Philipp Wiesemann
2b6f64220a
Android: Fixed missing break warning.
2015-09-05 20:21:06 +02:00
Philipp Wiesemann
440d6cc00e
Added another entry to WhatsNew.txt for 2.0.4.
2015-09-05 20:20:35 +02:00
Alex Szpakowski
42f282cc1b
Fix bug 3081: CMake configuration auto-disables OpenGL ES support on Windows.
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Thanks to EntranceJew for the patch.
2015-08-28 19:10:46 -03:00
Alex Szpakowski
d154e6c6e3
Fixed bug 3098: CMake project never enables xinput support on Windows.
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Thanks to EntranceJew for debugging the issue.
2015-08-28 19:05:24 -03:00
Philipp Wiesemann
212e99633b
PSP: Replaced use of SDLKey with SDL_Keycode.
2015-08-24 22:35:01 +02:00
Philipp Wiesemann
991feafa09
PSP: Fixed a syntax error.
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Found by Cppcheck.
2015-08-24 22:31:36 +02:00
Philipp Wiesemann
83e94e257b
Corrected documentation of the SDL_CreateTexture() functions in header file.
2015-08-21 23:50:59 +02:00
Philipp Wiesemann
0856a7ef34
Changed an error return value from 0 to NULL for consistency.
2015-08-21 23:50:37 +02:00
Alex Szpakowski
2d63af8eb1
Updated SDL_egl.h to have the latest EGL version and extension information.
2015-08-21 00:19:36 -03:00
Philipp Wiesemann
2fa0394855
Corrected documentation of SDL_AddTimer() in header file.
2015-08-19 22:29:37 +02:00
Philipp Wiesemann
98986f39e9
Removed not needed call to pthread_attr_getstacksize() for SDL_CreateThread().
2015-08-15 21:21:29 +02:00
Ryan C. Gordon
8145760314
X11: Handle keyboard layout changing during app's run on Ubuntu 12.04 (etc).
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Fixes Bugzilla #3050 (in addition to Jason Wyatt's patch, prior to this).
2015-08-15 00:36:39 -04:00
Ryan C. Gordon
0d8c3a0b76
Patched to compile.
2015-08-14 23:38:40 -04:00
Ryan C. Gordon
0cf81fbdf9
Minor coding convention fix.
2015-08-14 23:30:46 -04:00
Jason Wyatt
fb37956d9b
Supply current group when translating X11 Keycodes to Keysyms.
2015-08-14 16:23:31 +01:00
Ryan C. Gordon
9e2b90e2a4
Cocoa: Keep the window's screen position through SDL_SetWindowSize().
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The Y coordinate is flipped in Cocoa, so if you change the height, the window
will move and maybe clip against the screen edge if you don't adjust its Y
coordinate to match.
Possibly fixes Bugzilla #3066 .
2015-08-14 01:20:41 -04:00
Ryan C. Gordon
f2f8e6f5ef
X11: only send mouse button up events if not a mousewheel "button"
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(Brackets in the wrong place, my bad!)
2015-08-13 21:40:32 -04:00
Ryan C. Gordon
874bf86504
X11: Simplified mousewheel event handling.
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Under load, this would race and report an incorrect mouse button event instead
of a wheel event.
Fixes Bugzilla #2987 .
2015-08-13 17:40:28 -04:00
Ryan C. Gordon
da6f2221e3
X11: isConfigureNotify() isn't used at the moment, comment it out.
2015-08-13 17:37:09 -04:00
Ryan C. Gordon
8a1fd98261
X11: don't block on a ConfigureNotify event during SDL_SetWindowBordered().
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Unity's window manager is (legitimately, since it moves the client window's
position) sending one, and SDL was incorrectly trying to mask it out. Other
window managers (KWin, apparently) don't move the window and would hang here
indefinitely.
Fixes Bugzilla #3052 .
2015-08-13 14:56:16 -04:00
Philipp Wiesemann
eb57d75242
Added missing SDL_Quit() in test program.
2015-08-09 20:01:01 +02:00
Philipp Wiesemann
3362c9f196
Emscripten: Changed return -1 after SDL_SetError() to return SDL_SetError().
2015-08-09 20:00:51 +02:00
Ryan C. Gordon
c67213f331
X11: Fixed XRandR display detection.
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Previously this only worked on X11 when Xinerama was carrying the weight.
Fixes Bugzilla #3062 .
2015-08-07 01:02:35 -04:00
Ryan C. Gordon
344fbe61b3
testdisplayinfo.c forgot to SDL_Quit() at the end.
2015-08-07 01:00:14 -04:00
Ryan C. Gordon
ca46804210
X11: Fixed a memory leak when adding duplicate display modes.
