Sam Lantinga
61c0c009ab
Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention
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Fixes https://github.com/libsdl-org/SDL/issues/7642
2023-04-28 12:08:33 -07:00
Daniel Gibson
ab554c8392
Update doc/README-* for header-only SDL_main
2022-12-15 08:01:01 -08:00
Pierre Wendling
053ce39d67
N3DS: Semaphore fixes. ( #6776 )
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* N3DS: Make Sem waits cooperative friendly.
The 3DS has a cooperative threading model. Sleeping after TryWait and
WaitTimeout avoid starving other threads. It inccurs a runtime penalty,
but it's better than having to hard reset your console to recover from
a deadlock.
2022-12-11 11:27:16 -08:00
Sam Lantinga
c2432f8d0d
Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries
2022-11-28 10:57:59 -08:00
Sam Lantinga
2c4159b99a
First pass at changing SDL 2.0 to SDL 3.0
2022-11-21 20:28:58 -08:00
Pierre Wendling
dcfa127fd4
N3DS: Document the SDL_GetBasePath behaviour.
2022-11-14 21:24:10 -08:00
Pierre Wendling
c7c0e81c1c
N3DS: Update README.
2022-10-10 08:50:59 -07:00
Pierre Wendling
655275378d
N3DS port (squashed)
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A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
2022-10-10 08:50:59 -07:00