Commit Graph

262 Commits (952c5059b58d64b6d9159cc1218fcf58c67ec4a4)

Author SHA1 Message Date
Sam Lantinga 9a23d0e3f6 Added new audio files to the Xcode project 2023-09-17 13:16:19 -07:00
Brick 9c1430324c Removed SDL_dataqueue 2023-09-01 14:38:45 -04:00
Sam Lantinga 94f48f19b0 Use more specific build destinations when creating an xcframework 2023-08-10 01:52:10 -07:00
Sam Lantinga 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller
This allows testing Steam Controller support on iOS/tvOS, once you enable SDL_JOYSTICK_HIDAPI in SDL_build_config_ios.h
2023-08-03 13:07:51 -07:00
Sam Lantinga ca02bb6c8c We don't need testdropfile-Info.plist 2023-08-03 13:07:51 -07:00
Sam Lantinga 546508b9b4 Allow test programs to run at full resolution on iPads 2023-08-01 21:52:23 -07:00
Sam Lantinga 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) 2023-07-31 22:31:06 -07:00
Sam Lantinga e4460e897f By default Xcode expects the framework target name to be the name of the project. 2023-07-31 22:03:50 -07:00
Sam Lantinga ac683773dc Added missing tests to the "All" target 2023-07-31 21:39:26 -07:00
Sam Lantinga 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist 2023-07-31 21:36:09 -07:00
Sam Lantinga e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 2023-07-31 21:25:23 -07:00
Sam Lantinga 65538011ca Make Xcode targets more specific
This makes sure they show up in the scheme selection menu when included with other libraries in top level Xcode projects
2023-07-31 21:17:03 -07:00
Sam Lantinga efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework""
This reverts commit 73ed1d21a9.
2023-07-31 21:11:18 -07:00
Sam Lantinga 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 2023-07-31 20:54:08 -07:00
Sam Lantinga d1bf979160 Removed unnecessary setting from the "Create DMG" target 2023-07-31 18:51:13 -07:00
Sam Lantinga c94cb3a5d8 Simplified the Xcode project to a single Framework target
Static and shared libraries can be built using CMake support in SDL 3.0

Built tests for macOS, iOS, and tvOS
2023-07-31 18:38:18 -07:00
Ryan C. Gordon e474047ff8 rwlock: Added SDL_rwlock API for shared locks. 2023-04-27 21:54:02 -04:00
Sam Lantinga 73b2faea4e The macOS minimum deployment target is now 10.11
Xcode 14.3 does not allow targeting 10.9, the minimum recommended version is 10.13 and the minimum possible version is 10.11.
2023-04-05 11:37:27 -07:00
Anonymous Maarten 103fbcfc05 cmake: use compatible interface properties to disallow linking to a different version of SDL 2023-03-03 23:40:57 +01:00
Anonymous Maarten f1202fccdc cmake: create SDL3::SDL3-shared for VC and Xcode devel package 2023-02-20 00:43:53 +01:00
Anonymous Maarten 18f38bef03 Remove include/SDL3/SDL_name.h 2023-02-18 12:33:54 -08:00
Anonymous Maarten 23c2c15a70 cmake: capitalize SDL3::Headers target 2023-01-31 01:59:21 +01:00
Anonymous Maarten 93c25e650c cmake: create SDL3::headers for include path + no exported CMake variables 2023-01-31 01:59:21 +01:00
Sam Lantinga b5e6d0eba9 Added testautomation to the Xcode project 2023-01-26 13:58:59 -08:00
Sam Lantinga 364db52ca3 Moved testautomation data out of SDL_test library 2023-01-26 10:25:44 -08:00
Sam Lantinga 8e4a39b41c Rename the xcFramework target to SDL.xcframework so it's clear when being embedded in other projects 2023-01-12 13:23:49 -08:00
Sam Lantinga 5f39dd8a2f Always run xcFramework and disk image creation builds when requested 2023-01-12 13:08:33 -08:00
Sam Lantinga 050507c333 Fail the xcFramework build if the archive didn't succeed 2023-01-11 16:48:55 -08:00
Sam Lantinga d0aaf74ec0 Added an xcframework target to cover all supported Apple platforms
This is also used to create the release disk image
2023-01-11 14:41:30 -08:00
Sam Lantinga dc280c17a0 Moved SDL_intrin.h back into the public headers for application use 2023-01-10 15:50:35 -08:00
Sam Lantinga fde78d12f2 Updated copyright for 2023 2023-01-09 09:41:41 -08:00
Sam Lantinga 1d956c2817 Rename SDL2 tests for SDL3 2023-01-03 11:54:35 -08:00
Anonymous Maarten 7150d6b05a cmake: add SDL3 to include path
This reverts parts of 9f2ca87
2022-12-29 09:01:56 -08:00
Sam Lantinga 659abc721a SDL API renaming: SDL_gamecontroller.h
SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match.

Fixes https://github.com/libsdl-org/SDL/issues/6885
2022-12-27 09:47:24 -08:00
Ryan C. Gordon 3197632347
include: Renamed begin_code.h and close_code.h to have SDL_ prefixes.
Fixes #6864.
2022-12-22 11:39:26 -05:00
Sam Lantinga de871dc5f7 Sorted headers in Xcode project
This lets us more easily see when one is missing
2022-12-19 09:55:53 -08:00
Sam Lantinga 0d172ccb40 Fixed marking SDL headers as public in the Xcode project
Fixes https://github.com/libsdl-org/SDL/issues/6851
2022-12-19 09:45:43 -08:00
Sam Lantinga 5a45d2e58b Updated Xcode project for SDL_main as a header-only library 2022-12-15 10:53:44 -08:00
Daniel Gibson c3bf253b09 Remove SDL3_main from build systems, remove most of src/main/*
XCode is still missing, and src/main/winrt/SDL3-WinRTResource*
still need to find a new home
2022-12-15 08:01:01 -08:00
Ryan C. Gordon a76053352c
gesture: Removed the gesture API from SDL3.
Fixes #6758.
2022-12-13 14:54:37 -05:00
Sasha Szpakowski b3b94cf36b Fix xcode project after opengles renderer removal 2022-11-30 17:25:43 -08:00
Sam Lantinga c5790359fd
Added precompiled header support for Visual Studio and Xcode (#6710)
Fixes https://github.com/libsdl-org/SDL/issues/6704
2022-11-29 18:34:15 -08:00
Sam Lantinga c2432f8d0d Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries 2022-11-28 10:57:59 -08:00
Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```

I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
   if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
        find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
    else
        find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
    fi
done
```

Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00
Sam Lantinga 63f307fe1f Remove SDL_config.h from the public headers
The SDL headers are no longer dependent on the build configuration.

Fixes https://github.com/libsdl-org/SDL/issues/6643 and https://github.com/libsdl-org/SDL/issues/6641
2022-11-26 04:48:36 -08:00
Sam Lantinga 6786dc481d Xcode expects SUPPORTED_PLATFORMS to be "macosx" (thanks @MaddTheSane!) 2022-11-25 17:16:34 -08:00
Sam Lantinga cc1f9eb983 Use Apple's nomenclature for macOS and iOS
Fixes https://github.com/libsdl-org/SDL/issues/6621
2022-11-25 16:00:06 -08:00
Sam Lantinga 2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
Sam Lantinga 0bfeed061b Updated to version 2.26.0 for release 2022-11-21 16:15:58 -08:00
Sam Lantinga 78ea6af2cd Updated to version 2.25.1 for release candidate 2022-11-17 09:01:35 -08:00