Ryan C. Gordon
672ccb4f54
Make the signal handler hint more generic.
2015-03-24 14:36:36 -04:00
Ryan C. Gordon
a91a5604cd
Added a hint to prevent SDL from installing signal handlers.
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Fixes Bugzilla #2431 .
2015-03-24 14:29:25 -04:00
Ryan C. Gordon
162ef5eae9
Cleanups in the joystick code.
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Removed some redundant state and other confusions.
Fixes Bugzilla #2738 .
2015-03-24 13:52:01 -04:00
Ryan C. Gordon
4a071b311b
Mac: patched to compile with haptic subsystem disabled (thanks, Rodrigo!).
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Fixes Bugzilla #2717 .
2015-03-24 03:24:57 -04:00
Ryan C. Gordon
9470f4a2bd
Better fixes for CMake subsystem enabling (thanks, Sebastian!).
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Fixes Bugzilla #2875 .
2015-03-24 03:21:57 -04:00
Ryan C. Gordon
d9f378530b
Make SDL error string formatting deal with nasty corner cases.
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We continued looping while maxlen > 0, but maxlen was unsigned, so an overflow
would make it a large number instead of negative. Fixed.
Some snprintf() implementations might return a negative value if there isn't
enough space, and we now check for that.
Don't overrun the SDL error message buffer, if snprintf() returned the number
of chars it wanted to write instead of the number it did.
snprintf is a portability mess, we should just never use the C runtime for it.
Fixes Bugzilla #2049 .
2015-03-24 03:12:35 -04:00
Ryan C. Gordon
54f4725a12
Ran hardcoded game controller database through sort_controllers.py.
2015-03-24 02:48:16 -04:00
Ryan C. Gordon
a300a73501
Added Logitect RumblePad 2 controller mapping for Linux (thanks, Nicholas!).
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Fixes Bugzilla #2091 .
2015-03-24 02:47:25 -04:00
Ryan C. Gordon
878c2324b1
winmm: Let audio callback buffer size be less than 1/4 second (thanks, Jon!).
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Maybe this was here for Win9x? There's no reason to insert this much latency
by default.
Fixes Bugzilla #2835 .
2015-03-24 02:13:25 -04:00
Ryan C. Gordon
ac2bb3f200
configure script: fix recursive mutex test on Linux systems (thanks, Ozkan!).
2015-03-23 20:07:24 -04:00
Ryan C. Gordon
c76130c9cc
X11: Reenabled setlocale() and fork() for message boxes.
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Fixes Bugzilla #1658 .
2015-03-23 19:54:33 -04:00
Ryan C. Gordon
331a434fa1
Windows: Report window HDC in SDL_SysWMinfo.
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Fixes Bugzilla #2668 .
2015-03-23 19:47:08 -04:00
Philipp Wiesemann
528e48b980
Android: Removed not needed include statement.
2015-03-23 20:24:04 +01:00
Philipp Wiesemann
8a58e12f5f
Updated test program for Emscripten.
2015-03-23 20:21:45 +01:00
Ryan C. Gordon
b42c259752
Cocoa: Handle more cases of lost focus when Key window closes (thanks, Alex!).
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Sort of fixes Bugzilla #1825 a little more. It's an ongoing effort. :)
2015-03-22 01:25:12 -04:00
Philipp Wiesemann
49f33b41a7
Added missing SDL_DOLLARRECORD event type documentation in header.
2015-03-21 22:42:53 +01:00
Philipp Wiesemann
716ef0d5f2
Fixed confusing audio and touch events because of shared enumeration values.
2015-03-21 08:01:43 +01:00
Ryan C. Gordon
eb49f8caa3
Patched to compile on OpenGL ES-based platforms.
2015-03-21 00:09:22 -04:00
Ryan C. Gordon
161e5d150f
Whoops, lost a newline in here.
2015-03-20 23:29:09 -04:00
Ryan C. Gordon
3c76d2ff19
Several corrections to the CMake project files (thanks, Ozkan!).
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Fixes Bugzilla #2732 .
2015-03-20 21:57:15 -04:00
Ryan C. Gordon
34415c4557
Windows: support for OpenGL extension WGL_ARB_context_flush_control.
2015-03-20 12:23:53 -04:00
Emmanuel Gil Peyrot
89be609adf
Wayland: Properly discover displays and their modes.
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Fixes Bugzilla #2913 .
2015-03-18 01:14:45 +01:00
Ryan C. Gordon
e7ba78a35a
CMake: Dependency variable for FUSIONSOUND_SHARED was wrong (thanks, Kaleb!).
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Fixes Bugzilla #2055 .
2015-04-07 21:52:22 -04:00
Ryan C. Gordon
5b6e064acd
CMake: fix CHECK_OBJC_SOURCE_COMPILES to work with GCC (thanks, Ivan!).
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Apparently -ObjC works with Clang, but -x objective-c works with both.
Fixes Bugzilla #2392 .
2015-04-07 20:01:43 -04:00
Philipp Wiesemann
684f9e9603
Fixed typo in gesture README.
2015-04-07 23:00:56 +02:00
Ryan C. Gordon
3e9c2e7512
Another attempt to make MSVC's /W4 warning level cooperate with SDL_assert.
