Commit Graph

13449 Commits (a541e2ac10d8b3ccaf3658bdceae0a4b902d71f0)

Author SHA1 Message Date
Sam Lantinga cabedee4a1 Fixed constraining the mouse to the window in relative mode 2023-03-08 22:29:45 -08:00
Ryan C. Gordon d898dbfe50
render: Make sure logical_target is bound when presenting.
Fixes black screen on macOS.

Fixes #7320.
2023-03-08 22:57:29 -05:00
Lokathor b8bc4a234b Make mappings for "Retrolink SNES Controller" with `SDL_GAMECONTROLLER_USE_BUTTON_LABELS` both on and off
I've only tested this on windows, but I went ahead and made the same changes for linux and mac because I assumed it's the same there and that we'd want to keep the three platforms in sync.
2023-03-08 16:43:12 -08:00
Sylvain 4053876bf6 Fix warning drop const qualifier 2023-03-08 22:22:34 +01:00
Sam Lantinga ba87b96cea Fixed signed/unsigned warnings
Fixes https://github.com/libsdl-org/SDL/issues/7424
2023-03-08 12:36:44 -08:00
Ozkan Sezer 53bde3abee fix SDL_FindFreePlayerIndex so it can really return -1. 2023-03-08 20:00:00 +03:00
Sam Lantinga 91b328c2c6 Fixed emscripten build 2023-03-08 08:58:26 -08:00
Sam Lantinga dd7cf12206 Fixed instances of SDL_joystick_players being set to -1 (thanks @AntTheAlchemist!)
Fixes https://github.com/libsdl-org/SDL/issues/7426
2023-03-08 08:38:59 -08:00
Sylvain d78817703e Fix build 2023-03-08 16:42:10 +01:00
Sylvain c963f02571 More fix warnings about static function and prototype 2023-03-08 16:14:09 +01:00
Sylvain 16bb6a0b3d Fix warnings about static function and prototype 2023-03-08 11:41:18 +01:00
Sam Lantinga 61309b4382 Disassociate the SDLOpenGLContext from the view before deleting it
If we don't do this, the view will be blanked even if another context is current and rendering from that context won't be visible.

Fixes https://github.com/libsdl-org/SDL/issues/4986
2023-03-08 01:35:21 -08:00
Sam Lantinga 04a03a3eec Use SDL_GL_DeleteContext instead of Cocoa_GL_DeleteContext for context cleanup
That will make the current context NULL before deleting the context.
2023-03-08 01:33:28 -08:00
Sam Lantinga d08338ddc5 Added mapping for the Xbox Elite Core controller connected via Bluetooth on Android 2023-03-06 15:36:49 -08:00
divVerent 6f1f586086
Fix Xbox One gamepad axis assignment on SDL_JOYSTICK_ANDROID API (#7405) 2023-03-06 15:33:18 -08:00
Sam Lantinga f8106d4f30 Fixed build warning
format '%x' expects argument of type 'unsigned int', but argument 2 has type 'Uint32' {aka 'long unsigned int'}
2023-03-06 13:33:52 -08:00
Sam Lantinga c0e7845874 Be more clear about what flags conflicted 2023-03-06 11:43:28 -08:00
Sam Lantinga c69aea887a Fixed permissions for src/video/x11/SDL_x11modes.c 2023-03-06 11:39:21 -08:00
Sam Lantinga 698dbd8464 SDL_CreateWindow() has been simplified and no longer takes a window position. 2023-03-06 09:50:12 -08:00
Sam Lantinga 7905254087 Updated debug print with new SDL_DisplayMode fields 2023-03-06 09:50:12 -08:00
Sylvain a946a34452 Add Drag and drop position, for x11, wayland and MACOSX 2023-03-06 08:44:05 -08:00
Sylvain 813c586edb Change local (void*) to SDL_FunctionPointer 2023-03-06 12:38:38 +01:00
Sylvain 9b065bf54b Fix various warnings: static /void / comma 2023-03-06 12:37:37 +01:00
Sam Lantinga c9aec268fa SDL_GetJoystickIDForPlayerIndex() should return 0 for invalid ID (thanks @AntTheAlchemist!) 2023-03-03 16:15:28 -08:00
Anonymous Maarten 103fbcfc05 cmake: use compatible interface properties to disallow linking to a different version of SDL 2023-03-03 23:40:57 +01:00
Michal Suchanek 987b748067 evdev_kbd: Use current keymap
keymap can change over time, caching the keymap causes wrong keys
returned when user changes keymap during runtime

