Commit Graph

15300 Commits (bede24539543a1a0911523255acf5bf609d87dd1)

Author SHA1 Message Date
Joseba Garc?a Etxebarria 387fa5dcfb * Improve mouse support in Android. These changes require Android API v12 to compile 2015-03-24 20:45:29 +01:00
Ryan C. Gordon 87ef19c44a Keep track of maximum number of events in-flight in the SDL queue at once. 2015-03-25 10:19:10 -04:00
Ryan C. Gordon 3f9f0027bc Patched to compile on C89 compilers. 2015-03-24 14:40:31 -04:00
Ryan C. Gordon 672ccb4f54 Make the signal handler hint more generic. 2015-03-24 14:36:36 -04:00
Ryan C. Gordon a91a5604cd Added a hint to prevent SDL from installing signal handlers.
Fixes Bugzilla #2431.
2015-03-24 14:29:25 -04:00
Ryan C. Gordon 162ef5eae9 Cleanups in the joystick code.
Removed some redundant state and other confusions.

Fixes Bugzilla #2738.
2015-03-24 13:52:01 -04:00
Ryan C. Gordon 4a071b311b Mac: patched to compile with haptic subsystem disabled (thanks, Rodrigo!).
Fixes Bugzilla #2717.
2015-03-24 03:24:57 -04:00
Ryan C. Gordon 9470f4a2bd Better fixes for CMake subsystem enabling (thanks, Sebastian!).
Fixes Bugzilla #2875.
2015-03-24 03:21:57 -04:00
Ryan C. Gordon d9f378530b Make SDL error string formatting deal with nasty corner cases.
We continued looping while maxlen > 0, but maxlen was unsigned, so an overflow
 would make it a large number instead of negative. Fixed.

Some snprintf() implementations might return a negative value if there isn't
 enough space, and we now check for that.

Don't overrun the SDL error message buffer, if snprintf() returned the number
 of chars it wanted to write instead of the number it did.

snprintf is a portability mess, we should just never use the C runtime for it.

Fixes Bugzilla #2049.
2015-03-24 03:12:35 -04:00
Ryan C. Gordon 54f4725a12 Ran hardcoded game controller database through sort_controllers.py. 2015-03-24 02:48:16 -04:00
Ryan C. Gordon a300a73501 Added Logitect RumblePad 2 controller mapping for Linux (thanks, Nicholas!).
Fixes Bugzilla #2091.
2015-03-24 02:47:25 -04:00
Ryan C. Gordon 878c2324b1 winmm: Let audio callback buffer size be less than 1/4 second (thanks, Jon!).
Maybe this was here for Win9x? There's no reason to insert this much latency
by default.

Fixes Bugzilla #2835.
2015-03-24 02:13:25 -04:00
Ryan C. Gordon ac2bb3f200 configure script: fix recursive mutex test on Linux systems (thanks, Ozkan!). 2015-03-23 20:07:24 -04:00
Ryan C. Gordon c76130c9cc X11: Reenabled setlocale() and fork() for message boxes.
Fixes Bugzilla #1658.
2015-03-23 19:54:33 -04:00
Ryan C. Gordon 331a434fa1 Windows: Report window HDC in SDL_SysWMinfo.
Fixes Bugzilla #2668.
2015-03-23 19:47:08 -04:00
Philipp Wiesemann 528e48b980 Android: Removed not needed include statement. 2015-03-23 20:24:04 +01:00
Philipp Wiesemann 8a58e12f5f Updated test program for Emscripten. 2015-03-23 20:21:45 +01:00
Ryan C. Gordon b42c259752 Cocoa: Handle more cases of lost focus when Key window closes (thanks, Alex!).
Sort of fixes Bugzilla #1825 a little more. It's an ongoing effort.  :)
2015-03-22 01:25:12 -04:00
Philipp Wiesemann 49f33b41a7 Added missing SDL_DOLLARRECORD event type documentation in header. 2015-03-21 22:42:53 +01:00
Philipp Wiesemann 716ef0d5f2 Fixed confusing audio and touch events because of shared enumeration values. 2015-03-21 08:01:43 +01:00
Ryan C. Gordon eb49f8caa3 Patched to compile on OpenGL ES-based platforms. 2015-03-21 00:09:22 -04:00
Ryan C. Gordon 161e5d150f Whoops, lost a newline in here. 2015-03-20 23:29:09 -04:00
Ryan C. Gordon 3c76d2ff19 Several corrections to the CMake project files (thanks, Ozkan!).
Fixes Bugzilla #2732.
2015-03-20 21:57:15 -04:00
Ryan C. Gordon 34415c4557 Windows: support for OpenGL extension WGL_ARB_context_flush_control. 2015-03-20 12:23:53 -04:00
Emmanuel Gil Peyrot 89be609adf Wayland: Properly discover displays and their modes.
Fixes Bugzilla #2913.
2015-03-18 01:14:45 +01:00
Ryan C. Gordon e7ba78a35a CMake: Dependency variable for FUSIONSOUND_SHARED was wrong (thanks, Kaleb!).
Fixes Bugzilla #2055.
2015-04-07 21:52:22 -04:00
Ryan C. Gordon 5b6e064acd CMake: fix CHECK_OBJC_SOURCE_COMPILES to work with GCC (thanks, Ivan!).
Apparently -ObjC works with Clang, but -x objective-c works with both.

