Sam Lantinga
abf8fc4c01
Fixed check for Mac OS X 10.11+ SDK (thanks Edward Rudd!)
2017-08-29 08:27:23 -07:00
Sam Lantinga
2d655cd814
MAC_OS_X_VERSION_MAX_REQUIRED isn't actually set in recent Xcode versions
2017-08-29 02:32:53 -07:00
Sam Lantinga
1067b528d3
Fixed building with an older Mac OS X SDK
2017-08-28 20:52:05 -07:00
Sam Lantinga
e8b114ecfc
Vulkan support on Mac OS X introduces a link time dependency (CAMetalLayer) on 10.11 and newer
2017-08-28 19:32:08 -07:00
Sam Lantinga
ce2b16445e
Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration
2017-08-28 00:11:38 -07:00
Ryan C. Gordon
25e3a1ec90
vulkan: Initial Vulkan support!
...
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
2017-08-27 22:15:57 -04:00
Sam Lantinga
94754c3968
Updated config headers to override the base SDL_config.h if both are included
2017-02-20 10:55:33 -08:00
Sam Lantinga
45b774e3f7
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Sam Lantinga
3615633571
Renaming of guard header names to quiet -Wreserved-id-macro
...
Patch contributed by Sylvain
2016-11-20 21:34:54 -08:00
Sam Lantinga
42065e785d
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
...
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00