Commit Graph

4969 Commits (89de2512e5c665de2988580c12ab31ca380e6cc9)

Author SHA1 Message Date
Philipp Wiesemann 8eee82cd84 Windows: Fixed warning about unused variable.
Found by buildbot.
2017-02-03 23:30:43 +01:00
Philipp Wiesemann 33ff5bd148 Fixed typo in log message. 2017-02-03 23:30:29 +01:00
Sam Lantinga 8f78f5bb94 Fixed build on Apple TV 2017-02-02 16:56:02 -08:00
Sam Lantinga 710ae62a79 Remember XInput controllers that we've already seen, so when the raw device list changes we don't assign the old device to the new XInput userid.
This isn't perfect, but at least we won't report the same device twice.
2017-02-02 17:33:40 -08:00
Sam Lantinga da30992d47 Fixed bug 3577 - Can't set minimal size (message box appears instead) if maximal size wasn't declared (i.e. unlimited) 2017-02-02 00:41:58 -08:00
Sam Lantinga 3f83fce7c1 Fixed whitespace 2017-01-31 13:30:35 -08:00
Sam Lantinga be28d7c88c Added support for the Saitek Pro Flight X-56 Rhino 2017-01-31 12:30:55 -08:00
Sam Lantinga 6717a3d38d Added support for the HOTAS Warthog throttle 2017-01-31 12:23:29 -08:00
Sam Lantinga a156b0d994 Added the HOTAS Warthog as a flight stick 2017-01-31 10:20:09 -08:00
Sam Lantinga 800a72eb17 Switch stderr output to SDL_Log() so it shows up on Windows and mobile devices 2017-01-31 10:19:56 -08:00
Philipp Wiesemann 4e3fa7b9d4 Fixed compiler warning about comma at end of enum. 2017-01-30 22:20:20 +01:00
Sam Lantinga 52e9c42df9 Fixed Windows build 2017-01-28 14:35:35 -08:00
Sam Lantinga 869b7fe314 Fixed bug 3550 - No mouse move messages send while over the titlebar and windows edges
Matthew

Its possible to set SDL_CaptureMouse() so you continue receiving mouse input while the mouse is outside your window. This works however There is then a gap where no messages send, which is when the mouse is hovering the title bar and the window edges.
2017-01-28 11:17:10 -08:00
R?mi Verschelde c3eea703ee Use a stronger X font definition for X11_MessageBox on UTF-8
X11 seemed to be confused by the broad definition, so WEIGHT_NAME,
SLANT and SETWIDTH_NAME were defined, thus fixing the font lookup
on some systems (tested on Mageia 6 with X11 1.19.1).

Fixes bug 3571.
2017-01-28 10:54:12 +01:00
Sam Lantinga 13433c4a61 Fixed bug 3569 - GL_UpdateViewport leaves PROJECTION matrix selected
Tom Seddon

GL_ActivateRenderer may call GL_UpdateViewport, which leaves the GL_PROJECTION matrix selected. But after GL_ResetState, the GL_MODELVIEW matrix is selected, suggesting that's the intended default state.

It seems at least like these should be consistent. Presumably GL_UpdateViewport should be doing a glMatrixMode(GL_MODELVIEW) before it finishes.
2017-01-27 21:23:27 -08:00
Sam Lantinga 0090a33805 Return an error if trying to set a window minimum size larger than the maximum size, or vice versa 2017-01-27 21:16:38 -08:00
Sam Lantinga d02473682e Sorted controller entries 2017-01-27 18:06:50 -08:00
Jessica Stokes aa90b730b8 Add a mapping for Xbox Wireless Controllers running old firmware
Also updates the naming of these Xbox Wireless Controllers connected via USB (and thus the third-party Xbox Controller Driver) to match.

The Xbox Wireless Controller entries are now listed, in order, via USB, bia Bluetooh (with older firmware) and via Bluetooth (with firmware 3.1.1221.0).
2017-01-26 21:25:05 -08:00
Ryan C. Gordon 8fa9b57f75 windows: first shot at naming threads with SetThreadDescription().
This is a bleeding edge API, added to Windows 10 Anniversary Edition (build
1607, specifically).

https://msdn.microsoft.com/en-us/library/windows/desktop/mt774976(v=vs.85).aspx

Nothing supports this yet, including WinDbg, Visual Studio, minidumps, etc,
so we still need to also use the RaiseException hack. But presumably tools
will use this API as a more robust and universal way to get thread names
sooner or later, so we'll start broadcasting to it now.
2017-01-27 20:50:30 -05:00
Sam Lantinga 95ab9dc73c Added Thrustmaster Wheel FFB entry to the list of wheels 2017-01-27 06:05:50 -08:00
Sam Lantinga 3c90a52aa7 Added an API to get the type of a connected joystick 2017-01-27 05:59:58 -08:00
Misty De Meo ae5e9a319b Add gamecontrollerdb mapping for Xbox One S on Mac
This is valid for firmware version 3.1.1221.0; earlier versions of the
firmware need a different mapping (and have different GUIDs).
2017-01-25 22:24:54 -08:00
Misty De Meo ca89d9b593 Darwin: fix detection of Xbox One S controller
Firmware revision 3.1.1221.0 changes the mapping of the Xbox One S
controller in Bluetooth mode. Aside from changing the layout of
other buttons, this revision also changes the triggers to act as
Accelerator and Brake axes from the simulation controls page.