2015-08-07 00:59:31 -04:00
Philipp Wiesemann
fcc5940935
Emscripten: Added missing error messages for audio and joystick init failures.
2015-08-05 21:04:10 +02:00
Philipp Wiesemann
2d8c49fdbd
Added more entries to WhatsNew.txt for 2.0.4.
2015-08-05 21:03:31 +02:00
andrewb
a702c338f0
Add SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to SDL so that Reborn can keep running through Alt+F4.
2015-08-03 11:37:03 -07:00
Sam Lantinga
270f38db08
Fixed bug 3083 - Android JNIEXPORT and JNICALL missing
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Martin Gerhardy
Just a minor thing, but a huge outcome. All the other jni related functions already have those flags, but the nativeInit function lacks them - so it might be stripped away.
2015-08-01 22:03:50 -07:00
Alex Szpakowski
5a3cc7f580
EGL: Added support for sRGB system framebuffers, when the required EGL extension is present.
2015-08-01 15:16:57 -03:00
Philipp Wiesemann
c57f409fe8
Mac: Fixed check for SDL_HINT_MAC_BACKGROUND_APP.
2015-07-31 20:16:58 +02:00
Philipp Wiesemann
c509e798d7
Fixed documentation of SDL_DropEvent in header file.
2015-07-31 20:16:18 +02:00
Philipp Wiesemann
d79bfa0d18
Added filesystem to list of paths in porting README.
2015-07-31 20:15:39 +02:00
Philipp Wiesemann
682604b2f3
Android: Changed androidbuild.sh to use path from variable.
2015-07-31 20:15:02 +02:00
Alfred Reynolds
0aa2a6df2c
SDL
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- fix hint check, we want or not and
2015-07-31 09:16:21 -07:00
Sam Lantinga
e93f90ae90
Trivial integer truncation warning fixes.
2015-07-30 10:01:04 -07:00
Alfred Reynolds
628d8edb95
SDL
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- add a new SDL_HINT_MAC_BACKGROUND_APP hint, when set or set to 1 don't force the app to be foreground
2015-07-29 17:19:15 -07:00
Alfred Reynolds
5aaf81c84e
Fix up monitor enumeration for Windows 8.1 case.
2015-07-29 17:19:13 -07:00
Alfred Reynolds
e09d95c36a
Fix SDL_GetWindowPosition to be properly monitor-aware and return the monitor x,y when fullscreened.
2015-07-29 17:19:11 -07:00
Alfred Reynolds
6ebbf7ddd0
Turn on debug info generation for release configs.
2015-07-29 17:19:09 -07:00
Alfred Reynolds
b0e145b3e1
Move GetDisplayDPI to the end of the file.
2015-07-29 17:19:06 -07:00
Alfred Reynolds
dc2e9ba13b
Fix build.
2015-07-29 17:19:04 -07:00
Alfred Reynolds
51c72e10f7
Add X11 implementation of SDL_GetDisplayDPI.
2015-07-29 17:19:02 -07:00
Alfred Reynolds
61c7415071
Add SDL_GetDisplayDPI routine and implement for Windows.
2015-07-29 17:18:56 -07:00
Ryan C. Gordon
f5cf86769a
x11: Catch fatal X errors when calling glXMakeCurrent().
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In extremely rare cases, probably due to misconfigured drivers, one might
see this happen, and rather than terminate the process, we try to recover
by reporting an error to the app.
Fixes Bugzilla #3068 .
2015-07-28 00:12:50 -04:00
Alex Szpakowski
c344b734f4
iOS: Avoid generating an OpenGL error (but still fail to create the context) if the specified MSAA sample count is unsupported.
2015-07-19 19:56:16 -03:00
Alex Szpakowski
6ea942dae3
Added MSAA support for OpenGL ES contexts on iOS.
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Note that extra steps must be taken when using glReadPixels to read the contents of the main OpenGL ES framebuffer on iOS, if multisampling is used. See the OpenGL ES section of README-ios.md for details.
2015-07-19 19:44:40 -03:00
Ryan C. Gordon
b24586309c
Fixed dynapi for new SDL_WarpMouseGlobal() function signature.
2015-07-18 00:04:49 -04:00
Ryan C. Gordon
9d3d643742
Patched to compile on Raspberry Pi.
2015-07-18 00:03:34 -04:00
Ryan C. Gordon
e346f14277
SDL_WarpMouseGlobal() should return non-void.
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There are platforms it isn't implemented on (and currently can't be
implemented on!), and there's currently no way for an app to know this.
This shouldn't break ABI on apps that moved to a revision between 2.0.3 and
2.0.4.
2015-07-17 21:03:58 -04:00