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Fixes Bugzilla #2733 .
2015-04-07 00:39:16 -04:00
Alex Baines
a4458a7002
Fix DBus error message if IBus couldn't be initialized.
2015-03-20 19:47:03 +00:00
Ryan C. Gordon
8011557458
Refuse to make a window that's too large. Some systems (x11) freak out at this.
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Fixes Bugzilla #2255 .
2015-04-06 18:26:13 -04:00
Marc Di Luzio
f5d96416ad
Allow setting of GL_CONTEXT_RELEASE_BEHAVIOR when creating the GL context when GLX_ARB_context_flush_control is available.
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This extension allows the user to specify whether a full flush is performed when making a context not current.
The only way to set this currently is at context creation, so this patch provides that functionality.
Defualt behaviour is set at FLUSH, as per the spec.
This patch does not contain the changes to WGL, appleGL or other platforms as I do not have access to GL 4.5 hardware on those platforms.
Full details on the use of KHR_context_flush_control can be found here:
https://www.opengl.org/registry/specs/KHR/context_flush_control.txt
2015-03-06 16:03:40 +00:00
Ryan C. Gordon
70191a9302
CMake: Don't search for the OpenGL library on Mac OS X. It's always there.
2015-03-20 11:51:03 -04:00
Ryan C. Gordon
182a7768e1
Audio hotplug fixes for winmm and XAudio2 backends.
2015-03-20 11:11:44 -04:00
Ryan C. Gordon
c1091f32fb
CMake project files no longer force you to link against Wayland or Mir libs.
2015-03-20 10:35:42 -04:00
Ryan C. Gordon
d8988ea842
Fixed some defaults in CMake project file.
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Fixes not finding dlopen(), etc.
2015-03-20 10:02:45 -04:00
Ryan C. Gordon
6c072917e9
Patched to compile on gcc2.
2015-03-19 23:54:35 -04:00
Ryan C. Gordon
06e85acd72
Removed unused variable.
2015-03-19 23:45:34 -04:00
Ryan C. Gordon
b24ff44692
Make static analysis happy.
2015-03-19 23:44:47 -04:00
Ryan C. Gordon
277e07e700
Fixed a compiler warning on Visual Studio.
2015-03-19 23:39:53 -04:00
Ryan C. Gordon
1877f5745b
Patched to compile on Windows.
2015-03-19 23:35:43 -04:00
Ryan C. Gordon
e9a7a81f28
Immediately minimize the goofy window in testaudiohotplug.
2015-03-19 22:20:12 -04:00
Ryan C. Gordon
537b68b9f0
Zero out the audio hotplug event structure, so the "padded" fields are sane.
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Just in case we ever need those bits in the future.
2015-03-19 22:11:20 -04:00
Ryan C. Gordon
cafd030ba6
PulseAudio: Hotplug support!
2015-03-19 22:08:12 -04:00
Ryan C. Gordon
11cffe1dc9
SDL_RemoveAudioDevice() should specify capture vs output.
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This lets us reuse values between the two categories without conflicting, etc.
2015-03-19 15:43:00 -04:00
Ryan C. Gordon
1e78ef2155
Removed the broken audio streaming code, other small cleanups.
2015-03-19 13:34:17 -04:00
Ryan C. Gordon
5cbb32ef57
Disconnected/broken/lost audio devices now continue to fire their callback.
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The data produced by the callback is just thrown away and the audio thread
delays as if it's waiting for the hardware to drain.
This lets apps that rely on their audio callback firing regularly continue
to make progress to function as properly as possible in the face of disaster.
Apps that want to know that the device is really gone and deal with that
scenario can use the new hotplug functionality.
2015-03-19 13:27:10 -04:00
Ryan C. Gordon
75973f81b2
Don't assert if an audio backend reports the same device disconnected twice.
2015-03-19 13:15:28 -04:00
Ryan C. Gordon
7c4b88f2db
PulseAudio: Improved multidevice support.
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Added capture device enumeration, report human-readable device name, other
cleanups.
2015-03-18 10:29:04 -04:00
Ryan C. Gordon
f9cfd9fa14
Bunch of reworking to how we manage audio devices.
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Device enumeration now happens at startup and then is managed exclusively
through hotplugging instead of full redetection. The device name list now has
a unique "handle" associated with each item and SDL will pass this to the
backend so they don't have to figure out how a human readable name maps to
real hardware for a second time.
Other cleanups, fixes, improvements, plus all the audio backends updated to
the new interface...largely untested at this point, though.
2015-03-18 02:01:17 -04:00
Ryan C. Gordon
0e02ce0856
Initial work on audio device hotplug support.
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This fills in the core pieces and fully implements it for Mac OS X.
Most other platforms, at the moment, will report a disconnected device if
it fails to write audio, but don't notice if the system's device list changed
at all.
2015-03-16 02:11:39 -04:00
Ryan C. Gordon
338bf5d297
Changed some SDL_memset() calls to SDL_zero().
2015-03-18 10:09:39 -04:00
Ryan C. Gordon
97ff10c63c
Tweaked a couple comments, added some FIXMEs.
2015-03-18 10:09:23 -04:00