The Darwin sysjoystick code didn't previously map anything at these
axes, making it impossible to detect input on these two buttons.
2017-01-25 22:22:05 -08:00
Sam Lantinga ede5c73484 Generalized the audio resampling hint for other resampling methods in the future 2017-01-24 19:38:01 -08:00
Ryan C. Gordon 47e2f4e950 audio: libsamplerate can't resample in-place; make space for a copy if needed. 2017-01-24 20:30:48 -05:00
Ryan C. Gordon 1b3327edd0 configure: report libsamplerate support status. 2017-01-24 16:18:25 -05:00
Ryan C. Gordon c7f9dcb6fc audio: Offer a hint for libsamplerate quality/speed tradeoff.
This defaults to the internal SDL resampler, since that's the likely default
without a system-wide install of libsamplerate, but those that need more can
tweak this.
2017-01-24 15:52:22 -05:00
Ryan C. Gordon 5ea0c893cd CMake: fixed logic error in setting -mfpmath=387.
Fixes Bugzilla #3565.
2017-01-24 12:20:41 -05:00
Ryan C. Gordon 36cb05a8f8 configure.in: Check for sse3 too when setting -mfpmath=387. 2017-01-24 12:20:12 -05:00
Ryan C. Gordon 1da3a33773 audio: Fix static analysis concerns about a dead assignment. 2017-01-24 10:09:29 -05:00
Ryan C. Gordon 073ff7dea3 Added a note about aligning SDL_AudioCVT data. 2017-01-24 00:55:41 -05:00
Ryan C. Gordon 8f627c1cd8 audio: Make sure SDL_AudioStream's work buffer is 16-byte aligned, for SIMD.
Note the giantic FIXME, though!
2017-01-24 00:51:33 -05:00
Ryan C. Gordon 17dcee20c1 audio: Streams now resample in-place. Removed second allocated buffer. 2017-01-24 00:17:40 -05:00
Ryan C. Gordon b5eeab779f audio: allow stereo Sint16 resampling fast path in SDL_AudioStream.
This currently favors libsamplerate over the fast path (quality over speed),
but I'm not sure that's the correct approach, as there may be surprising
changes in performance metrics depending on what packages are available on
a user's system. That being said, currently, the only thing with access to
SDL_AudioStream is an SDL audio device's thread, and it might be mostly idle
otherwise, so maybe this is generally good.
2017-01-24 00:08:24 -05:00
Ryan C. Gordon a80cb672e3 audio: Fixed off-by-one error in upsampling. 2017-01-24 00:03:36 -05:00
Ryan C. Gordon dad07f960b audio: Resampler now special-cases stereo and mono processing.
Turns out that iterating from 0 to channels-1 was a serious performance hit!

These cases now tend to match or beat the original audio resampler's speed!
2017-01-23 16:45:50 -05:00
Ryan C. Gordon 8ce6ddf125 audio: Fixed incorrect pointer in SDL_ResampleCVT_si16_c2().
Forgot to update this when we changed this to process in-place. Whoops!
2017-01-23 16:42:47 -05:00
Ryan C. Gordon ecdc6c1207 audio: Fixed copy/paste bug in float32->sint16/SSE2 scalar leftover code. 2017-01-23 12:14:28 -05:00
Ryan C. Gordon 4b8f354668 audio: Fix same bug as last commit, but for _mm_bslli_si128 vs _mm_slli_si128. 2017-01-23 12:06:10 -05:00
Ryan C. Gordon fab4501811 audio: use _mm_srli_si128 instead of _mm_bsrli_si128.
They're the same thing (one is generally a #define of the other), but some
toolchains don't offer the 'b' version.
2017-01-23 12:02:02 -05:00
Ryan C. Gordon 3594bf8eeb audio: Wired up new SSE code to build system. 2017-01-23 01:05:44 -05:00
Ryan C. Gordon 202ab30c16 audio: Special case for resampling stereo AUDIO_S16SYS audio data.
This is a fairly common case, so we avoid the conversion to/from float here.
2017-01-22 20:27:48 -05:00
Ryan C. Gordon 8855daac66 audio: Make the simple resampler operate in-place.
This allows us to avoid an extra copy, allocate less memory and reduce cache
pressure. On the downside: we have to do a lot of tapdancing to resample the
buffer in reverse when the output is growing.
2017-01-22 23:48:15 -05:00
Ryan C. Gordon 64056e81cd audio: Added SSE3 implementation of SDL_ConvertStereoToMono(). 2017-01-23 00:57:19 -05:00
Ryan C. Gordon a7f86f2fd2 audio: don't cast to double in SDL_ConvertStereoToMono().
It's expensive and (hopefully) unnecessary. If this becomes an overflow
problem, we could multiply both values by 0.5f before adding them, but let's
see if we can get by without the extra multiplication first.
2017-01-22 20:18:59 -05:00
Ryan C. Gordon 83454c821f audio: removed conditional from simple resampler's inner loop.
We never seem to overflow the source buffer now; this might have been a
leftover from a bug that was covered by Vitaly's fixes?

Removing this conditional makes the resampler 10-20% faster. Left an
assert in there for debug builds, in case this still happens.
2017-01-20 16:26:24 -05:00
Philipp Wiesemann 4f981df37f Haiku: Fixed memory leak if creating framebuffer failed. 2017-01-22 22:15:36 +01:00
Philipp Wiesemann 330f2911c2 WinRT: Fixed typo in README. 2017-01-22 22:15:24 +01:00
Philipp Wiesemann 63e83a3127 Haiku: Removed unused variable.
Found by Cppcheck.
2017-01-21 22:01:17 +01:00
Philipp Wiesemann 800a9e84f4 Fixed compiler warning about returning a value in a void function. 2017-01-21 22:00:56 +01:00