Sam Lantinga
f0b6c78733
Fixed Windows XP compatibility with recent hidapi commit
2021-01-02 09:58:08 -08:00
Sylvain Becker
3edf337d66
Simplify RenderGetViewportSize
2021-01-02 17:29:34 +01:00
Sylvain Becker
2af765da11
SDL_RenderGetViewportF: only need the size of viewport (see bug #5424 )
2021-01-02 17:18:13 +01:00
Sylvain Becker
41597249e8
SDL_RenderGetViewportF: remove debug messages
2021-01-02 16:15:22 +01:00
Sylvain Becker
8c48c4238a
Add SDL_RenderGetViewportF: fix lost of precision while scaling (see bug #5424 )
2021-01-02 16:12:30 +01:00
Sylvain Becker
c005267fb1
SDL_BlitScaled: better and safer fix clipping bug #2687
...
And re-use SDL_round(), since it's been re-added
(remove in https://hg.libsdl.org/SDL/rev/34043108b7e4 )
2021-01-02 09:38:19 +01:00
Sylvain Becker
2127ed2574
SDL_SoftStretch: add a check for input pixel format
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and function re-naming
2021-01-02 09:28:16 +01:00
Ozkan Sezer
b5f0483cb3
fix permissions
2021-01-01 22:30:28 +03:00
Sam Lantinga
ab55ec4850
Fix use-after-free SBH corruption due to overlapped ReadFile in hidapi not being canceled for all threads before device close
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- hidapi already called CancelIo on hid_close but that only cancels pending IO for the current thread. Controller read/writes originate from multiple
threads (serialized, but on a different thread nonetheless) but device destruction was always done on the main device thread which left any
pending overlapped reads still running after hidapi's internal read buffer is deallocated leading to intermittent free list corruption.
2021-01-01 11:12:41 -08:00
Sam Lantinga
480c1f9fef
Make sure we're not starving report reads when there's lots of rumble
2021-01-01 11:12:36 -08:00
Sam Lantinga
223af86c62
Added SDL_RenderGetD3D11Device() to get access to the device associated with the D3D11 renderer
2021-01-01 11:12:30 -08:00
Sam Lantinga
5f0b2a7f54
Fixed resource leak with D3D11 NV12 textures
2021-01-01 11:12:22 -08:00
Manuel Alfayate Corchete
21003b7db2
[KMS/DRM] Small refactoring on the SwapWindow function.
2020-12-31 14:31:29 +01:00
Manuel Alfayate Corchete
e1fb969b76
[KMS/DRM] Correct comments about last bugfix.
2020-12-31 01:40:15 +01:00
Manuel Alfayate Corchete
e34caa9779
[KMS/DRM] Correct EGL/GL library loading on window creation, thus saving window re-creation.
2020-12-31 01:31:57 +01:00
Sylvain Becker
d81fe9239f
SDL_BlitScaled: remove un needed -1 +1 offset in calculation
2020-12-30 22:03:32 +01:00
Ozkan Sezer
8476df3e31
SDL_mixer.c: remove calls to non-existing m68k asm code.
2020-12-30 23:55:10 +03:00
Ozkan Sezer
5b2e011e6d
SDL_endian.h: minor fixes from SDL-1.2 branch
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( forward-port of changesets 3909:6832b00d3594 and 5657:529d23724144 )
2020-12-30 23:55:02 +03:00
Sam Lantinga
5aba082703
Build SDL for Mac hardware when targeting iOS
2020-12-30 11:38:51 -08:00
Sylvain Becker
590a5469ed
Fixed bug 5424 - Renderer doesn't use entirely the viewport when scaling is used
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Viewport/Clip dimensions are calculated usingg SDL_ceil whereas all renders use SDL_floor
2020-12-30 16:12:14 +01:00
Ozkan Sezer
a88071deb5
configure.ac: directfb dynamic loading support updates:
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put back sed on find_lib result, remove debug messages,
fix directfb_lib report to user.
2020-12-30 15:55:00 +03:00
Ozkan Sezer
f24cc903a2
remove CFLAGS save/restores from dbus.h and ibus.h header checks.
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CPPFLAGS is what AC_CHECK_HEADER needs.
2020-12-30 15:53:56 +03:00
Ozkan Sezer
88eaf356a7
minor update to test/acinclude.m4 (pkg.m4)
2020-12-30 15:53:20 +03:00
Ozkan Sezer
92edee2324
SDL_config_android.h: update SIZEOF_VOIDP define to respect __LP64__
2020-12-30 01:28:02 +03:00
Ozkan Sezer
7c105f12d5
updates to SDL_config_os2.h
2020-12-30 01:21:10 +03:00
Ozkan Sezer
1cdc1d4890
SDL_config.h.cmake, SDL_config.h.in: update for SIZEOF_VOIDP define
2020-12-30 01:00:24 +03:00
Ozkan Sezer
9fc139dfb5
SDL_config_windows.h: add missing HAVE_STRTOULL along side HAVE_STRTOLL
2020-12-30 01:00:24 +03:00
Ozkan Sezer
b76b81b0e4
SDL_config.h.cmake, SDL_config.h.in: add os/2 driver defines
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in case autofoo or cmake is used for it some day..
2020-12-30 01:00:24 +03:00
Ozkan Sezer
8a32ee24db
removed MSVC strtok_s use from SDL_strtokr().
...
no other ??_s are used elsewhere in SDL_stdinc. besides, C11 has a
strtok_s with a different signature.
