Commit Graph

15233 Commits (d760f16ba60bede74627f02088e1ccf5fdee9776)

Author SHA1 Message Date
Ozkan Sezer a3d7dd2464 SDL_sysfilesystem.c (SDL_GetBasePath): fixed the solaris code path.
Reference issue: https://github.com/libsdl-org/SDL/pull/6681
2022-12-02 06:23:30 +03:00
Ozkan Sezer ab916e8a61 fixed corrupted (zero-sized) SDL3-WinRTResource_BlankCursor.cur.
(copied from SDL2 branch with renaming.)
2022-12-02 03:32:00 +03:00
Ozkan Sezer bb8adf74e0 cmake/sdlchecks.cmake: make it diff smaller against SDL2 2022-12-02 03:01:02 +03:00
Frank Praznik 378b1c286a Fix formatting on Wayland and Pipewire function signatures
Fixes the formatting on some function signatures that clang-format missed.
2022-12-01 15:13:28 -08:00
Sylvain Becker ab1f4172e3
Remove SDL_GL_CONTEXT_EGL #6657 (#6683) 2022-12-01 14:53:37 -08:00
Sam Lantinga 7237c56499 Detect the G923 (Xbox style) and PXN V900 (PS3 mode) as wheels 2022-12-01 14:43:34 -08:00
Pierre Wendling 3c501b963d
Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
Sam Lantinga c2ce44bead More cleanup for #6619 2022-12-01 12:53:11 -08:00
Anonymous Maarten 11ef4df207 cmake: rely on targets from the main cmake script 2022-12-01 20:32:47 +01:00
Anonymous Maarten 14ffaba399 cmake: build with rpath's, they are removed on install
This allows to build and run tests (on Linux) linked against the shared library
2022-12-01 20:32:47 +01:00
Anonymous Maarten 1dce3f9265 ci: RISCOS is a bool 2022-12-01 20:32:47 +01:00
Anonymous Maarten 88b41c47fa ci: do verbose PSP build 2022-12-01 20:32:47 +01:00
Sam Lantinga a463aca0d1 Simplified SDL_CreateRGBSurface* functions 2022-12-01 08:53:14 -08:00
Sam Lantinga 1e7e25626b Use SDL_PIXELFORMAT_RGB565, which is the most common 16-bit format 2022-12-01 08:34:41 -08:00
Sam Lantinga a01759f8f0 Fixed 16-bit RGBA masks 2022-12-01 08:32:57 -08:00
Sam Lantinga c30b2063e0 Clarified the migration path for SDL_CreateSurface() 2022-12-01 08:26:32 -08:00
Sylvain Becker 932f61348d
Remove mask versions of SDL_CreateRGBSurface* #6701 (#6711)
* Rename SDL_CreateRGBSurface{,From} to SDL_CreateSurface{,From}, which now takes a format parameter
2022-12-01 08:04:02 -08:00
Sylvain 778b8926b4
Small format changed (using clang-format 15.0.2-1) 2022-12-01 09:39:08 +01:00
Ozkan Sezer 45025799b7 restore SDL_malloc.c original formatting. 2022-11-30 17:28:26 -08:00
Sasha Szpakowski b3b94cf36b Fix xcode project after opengles renderer removal 2022-11-30 17:25:43 -08:00
Sam Lantinga 36c5d5cc65 Added support for the Logitech Cordless Precision PS3 controller 2022-11-30 17:18:00 -08:00
Sam Lantinga 4f9c2b3e2e Added support for the HORIPAD Pro for Xbox Series X 2022-11-30 17:17:44 -08:00
Sam Lantinga e2df0a9d5a Re-enabled support for third party PS3 controllers 2022-11-30 17:17:15 -08:00
Sam Lantinga 27e8eb4ca8 Fixed Victrix FS Pro V2 controller hang on reboot
(cherry picked from commit 9e997cc787856d101656109e296c7fb481b1d934)
2022-11-30 15:39:48 -08:00
Sam Lantinga f8c3528c55 Fixed crash if GetRectDisplayIndex() is called before SDL_VideoInit()
(cherry picked from commit d87048fd5a7dff55c4cb205dd29e527c9cc51225)
2022-11-30 14:38:25 -08:00
Sam Lantinga 1e2dfdb019 Removed the OpenGL ES 1.0 2D render implementation
In SDL3 we plan to make more use of shaders in the 2D render API, and this minimizes the number of platforms we have to consider for new features. OpenGL ES 2.0 or newer is supported on all modern iOS and Android devices.
2022-11-30 13:39:37 -08:00
Sam Lantinga 5750bcb174
Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594
2022-11-30 12:51:59 -08:00
Ozkan Sezer 14b902faca begin_code.h: add gcc version checks to the alloc_size attributes. 2022-11-30 11:33:32 +03:00
Ozkan Sezer 4b6390261b begin_code.h: remove obsolete __SYMBIAN32__ handling for DECLSPEC. 2022-11-30 11:33:32 +03:00
Sam Lantinga c5790359fd
Added precompiled header support for Visual Studio and Xcode (#6710)
Fixes https://github.com/libsdl-org/SDL/issues/6704
2022-11-29 18:34:15 -08:00
Sam Lantinga 6ca7212b75 Fixed unreachable code warning 2022-11-29 18:03:58 -08:00
Anonymous Maarten a52327f6b8 cmake: add support for precompiled headers 2022-11-29 14:23:42 -08:00
Anonymous Maarten e26e893daf
test: build + fix test/testgles2_sdf.c 2022-11-29 22:43:46 +01:00
Ethan Lee f9f7db4e08 video: Prefer Wayland over X11 (take 2!) 2022-11-29 16:35:36 -05:00
David Edmundson 6d2b74db66 Support wayland fractional scale protocol
The new protocol adds support for more native communication of
fractional scaling.