Signed-off-by: Michal Suchanek <msuchanek@suse.de>
(cherry picked from commit 96a2a6b94515c5a0c920d5ffd64bf83acb74d7a8)
2023-03-03 14:31:20 -08:00
Sam Lantinga 6b87d1938f Added SDL_EVENT_DISPLAY_SCALE_CHANGED 2023-03-03 11:16:31 -08:00
Sam Lantinga 16f4e37bb5 Fixed build 2023-03-03 09:49:48 -08:00
Sam Lantinga e3d90c694c Make sure the window is valid in SDL_SetKeyboardFocus() 2023-03-03 09:09:11 -08:00
Sam Lantinga f1c3d3be97 Default to using newer D3D renderers in SDL 3.0 2023-03-02 15:09:57 -08:00
Ryan C. Gordon 8b9a938413
dataqueue: Make thread safe.
Each data queue gets its own mutex and each function obtains it.

Fixes #7390.
2023-03-02 16:35:16 -05:00
Eddy Jansson 91b9ba8c54 Correct typo GetSlectionText -> GetSelectionText 2023-03-02 16:29:18 -05:00
Ryan C. Gordon f833e005e1
dataqueue: Removed non-public SDL_ReserveSpaceInDataQueue function
This wasn't used, and it was just asking for trouble.
2023-03-02 16:09:23 -05:00
Ozkan Sezer ea824c6d20 hidapi/windows tidy-up. 2023-03-02 21:40:02 +03:00
Sam Lantinga 3bba33932f Fixed testshape on high DPI displays
Since the shape is set based on the pixels in the image, we want the window to have the same number of pixels.
2023-03-02 10:15:14 -08:00
Sam Lantinga 59ca0c8b22 Simplified the testshape example 2023-03-02 10:00:15 -08:00
Sam Lantinga bd2e2ee7aa SDL_RenderTexture() and SDL_RenderTextureRotated() take floating point source coordinates
See the discussion at https://discourse.libsdl.org/t/sdl-rendercopyf-uses-ints/36732/8
2023-03-02 09:42:32 -08:00
Ozkan Sezer 199a7af296 hidapi/windows: fix build using older toolchains. 2023-03-02 20:21:20 +03:00
Sam Lantinga c887b55964 Fixed mingw build 2023-03-02 08:58:52 -08:00
Sam Lantinga a5fba759b3 Get the name, manufacturer and serial number for Bluetooth devices on Windows
Adapted from upstream hidapi code
2023-03-02 08:20:38 -08:00
Sam Lantinga 727c7d4e2f Don't clobber an existing entry with a different version when adding a gamepad mapping 2023-03-01 16:38:48 -08:00
Sam Lantinga 9e14559e80 Print the mapping used for a gamepad in testgamepad 2023-03-01 16:37:56 -08:00
Anonymous Maarten 790612f4f8 cmake: make sdltests_utils static library 2023-03-01 23:41:22 +01:00
Sylvain ac3fd00018 testautomation_pixels/audio: use SDL_arraysize and fix warnings 2023-03-01 22:15:45 +01:00
Ozkan Sezer 6fc32491c7 testautomation_audio.c: use SDL_arraysize for g_numAudioFormats. 2023-03-01 22:56:56 +03:00
Sam Lantinga add980efb7 Unfixed spacing
From @ozkan: Except for line 2537, all those trailing whitespace are from original code which had left in as-is in case we want to upgrade to a newer version more easily.
2023-03-01 11:19:52 -08:00
Sam Lantinga 2f14b36709 Fixed spacing 2023-03-01 10:02:14 -08:00
Sam Lantinga cfb96e260b Fixed spacing 2023-03-01 09:51:27 -08:00
David Carlier 8d24381e7e SDL_GetSystemRAM completion for Haiku system.
using native system_info's api.
2023-03-01 09:50:03 -08:00
Sam Lantinga d5775f6708 The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor.
Fixes https://github.com/libsdl-org/SDL/issues/7375
2023-03-01 09:48:28 -08:00