Sam Lantinga
46e1377d49
Automatically assign player indexes to game controllers, and allow changing the player index for game controllers and joysticks.
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Added the functions SDL_JoystickFromPlayerIndex(), SDL_JoystickSetPlayerIndex(), SDL_GameControllerFromPlayerIndex(), and SDL_GameControllerSetPlayerIndex()
2019-12-20 20:12:03 -08:00
Sam Lantinga
5e13087b0f
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
Sam Lantinga
14329256cb
Generalized the XInput user index into a player index
2018-10-25 16:53:14 -07:00
Sam Lantinga
9987ca69f3
Added SDL_JoystickGetXInputUserIndex()
2018-10-25 12:54:42 -07:00
Sam Lantinga
d2042e1ed4
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
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Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
2018-08-09 16:00:17 -07:00
Sam Lantinga
e3cc5b2c6b
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Sam Lantinga
d90fce3c9e
Exposed the joystick locking functions for multi-threaded access to the joystick API
2017-10-10 11:10:15 -07:00
Sam Lantinga
763e138903
Added an API to get the joystick instance ID before opening the device: SDL_JoystickGetDeviceInstanceID()
2017-03-09 16:09:16 -08:00
Sam Lantinga
3f83fce7c1
Fixed whitespace
2017-01-31 13:30:35 -08:00
Sam Lantinga
6717a3d38d
Added support for the HOTAS Warthog throttle
2017-01-31 12:23:29 -08:00
Philipp Wiesemann
4e3fa7b9d4
Fixed compiler warning about comma at end of enum.
2017-01-30 22:20:20 +01:00
Sam Lantinga
3c90a52aa7
Added an API to get the type of a connected joystick
2017-01-27 05:59:58 -08:00
Sam Lantinga
4938c5054e
Added SDL_JoystickGetAxisInitialState() to get a joystick axis' initial value.
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This is useful for controller mapping programs to determine an axis' zero state
2017-01-04 10:28:07 -08:00
Sam Lantinga
45b774e3f7
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Sam Lantinga
6d7da0887d
Split controller axes into positive and negative sides so each can be bound independently.
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Using this a D-Pad can be mapped to a thumbstick and vice versa.
Also added support for inverted axes, improving trigger binding support
2016-12-27 01:39:07 -08:00
Sam Lantinga
3615633571
Renaming of guard header names to quiet -Wreserved-id-macro
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Patch contributed by Sylvain
2016-11-20 21:34:54 -08:00
Sam Lantinga
c7351c2dea
Fixed a few warnings that show up with -Wdocumentation and -Wdocumentation-unknown-command, patch contributed by Sylvain
2016-11-20 21:26:56 -08:00
Sam Lantinga
ac74e16cde
Standardized the format of the SDL joystick GUID and added functions to retrieve the USB VID/PID from a joystick and game controller.
2016-11-10 17:19:34 -08:00
Philipp Wiesemann
a4abda0b70
Added brackets to function names in header comments so that doxygen links them.
2016-08-03 22:30:31 +02:00
Sam Lantinga
42065e785d
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Ryan C. Gordon
f09d3750ea
Minor whitespace fix.
2015-11-14 14:53:44 -05:00
Ryan C. Gordon
e6ad29aec8
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
2015-11-14 12:35:45 -05:00
Sam Lantinga
a0c4b56ff9
SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO.
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CR: Sam
2015-09-30 15:39:30 -07:00
Philipp Wiesemann
a955bec49a
Fixed spaces in header file.
2015-07-16 21:48:35 +02:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
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The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00