Commit Graph

1229 Commits (c1da39a245768a3867cd4377e855980e1f1bc42a)

Author SHA1 Message Date
Sam Lantinga 88dcf74588 testyuv: we no longer need to override the HDR headroom for the BT.2020 test 2024-03-02 15:06:28 -08:00
Sam Lantinga 7f9ff6277c Don't assume HDR headroom for HDR10 surfaces
Applications that support HDR will set the correct values for their content.
2024-03-02 15:02:17 -08:00
Sam Lantinga f2cd361e25 testyuv: added validation of P010 YUV format
Also added conversion between RGB and P010, using XRGB2101010 as a bridging format in PQ space
2024-03-01 20:26:52 -08:00
Sam Lantinga 47be24d225 testyuv: added --monochrome and --luminance options for interactive mode 2024-03-01 07:42:34 -08:00
Sam Lantinga 991ad27de8 testyuv: added GetColorspaceForYUVConversionMode() 2024-03-01 07:42:34 -08:00
Ryan C. Gordon 1e8b006d43 stdlib: qsort and bsearch changes.
- Always use internal qsort and bsearch implementation.
- add "_r" reentrant versions.

The reasons for always using the internal versions is that the C runtime
versions' callbacks are not mark STDCALL, so we would have add bridge
functions for them anyhow, The C runtime qsort_r/qsort_s have different
orders of arguments on different platforms, and most importantly: qsort()
isn't a stable sort, and isn't guaranteed to give the same ordering for
two objects marked as equal by the callback...as such, Visual Studio and
glibc can give different sort results for the same data set...in this
sense, having one piece of code shared on all platforms makes sense here,
for reliabillity.

bsearch does not have a standard _r version at all, and suffers from the
same SDLCALL concern. Since the code is simple and we would have to work
around the C runtime, it's easier to just go with the built-in function
and remove all the CMake C runtime tests.

Fixes #9159.
2024-03-01 08:28:12 -05:00
Sam Lantinga 039144350c Be more precise about what we're testing in testyuv 2024-02-28 17:15:47 -08:00
Sam Lantinga b30ba1c5d4 Updated RGBtoYUV() to use the full YCbCr conversion formula 2024-02-28 16:58:39 -08:00
Sam Lantinga 353e76b40b Use the correct colorspace for yuv conversion tests 2024-02-28 10:03:18 -08:00
Sam Lantinga fb3bf1dcbd Fixed device queue initialization when render and present queue families are different 2024-02-28 08:55:56 -08:00
Anonymous Maarten 0a961915dc cmake: testffmpeg requires link to EGL library for EGL feature 2024-02-27 12:28:06 +01:00
Sam Lantinga 24e021c67e testffmpeg: refactored texture creation properties into a single function 2024-02-26 16:01:23 -08:00
Sam Lantinga ff18d7cfa0 testffmpeg: added pixel format mapping for NV12 and NV21 2024-02-26 15:52:21 -08:00
Sam Lantinga f99143f437 Don't quit testffmpeg when alt-tabbing away 2024-02-26 15:21:26 -08:00
Sam Lantinga 3a796c9722 Allow specifying the render driver in the environment for testffmpeg 2024-02-26 15:13:10 -08:00
Sam Lantinga dc9a3c83e2 Use the mastering display metadata to do proper tone mapping for HDR content 2024-02-26 14:20:34 -08:00
Sam Lantinga 141497b14f Added an automated test to verify clip rect functionality 2024-02-25 09:44:41 -08:00
Sam Lantinga 4ba6aeee9d A second take on HDR support with an SDR white point and HDR headroom
This better reflects how HDR content is actually used, e.g. most content is in the SDR range, with specular highlights and bright details beyond the SDR range, in the HDR headroom.

This more closely matches how HDR is handled on Apple platforms, as EDR.

This also greatly simplifies application code which no longer has to think about color scaling. SDR content is rendered at the appropriate brightness automatically, and HDR content is scaled to the correct range for the display HDR headroom.
2024-02-21 19:25:49 -08:00
Anonymous Maarten cbf0b1ce81 testcamera: create window and renderer through test library 2024-02-21 00:49:15 +01:00
Ryan C. Gordon f59c66a97f testcamera: Allow app to flip between a front and back camera. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon b1ed49772c camera: Replace testcamera.c with testcameraminimal.c 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 47313bba32 camera: SDL_GetCameraDevices should not report "no devices" like an error. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 0b8617f71d test: Fixed CMake to build testcameraminimal correctly on WinRT. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 67708f9110 camera: Emscripten support!
This also adds code to deal with waiting for the user to approve camera
access, reworks testcameraminimal to use main callbacks, etc.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon 87e7046fca camera: Public API functions should say "Format" not "Spec" to match audio. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon d3e6ef3cc6 camera: Massive code reworking.
- Simplified public API, simplified backend interface.
- Camera device hotplug events.
- Thread code is split up so it backends that provide own threads can use it.
- Added "dummy" backend.

