Ryan C. Gordon
e84fc5a368
Static analysis fix: division by zero.
2014-03-19 18:25:21 -04:00
Ryan C. Gordon
546cb8901e
Static analysis fix: Value stored to '[bcd]' is never read.
2014-03-19 16:55:38 -04:00
Ryan C. Gordon
faaaf6c572
Static analysis fix: "Value stored to 'p' is never read"
2014-03-19 16:52:26 -04:00
Ryan C. Gordon
7b893acdc1
Don't overwrite SDL_dynapi.h in checker-buildbot.sh.
2014-03-19 16:02:25 -04:00
Ryan C. Gordon
055d5679a4
Make checker-buildbot.sh work just about anywhere Clang is installed.
2014-03-19 15:25:27 -04:00
Ryan C. Gordon
ff3f49f073
Reenable static builds for now with static analysis.
2014-03-19 13:22:09 -04:00
Ryan C. Gordon
7b7856252b
Buildbot static analysis script: use configure script instead of cmake.
2014-03-19 03:29:14 -04:00
Ryan C. Gordon
80bb859c31
Just build shared libraries for static analysis.
...
Building the static libs just does the same work twice.
2014-03-19 03:04:04 -04:00
Ryan C. Gordon
f53d1669f6
Added a script to let buildslaves run Clang static analysis.
2014-03-19 00:58:32 -04:00
Ryan C. Gordon
18c9a4e96b
Fixed SDL_HapticNewEffect() failing on various DirectInput devices.
2014-03-18 17:16:28 -04:00
Ryan C. Gordon
2a2fb611d5
Fixed PS4 game controller config on Windows.
2014-03-18 12:53:01 -04:00
Ryan C. Gordon
978566a65b
Whitespace fix.
2014-03-18 12:52:51 -04:00
Ryan C. Gordon
1f45d4b614
controllermap: Don't treat SDL_HAT_CENTERED as a valid input.
2014-03-18 12:33:57 -04:00
David Ludwig
1496be6e4b
Fixed a build error in SDL_platform.h when using Code Blocks and MinGW
...
winapifamily.h, a header file specific to Microsoft's Windows 8 SDK, wasn't
getting found, which was leading to a build error.
2014-03-18 12:08:49 -04:00
Ryan C. Gordon
7eaf899796
Fixed SDL_HapticOpenFromJoystick() with DirectInput devices.
2014-03-17 19:11:18 -04:00
Sam Lantinga
cf3ff16e94
Added tag release-2.0.3 for changeset d0af6b2f53ca
2014-03-15 19:31:20 -07:00
Sam Lantinga
d4f2f01580
Fixed iOS build
2014-03-15 19:30:52 -07:00
Sam Lantinga
a2e77a2470
Added tag release-2.0.3 for changeset 9ac15210f445
2014-03-15 16:48:32 -07:00
Sam Lantinga
adddf26964
Added a patch note for 2.0.3
2014-03-15 16:43:58 -07:00
Sam Lantinga
56b40ce046
Fixed bug 2450 - Crosscompiling for Win32 with MinGW fails due to WM_UNICHAR undeclared
2014-03-15 16:32:45 -07:00
Sam Lantinga
9245c93044
Only show the window if it's supposed to be shown.
2014-03-15 16:27:06 -07:00
Ryan C. Gordon
c663d731f1
Mac: Make sure window is still showing when we exit a fullscreen space.
2014-03-15 15:35:15 -04:00
David Ludwig
f25ee50b03
Fixed broken rotation detection routines on WinRT
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Rotation detection and handling should now work across all, publicly-released,
WinRT-based platforms (Windows 8.0, Windows 8.1, and Windows Phone 8.0).
2014-03-15 14:54:23 -04:00
David Ludwig
5281f9f1ea
Fixed a crash on Windows Phone 8 that occurred after rotating a device
...
This changeset prevents IDXGISwapChain::ResizeBuffers from being invoked on
Windows Phone 8, a function that isn't available on the platform (but is
available on other Windows platforms). The call would fail, which ultimately
led to a crash.
This changeset also attempts to make sure that the D3D11 swap chain is created
at the correct size, when using Windows Phone 8.
Still TODO: make sure rotation-querying works across relevant Windows
platforms (that support Direct3D 11.x).
2014-03-15 13:27:18 -04:00
David Ludwig
205266fa03
Fixed a build error when including WinRT's SDLmain file directly in an app
2014-03-15 10:37:40 -04:00
Sam Lantinga
26e8e387e1
Fixed Mac OS X window level when leaving fullscreen mode
2014-03-14 18:06:09 -07:00
David Ludwig
2216ab93dc
Added a missing file related to WinRT power management/reporting.
