Ozkan Sezer
9db16a6557
fix permissions of some project files
2020-06-14 12:21:02 +03:00
Sam Lantinga
22ce194b17
Make sure SDL_locale.h is included in the Xcode Framework for macOS
2020-06-03 14:58:38 -07:00
Sam Lantinga
b9d5aebb3a
Make sure SDL_locale.h is included in the Xcode Framework for tvOS
2020-06-03 14:56:35 -07:00
Sam Lantinga
550b209e90
Make sure SDL_locale.h is included in the Xcode Framework
2020-06-03 14:26:37 -07:00
Ryan C. Gordon
3195551b2e
xcode: make sure locale sources are used in all targets.
2020-05-18 21:07:02 -04:00
Ryan C. Gordon
fa23e3d00b
locale: Implemented SDL_GetPreferredLocales().
...
This was something I proposed a long time ago, Sylvain Becker did
additional work on it, then back to me.
Fixes Bugzilla #2131 .
2020-05-04 02:27:29 -04:00
Sam Lantinga
87917b16a1
Removed CoreBluetooth framework dependency as part of fixing bug 4299
2020-04-14 07:54:38 -07:00
David Ludwig
b2296506bc
virtual joysticks: MSVC support part 1/2, make driver's .c file be uniquely named
2020-03-15 15:05:36 -04:00
David Ludwig
9b1ea290f8
virtual joysticks: added source files to Xcode projects (Bug 5028)
2020-03-15 14:21:05 -04:00
Sam Lantinga
93ed3c8baf
Updated SDL to version 2.0.13 for development builds
2020-03-10 18:25:47 -07:00
Sam Lantinga
983bbf9ef3
Backed out changeset 51622f74dc85
2020-03-10 18:35:31 -07:00
Sam Lantinga
4fb06a2a38
Updated SDL to version 2.0.13 for development builds
2020-03-10 18:25:47 -07:00
Sam Lantinga
11a84e4fa8
Make sure hidapi is built for the release DMG
2020-03-01 18:16:15 -08:00
Sam Lantinga
74ed215618
Updated version to 2.0.12 for release candidate build
2020-03-01 14:58:16 -08:00
Sam Lantinga
1bd120266f
Added SDL_hidapi_rumble.c to the macOS, iOS and tvOS builds
2020-02-04 15:42:49 -08:00
Sam Lantinga
68e702b657
Fixed the hidapi Info.plist for submission to the Apple App Store
2020-02-03 00:51:35 -08:00
Sam Lantinga
39a498c940
Build the hidapi framework and weak link it on Mac OS X
2020-01-31 13:09:20 -08:00
Sam Lantinga
91121ee4bb
Weak link the hidapi framework on iOS and tvOS
2020-01-31 10:45:04 -08:00
Sam Lantinga
1190343f36
Build hidapi as a framework on iOS, so it can be linked by the application as well.
2020-01-30 16:02:56 -08:00
Sam Lantinga
4e33c013d4
More Xcode project improvements
2020-01-30 14:53:18 -08:00
Sam Lantinga
bc68516326
Added a unified Xcode project for macOS, iOS and tvOS
2020-01-29 20:09:18 -08:00
Sam Lantinga
a8780c6a28
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
Ozkan Sezer
9996d1bb71
fix xcode project file permissions
2019-12-20 14:33:37 +03:00
Sam Lantinga
6b76787209
Make sure the Xbox 360 driver doesn't try to talk to the wireless controllers
2019-12-19 21:45:44 -08:00
Sam Lantinga
20daf54fd8
Added new HIDAPI driver files to the Xcode projects
2019-12-19 15:18:50 -08:00
Ozkan Sezer
b8d325c830
fix xcode project file permissions
2019-11-21 23:04:20 +03:00
Sam Lantinga
2a7b635b9b
Added support for the NVIDIA Controller v01.04 on Android
2019-11-21 11:52:50 -08:00
Ozkan Sezer
eb8f14bb6a
added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.)
