Ozkan Sezer
118480e563
fix permissions
2021-07-08 17:56:14 +03:00
Sam Lantinga
4a20dd3e54
Removed unnecessary comment, the mic button is in byte 16 on all firmware versions
2021-07-08 07:38:18 -07:00
Sam Lantinga
46f19c311d
Implemented mouse relative mode for iOS 14.1 and newer
2021-07-08 07:23:29 -07:00
Croydon
3433f3c4cc
CMake: Small improvement for MinGW
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This is currently a small patch we have in our Conan package for SDL 4dc894cc2c/recipes/sdl2/all/conanfile.py (L184)
Introduced in 9fb93a6044
2021-07-07 16:55:17 -07:00
Ozkan Sezer
6f0865fe42
updated os2 makefile.
2021-07-07 23:51:32 +03:00
Sam Lantinga
599001d4c7
Revert "Removed reference to ant project."
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This reverts commit 0cad302346
.
The ant directory still exists in source control
2021-07-07 13:30:48 -07:00
Sam Lantinga
75a9f8e2b2
Added SDL_hidapi_luna.c to the Xcode project
2021-07-07 13:06:15 -07:00
Sam Lantinga
430bbcb87f
Added HIDAPI support for the Amazon Luna Controller connected over USB in DirectInput mode
2021-07-07 09:49:33 -07:00
Sam Lantinga
863f566941
Fixed reading thumbstick axes and mic button on the Amazon Luna Controller firmware version 305164320
2021-07-07 08:55:16 -07:00
Dimitriy Ryazantcev
17ed8d8085
Added HIDAPI backend for Amazon Luna Controller Model T28B69 connected via Bluetooth LE (VID:0171, PID:0419).
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To enter Bluetooth pairing mode hold B and Action (button with circle) buttons for 3 seconds.
It works via usual HIDAPI if special filter driver is not installed:
https://www.amazon.com/gp/help/customer/display.html?nodeId=GZCT4CTFHXLHEB9T
With that driver installed it mimics Xbox One controller and works via XInput under Windows.
Under DInput this controller is not usable at all.
2021-07-07 08:31:12 -07:00
Sam Lantinga
00d67620da
Added the SteelSeries manufacturer to the Nimbus+ entry on macOS
2021-07-06 11:32:11 -07:00
Sam Lantinga
0f00f6dd86
Ignore checkkeysthreads
2021-07-06 10:01:31 -07:00
Sam Lantinga
24e836b0db
Added controller mapping for the Nimbus+ controller on macOS when MFi support is not available
2021-07-06 10:00:09 -07:00
Ozkan Sezer
6b21a6ccc6
Update config.guess and config.sub from mainstream.
2021-07-05 20:02:02 +03:00
Ivan Epifanov
0994a75879
Don't hardcode message length
2021-07-01 15:14:49 -07:00
Ivan Epifanov
3b6e999244
Vita: remove unused variable and allow Razor perf analysis
2021-07-01 15:14:49 -07:00
Ivan Epifanov
656eb7df35
Vite: return system installed memory
2021-07-01 15:14:49 -07:00
Ivan Epifanov
89015b9c35
Vita: default window size for tests
2021-07-01 15:14:49 -07:00
Ivan Epifanov
b55ee12f69
Vita: fix clip rectangle
2021-07-01 15:14:49 -07:00
Ivan Epifanov
e41d3e617e
VIta: fix render clearing
2021-07-01 15:14:49 -07:00
Ivan Epifanov
6b12280510
Vita: proper syntax
2021-07-01 15:14:49 -07:00
Ivan Epifanov
32deb6f70c
Vita: fix point size
2021-07-01 15:14:49 -07:00
Ivan Epifanov
9d4527193d
Vita: append messagebox title
2021-07-01 15:14:49 -07:00
Ivan Epifanov
6460151c84
Vita: add missing stub
2021-07-01 15:14:49 -07:00
Dimitriy Ryazantcev
39302c9214
Add Steam Virtual Gamepad and Xbox 360 Wired Controller defines instead of magic values
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See https://partner.steamgames.com/doc/features/steam_controller/steam_input_gamepad_emulation_bestpractices for details on what is Steam Virtual Gamepad.
2021-06-30 08:48:13 -07:00
Sam Lantinga
0c4ac33a09
Added support for the Razer Wolverine Tournament Edition controller
2021-06-28 14:31:27 -07:00
Ozkan Sezer
2143534a1c
configure.ac: manually check immintrin.h with AC_COMPILE_IFELSE().
