SDL_PollEvent(), SDL_WaitEvent(), and SDL_WaitEventTimeout() all return SDL_bool.
SDL_AddEventWatch() returns an int result code.
Also improved timeout accuracy in SDL_WaitEventTimeout()
This fires if an opened device changes formats (which it can on Windows,
if the user changes this in the system control panel, and WASAPI can
report), or if a default device migrates to new hardware and the format
doesn't match.
This will fire for all logical devices on a physical device (and if it's
a format change and not a default device change, it'll fire for the
physical device too, but that's honestly not that useful and might change).
Fixes#8267.
Adds the SDL_EVENT_WINDOW_OCCLUDED events and the window flag SDL_WINDOW_OCCLUDED to report when the window occlusion state has changed, so that the application can take appropriate measures, as it may wish to suspend drawing, throttle, or otherwise behave in a more energy efficient manner when the window is not visible. When the window is no longer occluded, the SDL_EVENT_WINDOW_EXPOSED event is sent and the occlusion flag is cleared.
This is handled on macOS via the window occlusion state event (available as of 10.9), and via the xdg-shell protocol on Wayland (version 6, wayland-protocols 1.32, passed through in libdecor 0.1.2).
This allows the application to tell when a joystick polling cycle is complete and can process state changes as a single atomic update. It is disabled by default, at least for now.
We have gotten feedback that abstracting the coordinate system based on the display scale is unexpected and it is difficult to adapt existing applications to the proposed API.
The new approach is to provide the coordinate systems that people expect, but provide additional information that will help applications properly handle high DPI situations.
The concepts needed for high DPI support are documented in README-highdpi.md. An example of automatically adapting the content to display scale changes can be found in SDL_test_common.c, where auto_scale_content is checked.
Also, the SDL_WINDOW_ALLOW_HIGHDPI window flag has been replaced by the SDL_HINT_VIDEO_ENABLE_HIGH_PIXEL_DENSITY hint.
Fixes https://github.com/libsdl-org/SDL/issues/7709
Re-writes the clipboard data handling in wayland to an on demand
solution where callbacks are provided to generate/provide the clipboard
data when requested by the OS.
As child windows can be recursively destroyed when their parents are destroyed, emit an event to notify the application when a window is being or has been implicitly destroyed so that it can appropriately clean up any associated resources.
If the application has registered an event watch, the destroy message will be received when the window handle is still valid, so the application can retrieve and release any userdata associated with the window. If the message is processed at any time after that, the window handle is already invalid and the ID is only useful for application-side bookkeeping purposes.
`SDL_QUERY`, `SDL_IGNORE`, `SDL_ENABLE`, and `SDL_DISABLE` have been removed.
SDL_EventState() has been replaced with SDL_SetEventEnabled()
SDL_GetEventState() has been replaced with SDL_EventEnabled()
SDL_GameControllerEventState has been replaced with SDL_SetGamepadEventsEnabled() and SDL_GamepadEventsEnabled()
SDL_JoystickEventState has been replaced with SDL_SetJoystickEventsEnabled() and SDL_JoystickEventsEnabled()
SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible()
Fixes https://github.com/libsdl-org/SDL/issues/6929
Instead of indexing into an internal list of devices which requires locking, we return a list of device IDs which can then be queried individually.
Reference: https://github.com/libsdl-org/SDL/issues/6889