2020-12-30 01:00:24 +03:00
Sam Lantinga
0684572ccc
Added a hint to control whether the player LEDs should be lit to indicate which player is associated with a PS5 controller.
2020-12-29 12:13:10 -08:00
Ozkan Sezer
6116ccf035
fix configure warnings when checking dbus/dbus.h and ibus-1.0/ibus.h
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.. by adding DBUS_CFLAGS and IBUS_CFLAGS to CPPFLAGS:
configure: WARNING: dbus/dbus.h: accepted by the compiler, rejected by the preprocessor!
configure: WARNING: dbus/dbus.h: proceeding with the compiler's result
configure: WARNING: ibus-1.0/ibus.h: accepted by the compiler, rejected by the preprocessor!
configure: WARNING: ibus-1.0/ibus.h: proceeding with the compiler's result
2020-12-29 21:20:28 +03:00
Ozkan Sezer
f175824172
config.sub, config.guess: go back to backtick `..` substitutions.
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see e.g. https://lists.gnu.org/archive/html/config-patches/2020-12/msg00000.html
2020-12-29 20:51:10 +03:00
Sylvain Becker
80cf8a8b76
SDL_BlitScaled: also prevent crash if dest width or height is negative
2020-12-29 17:29:31 +01:00
Sylvain Becker
f08b9a5b6b
SDL_BlitScaled: prevent crash if dest width or height is 0
2020-12-29 16:02:52 +01:00
Manuel Alfayate Corchete
427c96ec11
[KMS/DRM] Rework some functions.
2020-12-29 14:24:38 +01:00
Sam Lantinga
67f0b9b86d
Fixed bug 5418 - Add system features detection for Elbrus (E2K)
...
Ivan Kuzmenko
MCST Elbrus 2000 (E2K, https://en.wikipedia.org/wiki/Elbrus_2000 ) is a russian processor architecture based on VLIW/EPIC instruction set (like Intel Itanium (IA-64) architecture). Architecture has half native / half software support of most Intel/AMD SIMD (e.g. MMX/SSE/SSE2/SSE3/SSSE3/SSE4.1/SSE4.2/AES/AVX/AVX2 & 3DNow!/SSE4a/XOP/FMA4).
It also has built-in x86/x86_64 <-> e2k binary translators (RTC, http://www.mcst.ru/rtc and Lintel, http://www.mcst.ru/lintel ) that can run code for x86/x86_64 architecture (Transmeta did something similiar with their Crusoe series) with SIMD extensions support.
Attached patch allows SDL2 to detect extensions supported by E2K like MMX, 3dNOW!, AVX etc. (test/testplatform log: https://termbin.com/7qs3 ).
2020-12-28 20:58:47 -08:00
Ozkan Sezer
8eae956c98
regenerated configure
2020-12-29 00:00:56 +03:00
Sam Lantinga
3cb0e840e6
Fixed bug 5422 - KMSDRM_LEGACY: Add OpenBSD support
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wahil1976
This patch adds support for OpenBSD to KMSDRM_LEGACY. Note that the patch won't be ported to the atomic KMSDRM backend because OpenBSD does not support atomic KMS properly yet.
2020-12-28 11:47:53 -08:00
Joel Linn
8fc0baad98
Add SDL_cond implementation using Windows Condition Variables
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Is automatically used when the SRW SDL_mutex implementation is active.
Otherwise falls back to the generic implementation.
v2: - Rebase onto master fa3ea1051a4b
2020-12-28 11:43:11 -08:00
Joel Linn
2443e51e0e
Add optional suffix `_generic` to generic SDL_cond impl
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Allows for runtime selectable implementation
2020-12-28 11:42:49 -08:00
Manuel Alfayate Corchete
7539ac8087
[KMS/DRM] Restore hacky code to point to TTY buffer on surface destruction b/c I lack alternatives.
2020-12-28 18:22:07 +01:00
Sylvain Becker
5dabc4d72f
Revert changeset 14590 544ac819e8b3 , does not fully fix
2020-12-28 18:17:25 +01:00
Sylvain Becker
9efdafd43d
SDL_RenderCopy: scale before doing intersection
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this prevents drawing 1 pixel outside the screen, in letterbox mode
2020-12-28 18:07:03 +01:00
Manuel Alfayate Corchete
86b81abea6
[KMS/DRM_LEGACY] Prevent mouse cursor from staying onscreen after window destruction. Patch by Ozkan Sezer.
2020-12-28 16:19:19 +01:00
Manuel Alfayate Corchete
0feaf7d196
[KMS/DRM][Vulkan] Correct non-existing property. Remove hacky surface destruction code (TTY buffer isn't there after a Vulkan window is created).
2020-12-28 14:37:58 +01:00
Sylvain Becker
7186584b8d
fix indentation (bug 5313)
2020-12-28 10:41:37 +01:00
Ozkan Sezer
9e22f62e0d
arm64 implementations of SDL_Swap16/32 (bug #5419.)
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patch from David Carlier.
2020-12-28 11:50:02 +03:00
Ozkan Sezer
2355dea448
revert 'arm64 implementations of SDL_Swap16/32' for now (bug #5419 )
2020-12-28 08:00:50 +03:00
Ozkan Sezer
2f99bc07e7
arm64 implementations of SDL_Swap16/32 (bug #5419.)
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patch from David Carlier.
2020-12-28 07:20:20 +03:00
Sylvain Becker
c2735c0bb9
Better scaling fallbacks for the SW renderer (bug 5313)
2020-12-27 23:53:28 +01:00