Ryan C. Gordon
a76053352c
gesture: Removed the gesture API from SDL3.
...
Fixes #6758 .
2022-12-13 14:54:37 -05:00
Sylvain
a38ea6bad2
SDL_assert: remove old define for obsolete naming
2022-12-10 17:21:51 +01:00
Ryan C. Gordon
16f8dfcef9
docs: Note that you don't need to free SDL_GetDefaultCursor's results.
...
Reference Issue #6777 .
2022-12-09 22:08:40 -05:00
Sam Lantinga
a4a80360f5
Added SDL_DISPLAYEVENT_MOVED to detect when display positioning changes
...
(cherry picked from commit 264da8c127f8bf8930fa62f106763855efbf2a93)
2022-12-08 12:47:56 -08:00
Sylvain
c265fb74b0
Renamed AUDIODRIVER and VIDEODRIVER hint/env to AUDIO_DRIVER and VIDEO_DRIVER
2022-12-08 09:50:09 -05:00
Ryan C. Gordon
7ca0d15d64
events: Changed SDL_GetEventState from a macro to a function.
...
Fixes #6773 .
2022-12-08 00:08:51 -05:00
Sam Lantinga
ea714956b6
Clarified where the paddle locations are
2022-12-07 14:17:58 -08:00
Sam Lantinga
fcafe40948
Removed balls from the joystick API
...
They were only used by one joystick decades ago, so removing them for SDL3
Fixes https://github.com/libsdl-org/SDL/issues/6766
2022-12-05 13:17:18 -08:00
Ozkan Sezer
d6327a00fb
re-applied the SDL_NewAudioStream deconstification, including to its definition
...
we should keep this to SDL3 only.
2022-12-04 20:50:20 +03:00
Cameron Cawley
ee0e9e979c
Move intrinsic includes into a private header
2022-12-04 09:34:10 -08:00
Sam Lantinga
b4da4ed95a
Removed SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp()
...
If you care about timestamps you'll also want to catch all of the sensor events instead of just polling the current state. For example, Nintendo Switch controllers generate 3 sensor events with distinct values for each polling interval.
2022-12-04 09:29:28 -08:00
Sam Lantinga
b8760a3ffe
The `timestamp_us` member of the sensor events has been renamed `sensor_timestamp` and now represents nanoseconds.
2022-12-04 09:29:28 -08:00
Ozkan Sezer
25e62193f4
just revert the const removal from SDL_NewAudioStream in commit d0bbfdb
2022-12-04 12:56:50 +03:00
Sam Lantinga
1f4cc733a1
Removed the nanosecond versions of event and thread primitive waits from the public API
...
It's not clear applications need this level of precision yet, so let's leave these private for now.
2022-12-02 12:37:41 -08:00
Sam Lantinga
8121bbd083
Convert ticks to 64-bit, added nanosecond precision to the API
...
Fixes https://github.com/libsdl-org/SDL/issues/5512
Fixes https://github.com/libsdl-org/SDL/issues/6731
2022-12-02 12:37:41 -08:00
Sylvain Becker
ab1f4172e3
Remove SDL_GL_CONTEXT_EGL #6657 ( #6683 )
2022-12-01 14:53:37 -08:00
Pierre Wendling
3c501b963d
Clang-Tidy fixes ( #6725 )
2022-12-01 13:07:03 -08:00
Sylvain Becker
932f61348d
Remove mask versions of SDL_CreateRGBSurface* #6701 ( #6711 )
...
* Rename SDL_CreateRGBSurface{,From} to SDL_CreateSurface{,From}, which now takes a format parameter
2022-12-01 08:04:02 -08:00
Ozkan Sezer
14b902faca
begin_code.h: add gcc version checks to the alloc_size attributes.
2022-11-30 11:33:32 +03:00
Ozkan Sezer
4b6390261b
begin_code.h: remove obsolete __SYMBIAN32__ handling for DECLSPEC.
2022-11-30 11:33:32 +03:00
Sylvain Becker
fc4fc5295f
Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… ( #6685 )
...
* Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_CreateRGBSurfaceWithFormatFrom
* Removed unused 'flags' parameter from SDL_CreateRGBSurface and SDL_CreateRGBSurfaceWithFormat
* Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
2022-11-29 09:40:09 -08:00
Ozkan Sezer
8901297437
SDL_test_md5.h: fix MD5UINT4 type to be really 32 bits.
2022-11-29 08:53:56 -08:00
Sam Lantinga
c2432f8d0d
Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries
2022-11-28 10:57:59 -08:00
Sam Lantinga
a08f517069
Removed unused SDL_ArrayOrder enumeration values
...
Fixes https://github.com/libsdl-org/SDL/issues/6658
2022-11-28 09:08:16 -08:00
Sam Lantinga
4958dafdc3
Update comments to refer SDL_GetWindowSizeInPixels (thanks @NoelFB!)
...
Many SDL Window comments referenced SDL_GL_GetDrawableSize but not the new SDL_GetWindowSizeInPixels.
Closes https://github.com/libsdl-org/SDL/pull/6666
2022-11-27 08:27:00 -08:00
Sasha Szpakowski
80a9397459
Remove SDL_HINT_IDLE_TIMER_DISABLED.
...
SDL_DisableScreenSaver can be used instead. Fixes #6660 .
2022-11-27 08:23:02 -08:00
Sam Lantinga
0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
...
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```
I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
else
find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
fi
done
```
Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00