Commit Graph

5 Commits (87b02d3795cef947360bd24519bb0d0fa777243f)

Author SHA1 Message Date
Cameron Cawley 89bdc6ba1d Fix MSVC builds in paths with spaces 2021-07-24 16:06:54 -07:00
Cameron Cawley b0daa9f1db Automatically select the default platform toolset for MSVC builds 2021-07-24 16:06:54 -07:00
Sam Lantinga 009b62f1c2 Be explicit about mapping the new game controller paddle buttons 2020-11-07 02:22:15 -08:00
Sam Lantinga e763dac6dd Good bye, Visual Studio 2008 2017-09-22 17:02:18 -07:00
Philipp Wiesemann 0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00