Note that CoreMedia (Apple) and Android backends need to be updated, as does
the testcamera app (testcameraminimal works).
2024-02-20 15:56:26 -05:00
Ryan C. Gordon cb10c80aaf camera: Reworked to operate with a driver interface, like other subsystems. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 7ae955ce68 camera: Renamed everything from "video capture" to "camera", wired to CMake. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon f49ce4a15d camera: Renamed "video_capture" files to "camera" and moved to own subdir. 2024-02-20 15:56:26 -05:00
Sam Lantinga ed615e92b7 Updated automated test now that getting an invalid property isn't an error 2024-02-17 09:30:50 -08:00
Sam Lantinga 202886f873 Make use of the HDR light range when playing HDR video 2024-02-16 20:05:11 -08:00
Sam Lantinga cb38649490 Added SDL_PROP_DISPLAY_HDR_WHITE_LEVEL_FLOAT 2024-02-16 19:50:41 -08:00
Sam Lantinga d451fcd7a7 Fixed HDR video content being too bright on Apple platforms
This probably isn't the exact formula that we need, but it's much closer to correct.
2024-02-15 16:39:13 -08:00
Sam Lantinga c09daf8388 Removed unused variables 2024-02-15 14:11:04 -08:00
Sam Lantinga 2f7c24e4be Removed SDL_HINT_RENDER_SCALE_QUALITY
Textures now default to linear filtering, use SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST) if you want nearest pixel mode instead.
2024-02-12 09:54:33 -08:00
Sam Lantinga 7cb1ca60ec Removed SDL_HINT_RENDER_OPENGL_SHADERS
Shaders are always used if they are available.
2024-02-12 09:54:33 -08:00
Sam Lantinga a538936821 Renamed SDL_HINT_LINUX_JOYSTICK_DEADZONES to SDL_HINT_JOYSTICK_LINUX_DEADZONES 2024-02-12 09:54:33 -08:00
Sam Lantinga 9ce7fe2848 Removed SDL_HINT_ACCELEROMETER_AS_JOYSTICK
Sensors are a first-class object in SDL and we haven't gotten any feedback that this feature is useful these days.

Closes https://github.com/libsdl-org/SDL/pull/7879
2024-02-12 09:54:33 -08:00
Sam Lantinga cacac6cc34 Updated structure and field names for consistency
Type names are camel case and field names are snake case except for fields ending in id, which are capitalized.

Fixes https://github.com/libsdl-org/SDL/issues/6955
2024-02-11 08:27:56 -08:00
Sam Lantinga f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape()
In order to handle mouse click transparency this needs to be implemented inside SDL
2024-02-09 16:04:46 -08:00
Sam Lantinga 1143bdc351 Greatly simplified the shape example 2024-02-09 03:04:40 -08:00
Sam Lantinga 1c4c29b7ad Fixed a swap chain leak and a double-free in testffmpeg.c
Also added more debug logging to the direct3d11 renderer
2024-02-06 21:33:57 -08:00
Sam Lantinga 3158342441 Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat()
Eventually we can re-add a fast path for that data down to the individual renderers. Setting color scale would still require converting to float, and most hardware accelerated renderers prefer to consume colors as float, so this requires some thought and performance testing.

Fixes https://github.com/libsdl-org/SDL/issues/9009
2024-02-06 18:16:41 -08:00
Sam Lantinga 8afba41aef Added support for HDR10 video on Apple platforms 2024-02-06 15:40:47 -08:00
Sam Lantinga 2039c46d2c Added support for creating an SDL texture from a CVPixelBufferRef 2024-02-06 15:40:47 -08:00
Sam Lantinga ba074acad4 Implemented scRGB colorspace and HDR support on macOS 2024-02-06 12:29:44 -08:00
Sam Lantinga 30e176d6ba Added HDR display properties and related event
Also added an HDR calibration stage to testcolorspace
2024-02-06 02:48:05 -08:00
Sam Lantinga d4caef5b89 Generalize SDR white level handling into a color scale
This gives applications better control over how and when light levels are adjusted when working with HDR content and display.
2024-02-06 02:48:05 -08:00
Sam Lantinga e74171b1ae Added support for HDR10 video playback on direct3d11
Fixes https://github.com/libsdl-org/SDL/issues/8053
2024-02-05 09:45:39 -08:00
meyraud705 f85535b4b6 Use functions from SDL instead of libc 2024-02-05 09:01:28 -05:00