2019-11-20 20:40:50 +03:00
Ozkan Sezer
ffc7d09197
endpointvolume.h checks not needed since changeset 13078:8ab094a9df6b .
2019-10-01 14:00:02 +03:00
Alex Szpakowski
f46ac1e9f7
macOS: Fix SDL_metal.h not being copied to the framework's Headers folder when SDL.framework is built using Xcode.
2019-09-27 20:15:42 -03:00
Sam Lantinga
84dc44e24d
Fix the RealtimeKit dbus include guards
...
The SDL_USE_LIBDBUS define is set inside SDL_debug.h, therefore the
circular dependency made it impossible for this feature to be enabled.
Instead, guard SDL_dbus.h based on the autoconf variable HAVE_DBUS_DBUS_H
Additionally, fix one of the rtkit comments. CAP_SYS_NICE isn't required
to achieve high priority. But there is some scheduler config that rtkit
needs the app to setup.
2019-09-27 15:21:27 -07:00
Sam Lantinga
3fe2d8368c
Updated SDL development builds to version 2.0.11
2019-09-22 10:37:16 -07:00
Ozkan Sezer
7f5fc74c57
fix permissions
2019-08-08 23:35:02 +03:00
Sam Lantinga
cbdee4d656
[ SDL ] Fix compile error building for Windows/ARM64 on Visual Studio 2017 Win10 SDK 10.0.18362.0 which requires ar,74intr.h/arm64_neon.h header instead of armintr.h/arm_neon.h for intrinsics.
...
@saml
2019-08-08 13:26:05 -07:00
Alex Szpakowski
aebaa316c7
Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h.
2019-08-05 12:35:32 -03:00
Ozkan Sezer
42e4219c1a
fix permissions
2019-08-03 12:50:28 +03:00
Sam Lantinga
63197c4338
Fix bug where the wrong button was the default in the old message box because buttons were added backwards, breaking the indexing used by GetButtonIndex.
...
Add messagebox flags to explicilty request left-to-right button order or right-to-left. If neither is specified it'll be some platform default.
2019-08-02 17:19:50 -07:00
Sam Lantinga
a543361003
Fixed bug 4742 - SDL 2.0.10 DMG has duplicated files (instead of symlinks)
2019-07-30 10:15:49 -07:00
Ozkan Sezer
bcb357d451
fix permissions
2019-06-24 23:50:20 +03:00
Sam Lantinga
be6cda9f95
Rolling back GameCube HIDAPI support
...
It causes the HIDAPI devices to always be opened on enumeration, which causes crashes in the Windows drivers when multiple applications are reading and writing at the same time. We can revisit this after 2.0.10 release.
2019-06-19 15:54:21 -07:00
Sam Lantinga
667c872b42
Fixed building DMG archive on Mac OS X
2019-06-18 21:50:57 -07:00
Sam Lantinga
14e8b93e37
Fixed compiler warning
2019-06-18 14:24:24 -07:00
Sam Lantinga
67c67f3a6b
Updated version to 2.0.10
2019-06-17 10:13:28 -07:00
Ozkan Sezer
09142eb715
fix permissions
2019-06-12 13:56:20 +03:00
Sam Lantinga
de82759c84
Added support for building SDL as a dynamic library on iOS
2019-03-19 07:53:33 -07:00
Sam Lantinga
cf7c05c282
Fixed Mac OS X build
2019-03-16 19:44:04 -07:00
Sam Lantinga
5e13087b0f
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
Ozkan Sezer
43d47f6b24
fix permissions
2018-11-15 07:20:02 +03:00
Sam Lantinga
2e348c1f59
Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick
...
maxxus
The Dualshock 3's motion sensors don't seem to be reported by the call to EVIOCGBIT but they still send EV_ABS events. Because they're not reported by EVIOCGBIT they're not assigned a proper axis ids and the default of 0 is used, which is the valid id for the left analog sticks left/right axis.
2018-11-14 13:37:22 -08:00
Ozkan Sezer
f0549cc9c9
fix permissions
2018-10-23 09:10:02 +03:00