Ozkan Sezer
f414a43632
simplify Watcom implementation of SDL_MostSignificantBitIndex32()
2021-01-04 03:00:10 +03:00
Cameron Gutman
91a831e2d0
Implement SDL_MostSignificantBitIndex32 using MSVC intrinsics
2021-01-03 14:02:55 -06:00
Sam Lantinga
393c8c1f16
Fixed bug 5440 - MacCatalyst build failures
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C.W. Betts
I tested building commit http://hg.libsdl.org/SDL/rev/7adf3fdc19f3 on Mac Catalyst and found some issues:
* MTLFeatureSet_iOS_* enums aren't available under Mac Catalyst.
* OpenGL ES is unavailable under Mac Catalyst.
* Some Metal features are available under Catalyst but not iOS, such as displaySyncEnabled.
* Set Metal as the default renderer on Mac Catalyst
Attaching a patch that will make SDL2 build for Mac Catalyst.
2021-01-03 10:32:55 -08:00
Cameron Gutman
115d66e756
Use MSVC _byteswap intrinsics for SDL byteswapping functions
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This generates bswap on x86/x64 and rev on ARM
2021-01-02 12:50:01 -06:00
Cameron Gutman
6cbd4417f0
Add a hint for D3D9Ex to avoid having to choose at compile-time
2021-01-02 14:45:15 -06:00
Sam Lantinga
6f9e18da2a
Fixed bug 5441 - Add support for endianness check on FreeBSD: Fixes endianness checking on at least powerpc64le, maybe also other architectures
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VVD
Patch based on patch from FreeBSD port devel/sdl20:
https://svnweb.freebsd.org/ports/head/devel/sdl20/files/patch-include_SDL__endian.h?view=log
2021-01-03 10:18:39 -08:00
Sam Lantinga
9130f7c377
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
Sam Lantinga
223af86c62
Added SDL_RenderGetD3D11Device() to get access to the device associated with the D3D11 renderer
2021-01-01 11:12:30 -08:00
Ozkan Sezer
5b2e011e6d
SDL_endian.h: minor fixes from SDL-1.2 branch
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( forward-port of changesets 3909:6832b00d3594 and 5657:529d23724144 )
2020-12-30 23:55:02 +03:00
Ozkan Sezer
92edee2324
SDL_config_android.h: update SIZEOF_VOIDP define to respect __LP64__
2020-12-30 01:28:02 +03:00
Ozkan Sezer
7c105f12d5
updates to SDL_config_os2.h
2020-12-30 01:21:10 +03:00
Ozkan Sezer
1cdc1d4890
SDL_config.h.cmake, SDL_config.h.in: update for SIZEOF_VOIDP define
2020-12-30 01:00:24 +03:00
Ozkan Sezer
9fc139dfb5
SDL_config_windows.h: add missing HAVE_STRTOULL along side HAVE_STRTOLL
2020-12-30 01:00:24 +03:00
Ozkan Sezer
b76b81b0e4
SDL_config.h.cmake, SDL_config.h.in: add os/2 driver defines
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in case autofoo or cmake is used for it some day..
2020-12-30 01:00:24 +03:00
Ozkan Sezer
8a32ee24db
removed MSVC strtok_s use from SDL_strtokr().
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no other ??_s are used elsewhere in SDL_stdinc. besides, C11 has a
strtok_s with a different signature.
2020-12-30 01:00:24 +03:00
Sam Lantinga
0684572ccc
Added a hint to control whether the player LEDs should be lit to indicate which player is associated with a PS5 controller.
2020-12-29 12:13:10 -08:00
Joel Linn
8fc0baad98
Add SDL_cond implementation using Windows Condition Variables
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Is automatically used when the SRW SDL_mutex implementation is active.
Otherwise falls back to the generic implementation.
v2: - Rebase onto master fa3ea1051a4b
2020-12-28 11:43:11 -08:00
Joel Linn
2443e51e0e
Add optional suffix `_generic` to generic SDL_cond impl
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Allows for runtime selectable implementation
2020-12-28 11:42:49 -08:00
Ozkan Sezer
9e22f62e0d
arm64 implementations of SDL_Swap16/32 (bug #5419.)
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patch from David Carlier.
2020-12-28 11:50:02 +03:00
Ozkan Sezer
2355dea448
revert 'arm64 implementations of SDL_Swap16/32' for now (bug #5419 )
2020-12-28 08:00:50 +03:00
Ozkan Sezer
2f99bc07e7
arm64 implementations of SDL_Swap16/32 (bug #5419.)
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patch from David Carlier.
2020-12-28 07:20:20 +03:00
Sam Lantinga
93ccdee8c1
Fixed bug 5404 - stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf
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Cameron Cawley
stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf
The default implementation is based on the one used in the Windows RT video driver.
2020-12-23 13:47:49 -08:00
Joel Linn
d0b8295c0d
Add SDL_sem implementation using Atomics and WaitOnAddress API.
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Keep Semaphore Kernel Object impl for Windows 7 and older - choose at runtime
v2: - Fix mixed int/LONG types
- Reorder definitions
- Add missing include
v3: - Use `GetModuleHandle()` to load the API Set
2020-12-23 13:36:46 -08:00
Joel Linn
548cb90893
Add SDL_mutex implementation using Windows Slim Reader/Writer Locks Keep Critical Section impl for Windows XP/Vista - choose at runtime
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v2: - Add SRW definitions as suggested by Ozkan Sezer
Allows building against older platform headers.