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AC_CHECK_HEADER() emits warnings when configuring for non-x86, because
the preprocessor check is OK but the compile check is not:
configure: WARNING: immintrin.h: present but cannot be compiled
configure: WARNING: immintrin.h: check for missing prerequisite headers?
configure: WARNING: immintrin.h: see the Autoconf documentation
configure: WARNING: immintrin.h: section "Present But Cannot Be Compiled"
configure: WARNING: immintrin.h: proceeding with the compiler's result
2021-06-28 02:00:24 +03:00
Joshua Ashton
ca383599b5
Fix Anne Pro II keyboard showing up as a joystick
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Having used this for a couple years, I can definitely confirm that it is not a joystick.
2021-06-26 21:23:26 -07:00
Joshua Ashton
c90bd3bf79
Add missing PS5 DualSense GUIDs
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Fixes my DualSense controller not being recognised as a SDL GameController which breaks Steam Input filtering causing SDL to fight for input.
2021-06-26 21:21:46 -07:00
Ozkan Sezer
bfdea60572
avoid -Wundef warning from SDL_config_windows.h
2021-06-26 05:56:10 +03:00
Sam Lantinga
205b951b46
SDL_DINPUT_JoystickPresent() needs to do the full device enumeration
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It is called from WGI before the normal joystick detection has been run, so it needs to actually enumerate currently connected devices.
We can skip the logic checking for other drivers also supporting this device, because that logic is duplicated from the call site.
2021-06-25 14:20:08 -07:00
Sam Lantinga
ae6d9e343b
Correcting the name of the Amazon Luna Controller
2021-06-25 11:09:46 -07:00
Sam Lantinga
5042ab6f24
Added Linux and macOS mappings for the DirectInput mode of the Amazon Luna Controller
2021-06-24 18:09:06 -07:00
Sam Lantinga
5b051459ed
Fixed warnings on Windows
2021-06-24 18:09:04 -07:00
Sam Lantinga
99700a5c52
SDL: add Windows mappings for Luna controllers for USB DirectInput mode and BT. Note: the triggers do not seem to work in BT mode.
2021-06-24 18:09:01 -07:00
Ozkan Sezer
33b84c8d15
s/memcmp/SDL_memcmp/ for conistency
2021-06-24 23:10:56 +03:00
Ethan Lee
56b77b12bc
cocoa: Implement FlashWindow
2021-06-24 13:08:26 -07:00
scribam
c2e8a791bb
SDL_windowsevents: add support for multiple mice
2021-06-24 12:15:54 -07:00
Cameron Gutman
7948c16df2
Pump events each time through the loop in SDL_WaitEventTimeout_Device()
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Not only is it more efficient to batch process pending events, it is
necessary for correctness with the Win32 backend. WIN_PumpEvents() runs
periodic updates of the cursor clip region and disambiguation of
left and right shift keys in addition to standard event processing.
2021-06-24 12:14:17 -07:00
Cameron Gutman
105de64c2d
Only queue one wakeup event per wait
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Queuing more than one can lead to a spurious wakeup on the next wait.
2021-06-24 12:14:17 -07:00
Anthony Pesch
c262569cd8
kmsdrm: fix KMSDRM_SetDisplayMode being called for the default desktop mode doing nothing
2021-06-24 12:12:29 -07:00
Anthony Pesch
98bda39186
kmsdrm: sync the display's current mode with what's set in KMSDRM_CreateSurfaces
2021-06-24 12:12:29 -07:00
Anthony Pesch
d031a24e00
kmsdrm: defer surface recreation inside of KMSDRM_SetWindowSize and
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KMSDRM_SetWindowFullscreen as is done in KMSDRM_SetWindowDisplayMode
2021-06-24 12:12:29 -07:00
Anthony Pesch
5a296e2589
kmsdrm: avoid overriding the mode requested by SDL_SetWindowDisplayMode
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when recreating surfaces
2021-06-24 12:12:29 -07:00
Sam Lantinga
814285d6e3
Workaround for crash on Apple Mac M1 hardware
2021-06-23 09:19:02 -07:00
Cameron Cawley
bc141e4458
Remove -static-libgcc from sdl2-config output
2021-06-23 17:41:25 +03:00
Ozkan Sezer
a6715a20d8
revert the previous -Wc,-static-libgcc patch:
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Someone reported breakage with that:
bc51de2f87 (commitcomment-52550755)
2021-06-23 14:56:02 +03:00
Ozkan Sezer
bc51de2f87
regenerated configure script.
2021-06-22 18:11:24 +03:00
Cameron Cawley
23575a42e0
Ensure that libgcc is linked statically on Windows
2021-06-22 18:10:11 +03:00
Sam Lantinga
41fab8532d
ControllerList: set the default deadzone for Ps5 controller back to same one as Xbox controllers. Too many users complained about drift.
2021-06-18 18:10:24 -07:00