-03 12:47:40 -08:00
Sam Lantinga 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions
This simplifies the API and removes a level of API translation between the int variants of the functions and the float implementation

Fixes https://github.com/libsdl-org/SDL/issues/6656
2023-01-03 08:16:58 -08:00
Sam Lantinga 324c0b76a0 Removed SDL_HasGamepads(), SDL_HasJoysticks(), and SDL_HasSensors()
Also cleaned up logic for whether we need to poll for events:
- We need to periodically poll for joysticks to handle hotplug.
- We need to frequently poll for joysticks and sensors when they're open so their state can be updated
2022-12-29 23:20:26 -08:00
Sam Lantinga 16092f58bb Updated gamepad, joystick, sensor APIs, removing device indices
Instead of indexing into an internal list of devices which requires locking, we return a list of device IDs which can then be queried individually.

Reference: https://github.com/libsdl-org/SDL/issues/6889
2022-12-28 13:10:27 -08:00
Sam Lantinga 659abc721a SDL API renaming: SDL_gamecontroller.h
SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match.

Fixes https://github.com/libsdl-org/SDL/issues/6885
2022-12-27 09:47:24 -08:00