Sam Lantinga
d2eda2671d
Added SDL_vulkan.h to the Mac OS X framework headers
2017-09-04 22:51:28 -07:00
Sam Lantinga
737ed973cb
Removed Metal and QuartzCore frameworks which aren't needed for Vulkan support
2017-08-29 01:04:48 -07:00
Ryan C. Gordon
25e3a1ec90
vulkan: Initial Vulkan support!
...
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
2017-08-27 22:15:57 -04:00
Sam Lantinga
2dc5d32fab
Updated version to 2.0.6
2017-08-18 18:16:37 -07:00
Sam Lantinga
45b774e3f7
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Ryan C. Gordon
09ed5cc0d8
xcode: Make sure SDL_dataqueue sources are included in all targets.
2016-12-06 13:33:02 -05:00
Ryan C. Gordon
6cb2f5bbbc
xcode: updated macOS and iOS project files with SDL_dataqueue sources.
2016-12-06 12:30:31 -05:00
Sam Lantinga
4759042404
Build SDL as universal binary
2016-10-12 18:46:17 -07:00
Sam Lantinga
e45698d218
Updated version to 2.0.5 in preparation for release
2016-09-28 22:24:01 -07:00
Ryan C. Gordon
8f8f225b3f
Xcode/mac: fix building standalone static and shared libraries.
2016-09-18 18:19:32 -04:00
Sam Lantinga
b7818d7124
Recommended settings from Xcode 7.3.0
2016-09-16 22:28:12 -07:00
Sam Lantinga
e5070d20ee
Fixed set of libraries needed to build on Mac OS X
2016-09-15 08:57:56 -07:00
Alex Szpakowski
4209a1fd4c
CoreAudio iOS/tvOS: Use AVFoundation instead of AudioSession. Fixes audio on tvOS.
...
Note that linking with AVFoundation is now required if you don't disable SDL_audio compilation on iOS and tvOS.
2016-09-15 19:59:57 -03:00
Alex Szpakowski
86708c3cd8
Enable more compiler warnings in the Xcode projects (based on Xcode 8's suggestion), made some integer downcasts explicit.
2016-09-13 19:51:10 -03:00
Ryan C. Gordon
979de761c9
audio: Removed internal SDL_audiomem.h and macros.
...
I think this was important for SDL 1.2 because some targets needed
special device memory for DMA buffers or locked memory buffers for use in
hardware interrupts or something, but since it just defines to SDL_malloc
and SDL_free now, I took it out for clarity's sake.
2016-08-05 01:44:15 -04:00
Alex Szpakowski
4a468739f8
Removed Mac OS 10.5 support (bug #3137 ). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127 , thanks Dominik!)
2016-05-21 00:20:52 -03:00
Sam Lantinga
42065e785d
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
...
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00