Fixes Bugzilla #2392.
2015-04-07 20:01:43 -04:00
Philipp Wiesemann 684f9e9603 Fixed typo in gesture README. 2015-04-07 23:00:56 +02:00
Ryan C. Gordon 3e9c2e7512 Another attempt to make MSVC's /W4 warning level cooperate with SDL_assert.
Fixes Bugzilla #2733.
2015-04-07 00:39:16 -04:00
Alex Baines a4458a7002 Fix DBus error message if IBus couldn't be initialized. 2015-03-20 19:47:03 +00:00
Ryan C. Gordon 8011557458 Refuse to make a window that's too large. Some systems (x11) freak out at this.
Fixes Bugzilla #2255.
2015-04-06 18:26:13 -04:00
Marc Di Luzio f5d96416ad Allow setting of GL_CONTEXT_RELEASE_BEHAVIOR when creating the GL context when GLX_ARB_context_flush_control is available.
This extension allows the user to specify whether a full flush is performed when making a context not current.
The only way to set this currently is at context creation, so this patch provides that functionality.
Defualt behaviour is set at FLUSH, as per the spec.

This patch does not contain the changes to WGL, appleGL or other platforms as I do not have access to GL 4.5 hardware on those platforms.

Full details on the use of KHR_context_flush_control can be found here:
https://www.opengl.org/registry/specs/KHR/context_flush_control.txt
2015-03-06 16:03:40 +00:00
Ryan C. Gordon 70191a9302 CMake: Don't search for the OpenGL library on Mac OS X. It's always there. 2015-03-20 11:51:03 -04:00
Ryan C. Gordon 182a7768e1 Audio hotplug fixes for winmm and XAudio2 backends. 2015-03-20 11:11:44 -04:00
Ryan C. Gordon c1091f32fb CMake project files no longer force you to link against Wayland or Mir libs. 2015-03-20 10:35:42 -04:00
Ryan C. Gordon d8988ea842 Fixed some defaults in CMake project file.
Fixes not finding dlopen(), etc.
2015-03-20 10:02:45 -04:00
Ryan C. Gordon 6c072917e9 Patched to compile on gcc2. 2015-03-19 23:54:35 -04:00
Ryan C. Gordon 06e85acd72 Removed unused variable. 2015-03-19 23:45:34 -04:00
Ryan C. Gordon b24ff44692 Make static analysis happy. 2015-03-19 23:44:47 -04:00
Ryan C. Gordon 277e07e700 Fixed a compiler warning on Visual Studio. 2015-03-19 23:39:53 -04:00
Ryan C. Gordon 1877f5745b Patched to compile on Windows. 2015-03-19 23:35:43 -04:00
Ryan C. Gordon e9a7a81f28 Immediately minimize the goofy window in testaudiohotplug. 2015-03-19 22:20:12 -04:00
Ryan C. Gordon 537b68b9f0 Zero out the audio hotplug event structure, so the "padded" fields are sane.
Just in case we ever need those bits in the future.
2015-03-19 22:11:20 -04:00
Ryan C. Gordon cafd030ba6 PulseAudio: Hotplug support! 2015-03-19 22:08:12 -04:00
Ryan C. Gordon 11cffe1dc9 SDL_RemoveAudioDevice() should specify capture vs output.
This lets us reuse values between the two categories without conflicting, etc.
2015-03-19 15:43:00 -04:00
Ryan C. Gordon 1e78ef2155 Removed the broken audio streaming code, other small cleanups. 2015-03-19 13:34:17 -04:00
Ryan C. Gordon 5cbb32ef57 Disconnected/broken/lost audio devices now continue to fire their callback.
The data produced by the callback is just thrown away and the audio thread
delays as if it's waiting for the hardware to drain.

This lets apps that rely on their audio callback firing regularly continue
to make progress to function as properly as possible in the face of disaster.
Apps that want to know that the device is really gone and deal with that
scenario can use the new hotplug functionality.
2015-03-19 13:27:10 -04:00
Ryan C. Gordon 75973f81b2 Don't assert if an audio backend reports the same device disconnected twice. 2015-03-19 13:15:28 -04:00
Ryan C. Gordon 7c4b88f2db PulseAudio: Improved multidevice support.
Added capture device enumeration, report human-readable device name, other
cleanups.
2015-03-18 10:29:04 -04:00
Ryan C. Gordon f9cfd9fa14 Bunch of reworking to how we manage audio devices.
Device enumeration now happens at startup and then is managed exclusively
through hotplugging instead of full redetection. The device name list now has
a unique "handle" associated with each item and SDL will pass this to the
backend so they don't have to figure out how a human readable name maps to
real hardware for a second time.

Other cleanups, fixes, improvements, plus all the audio backends updated to
the new interface...largely untested at this point, though.
2015-03-18 02:01:17 -04:00