2014-03-14 01:36:05 -04:00
Sam Lantinga
f9a5896819
Added missing copyright notices
2014-03-13 21:21:26 -07:00
Sam Lantinga
ed02f61da1
Fixed the copyright date on files contributed by David Ludwig
2014-03-13 00:40:08 -07:00
Sam Lantinga
7124034ba9
Windows XP toolchain fix from Bruce Dawson:
...
Fix to allow using SDL when compiling with v110_xp or v120_xp -- compiling with VS2012/VS2013 with the XP targeting option.
In order to ensure that we can target Windows XP we compile with the v120_xp toolset instead of v120. This means that we use an earlier SDK version and it means that winapifamily.h is not available. Compiling for this old SDK can be detected using the _USING_V110_SDK71_ define which is set through the %(PreprocessorDefinitions) option.
2014-03-12 23:44:23 -07:00
David Ludwig
646cdedb18
Fixed line endings (CRLF to LF) in WinRT source code
2014-03-12 12:14:47 -04:00
David Ludwig
4cd5ed7ba2
Merged various WinRT build fixes
2014-03-12 12:12:20 -04:00
David Ludwig
b68b6e23d1
Fixed various build and runtime errors when using WinRT with VS2012.
2014-03-12 11:57:15 -04:00
Sam Lantinga
c515b79423
Updated framework version to match dylib version.
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Actually the dylib compatibility version is 3.0.0, but don't break compatibility with previous frameworks, which were compatibility version 1.0.0
2014-03-12 07:55:32 -07:00
Sam Lantinga
641ba09975
Fixed compiling Windows RT code on Visual Studio 2013
2014-03-12 07:26:07 -07:00
David Ludwig
36e7c8d92d
Fixed compiler errors in the D3D11 renderer when building for WinRT
...
Still TODO: fix other build errors, especially linker errors, when building
SDL/WinRT, then fix any runtime errors that pop up.
2014-03-11 12:40:31 -04:00
David Ludwig
ce3c5b842f
Made VS2012 build the D3D11 renderer
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This change is currently limited to Win32/Windows-Desktop builds. Build fixes
for WinRT + VS2012 are still pending.
2014-03-10 22:53:03 -04:00
Ryan C. Gordon
b2fcdfca71
Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release.
...
We'll enable it by default for 2.0.4. Hopefully. :)
( http://www.catb.org/jargon/html/B/brown-paper-bag-bug.html )
2014-03-11 10:33:51 -04:00
Andreas Schiffler
7a36070a95
Fix bug/add test coverage for SDLTest_GenerateRunSeed helper; improve test harness adding output of repro steps for failures; improve negative test for SDL_GetError/SDL_SetError
2014-03-11 07:17:56 -07:00
Sam Lantinga
b677d1d883
Fixed Mac OS X OpenGL context creation to match other backends, where we only care about the actual version we request if it's 3.0 or newer or a special profile context.
...
Eventually we'll probably move the version checking to higher level code and report the actual version of context that got created, but to avoid breakage we'll leave it like this for now.
2014-03-10 19:59:06 -07:00
Sam Lantinga
e99dc1f1bd
Fixed binary compatibility with the new Windows RT support
2014-03-10 19:11:52 -07:00
Sam Lantinga
7d98754a72
Temporarily disabled the D3D11 renderer so we can get a build.
2014-03-10 19:11:50 -07:00
Sam Lantinga
28398109a1
Fixed regression causing the renderer to recreate its window since it's not getting an OpenGL 2.1 context anymore.
2014-03-10 18:45:07 -07:00
David Ludwig
e8eb142748
build fixes for most WinRT-related files
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Still TODO: getting the D3D11 renderer back up and running in VC 2012.
2014-03-10 21:21:35 -04:00
Sam Lantinga
2c558ca24d
Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
2014-03-10 17:19:19 -07:00
Sam Lantinga
9c2fb684af
Implemented fullscreen <-> windowed transition on Windows 8
2014-03-10 15:00:59 -07:00
Sam Lantinga
7e8b25534d
Fixed line endings
2014-03-10 14:35:37 -07:00
Sam Lantinga
3df586cef5
Fixed creating the rendering context on a specific device
2014-03-10 12:49:15 -07:00
Sam Lantinga
9aa5b1d457
Implemented YV12 and IYUV texture support for the D3D11 renderer
2014-03-10 05:44:34 -07:00
Sam Lantinga
cb7a408f47
testoverlay2 depends on SDL2, SDL2main, and SDL2test
2014-03-10 05:37:25 -07:00