Commit Graph

13449 Commits (a541e2ac10d8b3ccaf3658bdceae0a4b902d71f0)

Author SHA1 Message Date
Ryan C. Gordon 01cba48d18
wikiheaders: Add a `\threadsafety` tag to document threading details.
Reference Issue #7140.
2023-01-25 12:59:25 -05:00
Sylvain 73dc327c84 Android get the display Density 2023-01-25 09:28:21 -08:00
Sam Lantinga 6a27188023 SDL_DisplayMode now represents physical pixels and has added a display scaling factor
Work in progress on https://github.com/libsdl-org/SDL/issues/7134
2023-01-25 09:26:59 -08:00
Sam Lantinga a1e101e898 Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
Sam Lantinga 6240252736 Updated documentation with the SDL_WINDOW_ALLOW_HIGHDPI flag removal 2023-01-25 01:28:37 -08:00
Sam Lantinga 4696c9556b
SDL 3.0 is going to be high DPI aware and officially separates screen… (#7145)
* SDL 3.0 is going to be high DPI aware and officially separates screen coordinates from client pixel area

The public APIs to disable high DPI support have been removed

Work in progress on https://github.com/libsdl-org/SDL/issues/7134
2023-01-25 01:23:17 -08:00
Sylvain 78cc95e34e Rename internal GetDisplayDPI to GetDisplayPhysicalDPI 2023-01-25 00:04:00 -08:00
Sylvain 724d92fd65 Rename SDL_GetDisplayDPI to SDL_GetDisplayPhysicalDPI
to avoid confusion with logical DPI
2023-01-25 00:04:00 -08:00
Sam Lantinga d496d187c5 Document that the pitch value may be zero for surfaces that will be filled in by the application later.
Also verify that the pitch isn't zero for surfaces with valid pixels

Fixes https://github.com/libsdl-org/SDL/issues/7143
2023-01-24 22:51:16 -08:00
Ryan C. Gordon e3bada6fbd
wikiheaders: We never updated the config when we moved to include/SDL3. :O 2023-01-24 19:42:36 -05:00
Anonymous Maarten ecffa93f39 ci: test vita piglet/pvr gles support
ci: configure gl4es4vita

ci: test gles on pib AND pvr
2023-01-25 00:23:05 +01:00
Anonymous Maarten edf8db0466 cmake: removed unused code 2023-01-25 00:23:05 +01:00
Anonymous Maarten 5f995579e9 vita: add missing static libraries for using gles with pib 2023-01-25 00:23:05 +01:00
Anonymous Maarten bb3a60bce5 cmake: move include(sdlfind.cmake) to main cmake script 2023-01-25 00:23:05 +01:00
Anonymous Maarten 3e3debf9de vita: allow GLES support without GL support 2023-01-25 00:23:05 +01:00
Anonymous Maarten 3cb819ac48 vita: fix PVR_PSP2 (GLES) + gl4es4fita (GL) 2023-01-25 00:23:05 +01:00
Anonymous Maarten ec3234ea21 editorconfig: trim trailing spaces from yml's 2023-01-25 00:23:05 +01:00
Sam Lantinga 14eb8db152 Fixed build 2023-01-24 14:01:01 -08:00
Sam Lantinga a06a593aa6 Renamed SDL_GetGamepadNumTouchpads and SDL_GetGamepadNumTouchpadFingers to match the new convention 2023-01-24 13:47:30 -08:00
Jesse Chounard fcf5b99068 Update vsproj search paths (libsdl-org/SDL#7139) 2023-01-24 13:08:12 -08:00
Ozkan Sezer 58e8cf599c README-migration.md: fix SDL_WINDOWEVENT_CLOSE renamed name.
SDL_EVENT_WINDOW_CLOSE_REQUESTED, not SDL_EVENT_WINDOW_CLOSE.
2023-01-24 20:05:50 +03:00
Sylvain 052b14eb65 Add SDL_ConvertAudioSamples() helper function 2023-01-24 08:26:09 -08:00
Sam Lantinga 7b50bae524 Renamed SDL events for clarity
Fixes https://github.com/libsdl-org/SDL/issues/6877
2023-01-24 07:26:48 -08:00
Lokathor 74697bc351
group init flag defines into an enum (#7137) 2023-01-24 06:04:43 +00:00
ds-sloth d020dd89ba Support MIN/MAX blend on opengles2 2023-01-23 06:11:36 -08:00
Sam Lantinga b6646f4de5 Use nanosecond timestamp for sensors (thanks @1bsyl!) 2023-01-23 05:34:24 -08:00
Frank Praznik 34bb0735d8 video: Don't resize moved fullscreen windows if the display mode switch failed
If an exclusive fullscreen window is moved between displays, SDL_UpdateFullscrrenMode can kick the window out of fullscreen if the display onto which it was moved doesn't have a matching video mode. Check the return code and clear the fullscreen flag and skip the resize if the window is no longer fullscreen.
2023-01-22 14:00:54 -08:00
Frank Praznik 8f8746cc1b video: Return an error on failure to set the video mode
If SDL_UpdateFullscreenMode() fails to find a matching mode for the window, it will restore the window to its previous state, but still returns a success code of 0. Return an error code of -1 if no matching display mode can be found.
2023-01-22 14:00:54 -08:00
David Carlier b379c910d4 SDL_CPUPauseInstruction RISCV-64 version proposal. 2023-01-22 13:58:59 -08:00
ds-sloth 38697e832a Support MIN/MAX blend on OpenGL + ES 2023-01-22 13:49:44 -08:00
Sylvain b1f365374b Add code snipped to migrate from AudioCVT interface 2023-01-22 22:22:50 +01:00
Sylvain cb01b35c4e testresample.c: use SDL_DestroyAudioStream() 2023-01-22 22:22:50 +01:00
Anonymous Maarten 0770c55e8d cocci: remove SDL_INIT_NOPARACHUTE 2023-01-22 20:14:35 +01:00
Anonymous Maarten 967ebd78e6 cocci: also fix up SDL_CreateRenderer calls with non-default render indices 2023-01-22 20:04:40 +01:00
Sam Lantinga 9c8642ded9 Removed SDL_INIT_NOPARACHUTE
Fixes https://github.com/libsdl-org/SDL/issues/7121
2023-01-22 09:14:12 -08:00
Sylvain e4fdf42097 Update README-migration.md 2023-01-22 11:31:30 -05:00
Sylvain bd793b6d75 Update testresample.c 2023-01-22 11:31:30 -05:00
Sylvain 6ad51558d4 Update testaudiostream_audio.c 2023-01-22 11:31:30 -05:00
Sylvain 64bc0a1612 Remove AudioCVT interface in favor of SDL_AudioStream 2023-01-22 11:31:30 -05:00
raphasamp 9211c0b639 Update SDL_vitagles_pvr.c
This was broken unintentionally during #6545.
2023-01-22 17:32:00 +03:00
PARTY MAN X fb11918758 Blacklist Konami Amusement Controllers From HIDAPI.
Fixes issue #7118 by adding all Konami Amusement controllers to the
blacklist.  Additionally, the blacklist is changed to exclude a whole
vendor when the PID 0x0000 is used.

