Sam Lantinga
2c4159b99a
First pass at changing SDL 2.0 to SDL 3.0
2022-11-21 20:28:58 -08:00
Ryan C. Gordon
51be30f3cd
emscripten-buildbot.sh: force `-s USE_SDL=0`
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This avoids using Emscripten-provided SDL headers from its own
sysroot instead of the headers in our own include directory!
Reference https://github.com/emscripten-core/emscripten/discussions/17647
2022-08-17 21:39:59 -04:00
Ozkan Sezer
2b760c3697
attempt to fix emscripten-buildbot: s/wasm/wasm32/
2020-12-24 01:55:00 +03:00
Ryan C. Gordon
b0f41e1421
emscripten-buildbot.sh: Leave files in the right place, don't nuke build dir.
2020-05-18 20:02:11 -04:00
Ryan C. Gordon
5358882b10
emscripten-buildbot.sh: the SDK path changed on the new build worker.
2020-05-18 16:33:29 -04:00
Ryan C. Gordon
c1ef549745
emscripten-buildbot.sh: target WebAssembly instead of asm.js.
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Fixes Bugzilla #5132 .
2020-05-18 12:00:22 -04:00
Philipp Wiesemann
f1296a8652
Emscripten: Simplified option name in build script and README.
2017-04-02 21:33:24 +02:00
Ryan C. Gordon
5fcd454a16
emscripten-buildbot.sh: let user override default SDKDIR.
2017-01-06 20:00:17 -05:00
Ryan C. Gordon
45553ac4db
emscripten-buildbot.sh: exit with an error if configure/make fail.
2016-09-06 12:18:52 -04:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
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The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00