Commit Graph

17 Commits (b53c35df431afb6e436e97f5924358e8ade0085c)

Author SHA1 Message Date
Sam Lantinga 0e495e83dd Updated WhatsNew.txt for 2.0.7 changes 2017-10-10 20:16:52 -07:00
Sam Lantinga c08a7a74a5 Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category,
determining whether the phone mute switch affects the audio
2017-09-15 17:27:32 -07:00
Sam Lantinga 3261ca754f Fixed typos in 2.0.6 patch notes 2017-09-04 23:10:12 -07:00
Sam Lantinga 657ad72ac4 Added some more big 2.0.6 changes 2017-09-04 21:16:28 -07:00
Sam Lantinga d75fea89d2 Updated WhatsNew.txt for 2.0.6 2017-09-04 20:48:01 -07:00
Sam Lantinga 4c9f31398f Added note for David Carlier's work on OpenBSD 2016-10-12 18:57:12 -07:00
Sam Lantinga 3b3dd9af5a Updated WhatsNew with 2.0.5 changes 2016-10-11 23:56:52 -07:00
Alex Szpakowski 4aae0290ea Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes. 2015-12-31 21:16:43 -04:00
David Ludwig fd9f06a0c2 WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4) 2015-11-30 23:30:01 -05:00
Philipp Wiesemann 2e525193ef Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4. 2015-11-25 21:31:02 +01:00
Ryan C. Gordon e6ad29aec8 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID(). 2015-11-14 12:35:45 -05:00
Philipp Wiesemann ceb43129ac Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4. 2015-10-07 21:18:08 +02:00
Alex Szpakowski 2bf6f1bcb7 Added initial support for MFi game controllers on iOS. 2015-09-20 23:08:36 -03:00
Philipp Wiesemann cdfec382c6 Added more entries to WhatsNew.txt for 2.0.4. 2015-09-18 21:27:00 +02:00
Philipp Wiesemann 440d6cc00e Added another entry to WhatsNew.txt for 2.0.4. 2015-09-05 20:20:35 +02:00
Philipp Wiesemann 2d8c49fdbd Added more entries to WhatsNew.txt for 2.0.4. 2015-08-05 21:03:31 +02:00
Philipp Wiesemann 0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00