Commit Graph

7 Commits (9db5e9aae9dd147ae822576ef4208ecc803ee2d1)

Author SHA1 Message Date
Sam Lantinga 8d8e490dc3 Fixed bug 3262 - Premake scripts are not compatible with "Genie" (premake fork)
jfverdon

Genie (https://github.com/bkaradzic/genie) is a well known premake fork which uses internally Lua 5.3 (as opposed to version 5.1 used in premake4).
As there is some Lua's API breaks in Lua 5.2, SDL premake scripts do not works with premake.

The two incompatibilities I noticed were:
* unhandle modes "rt" and "wt" for io.open. Has io.open opens files in text mode by default, the "t" flag is not needed (this flag is not supported in Genie).
* os.execute signature change, the return value is a tuple from Lua 5.2, before it was just the called program exit code.
2016-10-01 12:56:28 -07:00
Alex Szpakowski f31c7086d8 Enable SDL_LoadObject on iOS 8+ and tvOS. 2016-09-25 15:02:06 -03:00
Alex Szpakowski 4209a1fd4c CoreAudio iOS/tvOS: Use AVFoundation instead of AudioSession. Fixes audio on tvOS.
Note that linking with AVFoundation is now required if you don't disable SDL_audio compilation on iOS and tvOS.
2016-09-15 19:59:57 -03:00
Ryan C. Gordon 979de761c9 audio: Removed internal SDL_audiomem.h and macros.
I think this was important for SDL 1.2 because some targets needed
special device memory for DMA buffers or locked memory buffers for use in
hardware interrupts or something, but since it just defines to SDL_malloc
and SDL_free now, I took it out for clarity's sake.
2016-08-05 01:44:15 -04:00
Sam Lantinga 42065e785d Updated copyright to 2016 2016-01-02 10:10:34 -08:00
Alex Szpakowski 2bf6f1bcb7 Added initial support for MFi game controllers on iOS. 2015-09-20 23:08:36 -03:00
Philipp Wiesemann 0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00