Philipp Wiesemann
1e2a4439a3
Fixed compile warning in IME test program.
2015-12-01 22:22:58 +01:00
Philipp Wiesemann
b2445f7bbd
Fixed filesystem test program to compile with older versions of C.
2015-12-01 22:21:29 +01:00
Philipp Wiesemann
11d98995da
Replaced tabs with spaces in test programs.
2015-11-25 21:39:28 +01:00
Ryan C. Gordon
e6ad29aec8
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
2015-11-14 12:35:45 -05:00
Philipp Wiesemann
d80f45666b
Fixed freeing uninitialized pointers on failure cleanup in tests.
2015-10-07 21:16:59 +02:00
Alex Szpakowski
2bf6f1bcb7
Added initial support for MFi game controllers on iOS.
2015-09-20 23:08:36 -03:00
Ryan C. Gordon
d338f46512
Added copyright information on test/sample.wav; the mystery is solved! :)
2015-09-18 16:22:23 -04:00
Philipp Wiesemann
eb57d75242
Added missing SDL_Quit() in test program.
2015-08-09 20:01:01 +02:00
Ryan C. Gordon
344fbe61b3
testdisplayinfo.c forgot to SDL_Quit() at the end.
2015-08-07 01:00:14 -04:00
Philipp Wiesemann
8bbded2583
Fixed comment in test program.
2015-07-15 21:10:38 +02:00
Ryan C. Gordon
b7ecc67009
Added test/testdisplayinfo.c
2015-07-14 21:28:26 -04:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
...
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00