(cherry picked from commit a44b6461050760a84cd4c0807aff78a363f9cec8)
2023-01-21 22:05:21 -08:00
Sam Lantinga bd1115fa33 Make sure subsystems are noted as initialized during initialization
This fixes issues with SDL_WasInit(X) returning false if called from an event filter during initialization
2023-01-20 17:06:49 -08:00
Sam Lantinga c4db0725e4 Enable paddles on the Xbox Elite controller when connected over USB 2023-01-20 09:31:22 -08:00
Frank Praznik 5d5d39b190 video: Don't resize moved, fullscreen windows when mode switching is being emulated
When a driver is emulating mode changes, the display bounds are always the native desktop size, not those of the video mode being emulated. This can result in incorrectly setting the size of fullscreen Wayland windows. Don't resize fullscreen windows to the display dimensions when mode switching is emulated.

Renames the quirk flag from VIDEO_DEVICE_QUIRK_DISABLE_DISPLAY_MODE_SWITCHING to VIDEO_DEVICE_QUIRK_MODE_SWITCHING_EMULATED to better reflect its purpose.
2023-01-19 15:07:29 -08:00
Frank Praznik 5ba9e07366 wayland: Remove fullscreen window moving code
SDL now handles moving fullscreen windows on move events in the video core, so Wayland doesn't have to do it manually anymore.
2023-01-19 15:07:29 -08:00
Guldoman 6c06f5ce93 wayland: Set `APPLICATION` scancode name to `Menu`
This mimics the behavior of the other platforms.
2023-01-19 15:05:41 -08:00
Sam Lantinga 14695a714f Set the default priority level of SDL_LOG_CATEGORY_ERROR to SDL_LOG_PRIORITY_ERROR
This way SDL_LogError() will show errors by default.

Fixes https://github.com/libsdl-org/SDL/issues/7105
2023-01-19 08:04:40 -08:00
Sam Lantinga 4becca4fc9 Clarify that SDL_GetJoystickFromInstanceID() and SDL_GetGamepadFromInstanceID() return NULL if the associated device hasn't been opened yet.
Fixes https://github.com/libsdl-org/SDL/issues/7100
2023-01-19 07:42:04 -08:00
Sam Lantinga c8dfc6b475 Fixing window being incorrect size when using win+shift+arrow to move new big picture mode between displays
*When changing the display of a window, if it's a fullscreen window, resize it to the size of the new display

CR: @saml
2023-01-19 07:43:01 -08:00
Frank Praznik 423a82cd4b wayland: Enforce or override libdecor minimum window size
libdecor plugins can change the min/max window size values internally to enforce a minimum window size, and errors and crashes can result if the window size is below the internal limit.

On versions of libdecor >= 0.1.1, the minimum width and height can be queried and the minimum required window size will be enforced. The application requested window size is still respected, however, the actual window may be slightly larger than the drawable area to accommodate the required libdecor minimum size.

On version 0.1.0 of libdecor, which lacks the function to retrieve the minimum size, the internal limits are overridden before committing a frame, so that the internal limits always match the window size as a workaround, even if the window is technically smaller than the plugin would normally allow.
2023-01-18 10:28:01 -08:00