- Rename "hidden" function parameter `mutex_` to `_mutex`
v3: - Use GetModuleHandle instead of LoadLibrary
- Fix typo in comment
2020-12-23 13:33:36 -08:00
Sylvain Becker
ae8a270f61
Add SDL_SoftStretchLowerLinear() (Bug 5313)
2020-12-23 21:37:40 +01:00
Sam Lantinga
4ec776c334
Don't switch the PS5 controller out of DirectInput mode by default
2020-12-22 13:29:23 -08:00
Sam Lantinga
350f1b0d16
Updated SDL to version 2.0.15 for development
2020-12-22 10:36:15 -08:00
Sam Lantinga
5f7cd1fa88
Added hints to control whether SDL updates joystick and sensor state in the main event loop
2020-12-18 10:08:59 -08:00
Sam Lantinga
6bd4c717a1
Fixed bug 5402 - ARM support little update proposal
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David Carlier
No fix but mostly an update for ARM architecture.
2020-12-17 21:41:23 -08:00
Ozkan Sezer
b6e63625c8
fix bug #5395 : handle old systems where inotify_init1 is not available
2020-12-13 15:32:24 +03:00
Sam Lantinga
ce7c751c2c
Document that the joystick deadzone hint defaults off
2020-12-12 23:54:40 -08:00
Sam Lantinga
13a4caf1d7
Fixed bug 4286 - Joystick subsystem causes "not responding" when app is in the background
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Added a hint to control whether a separate thread should be used for joystick events.
This is off by default because dispatching messages in other threads appears to cause problems on some versions of Windows.
2020-12-12 22:08:02 -08:00
Ozkan Sezer
bca9decbda
fix bug #5394 - define _DARWIN_C_SOURCE only if not already defined
2020-12-12 23:28:10 +03:00
Sam Lantinga
7fa5e95b62
Fixed bug 5213 - Add support to metal in iOS/tvOS simulator
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Vincent Hamm
Xcode11 and ios13 added support for metal simulator.
Here is a quick and dirty patch to enable it. Pretty early and only tested on a few samples for now. Required mostly to enable metal support on correct version of ios, generate simulator compatible shaders and enforce buffer alignments on simulator (same as osx).
2020-12-09 07:23:47 -08:00
Ozkan Sezer
250a055727
fix bug #5384 -- define DLL_EXPORT in DLL builds and adjust begin_code.h
2020-12-09 12:01:10 +03:00
Sam Lantinga
a2098a47b6
Updated SDL to 2.0.14 in preparation for release candidate
2020-12-08 18:56:06 -08:00
Mikhail Paulyshka
146d9b8201
win32: fix symbols leakage for static libraries
2017-09-24 14:32:30 +03:00
Sam Lantinga
7f1c6e82b9
Accepted patch https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/enable-winrt-cmake.patch
2020-12-08 09:13:08 -08:00
Sam Lantinga
7854f43b6d
Disable SDL_JOYSTICK_HIDAPI on iOS and tvOS by default
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It's only needed for Steam Controller support, and introduces a Bluetooth framework dependency which requires additional permissions on the App Store.
2020-12-01 14:43:15 -08:00
Sam Lantinga
a0c5bfa3bd
Moved raw input event processing from the main thread to the joystick thread
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This allows fast joystick event delivery regardless of what the main thread is doing.
2020-11-27 13:08:40 -08:00
Sam Lantinga
845b903324
Implemented trigger rumble for raw input controllers
2020-11-25 16:46:42 -08:00
Ozkan Sezer
e5783e1179
cmake: add missing checks for wcscasecmp, _wcsicmp, wcsncasecmp, _wcsnicmp
2020-11-25 14:51:56 +03:00
Ozkan Sezer
7c18088f00
SDL_config_os2.h: define HAVE__WCSICMP and HAVE__WCSNICMP
2020-11-25 14:51:56 +03:00
Sam Lantinga
46a844786b
Added SDL_wcscasecmp() and SDL_wcsncasecmp()
2020-11-24 12:43:01 -08:00
Sam Lantinga
c63bbb06e9
Including SDL_config_iphoneos.h enables MFI controller code
2020-11-24 06:55:33 -08:00
Sam Lantinga
1e943e2ad2
Fixed building with an older SDK and macOS target
2020-11-23 22:59:22 -08:00
Sam Lantinga
1fc5ca6484
Fixed building with an older SDK and macOS target
2020-11-23 22:24:54 -08:00
Sam Lantinga
e9869e07bf
Fixed bug 5335 - enable joystick/haptic/evdev support by default on FreeBSD
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Alex S
Evdev headers aren't actually included in the base system (well, it has a private copy), they are available through the devel/evdev-proto port instead. We also have devel/libinotify and devel/libudev-devd shims, I didn't verify whether they work with SDL.
2020-11-23 21:08:19 -08:00
Sam Lantinga
38ab8bf74b
Fixed bug 5362 - Mac OS ARM doesn't build Metal/Vulkan back-end/renderers
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C.W. Betts
As it is, SDL2's built-in config on macOS for Metal excludes Apple Silicon. This is due to thinking that the 64-bit Mac platform would always be x86_64. My patch fixes this by using the catch-all of 64-bit platforms.
2020-11-23 21:03:43 -08:00
Sam Lantinga
62e39b5fa7
Fixed building with an older SDK and macOS target
2020-11-23 20:57:14 -08:00