Everything in the wayland backend already existed only our fractional
scale was calculated implicitly through a combination of output size
guesswork for fullscreen windows.

This new protocol makes that explicit, providing a more robust solution
and a solution for non-fullscreen surfaces. The fallback code is still
left in place for now whilst compositors gain support.
2022-11-29 16:35:12 -05:00
Sam Lantinga 71d5f510c6 Fixed dylib generation on macOS
We just build libSDL3.dylib instead of libSDL3.0.0.0.dylib with symlinks

Fixed the compatiblity vs current version, e.g.

SDL 3.20.87
    @rpath/libSDL3.0.dylib (compatibility version 2001.0.0, current version 2001.87.0)

SDL 3.21.5
    @rpath/libSDL3.dylib (compatibility version 2106.0.0, current version 2106.0.0)
2022-11-29 11:57:19 -08:00
Anonymous Maarten 6f20d990ad cmake: swap VERSION and SOVERSION 2022-11-29 20:36:46 +01:00
Anonymous Maarten ba19d3c048 cmake: remove SDL_CMAKE_DEBUG_POSTFIX option
Use CMAKE_DEBUG_POSTFIX instead
2022-11-29 11:29:03 -08:00
Anonymous Maarten 2d89c4680f cmake: simplify .so and .dylib versioning 2022-11-29 11:29:03 -08:00
Ryan C. Gordon a3225ae6de
dynapi: Abstract out the environment variable name. 2022-11-29 14:13:07 -05:00
pionere cf0cb44df8 video: fix error messages
- do not overwrite error message set by SDL_InitFormat (SDL_AllocFormat)
- set proper error message (Cocoa_Metal_CreateView)
- protect against allocation failure (UIKit_Metal_CreateView)
2022-11-29 10:59:40 -08:00
Anonymous Maarten 7e7a8e76a5 cmake: move platform detection to cmake/sdl/paltform.cmake for re-use by SDL2-compat 2022-11-29 21:10:56 +03:00
Anonymous Maarten e2060de714 cmake: use target_link_libraries to pass -Wl,--undefined=WinMain 2022-11-29 21:10:56 +03:00
Sylvain Becker fc4fc5295f
Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… (#6685)
* Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_CreateRGBSurfaceWithFormatFrom
* Removed unused 'flags' parameter from SDL_CreateRGBSurface and SDL_CreateRGBSurfaceWithFormat
* Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
2022-11-29 09:40:09 -08:00
Sam Lantinga 6873082c34 Fixed building on Windows with SDL_VIDEO=OFF
Fixes https://github.com/libsdl-org/SDL/issues/6562
2022-11-29 09:29:42 -08:00
Ozkan Sezer 8901297437 SDL_test_md5.h: fix MD5UINT4 type to be really 32 bits. 2022-11-29 08:53:56 -08:00
Sam Lantinga f077c69193 Fixed bug #6698 - VISA: wrong check sceKernelPollSema 2022-11-29 08:50:51 -08:00
pionere 461a38ff1a thread: code style 2022-11-29 08:44:10 -08:00
Sylvain 38c281fbc0
Fixed bug #6698 - VISA: wrong check sceKernelPollSema 2022-11-29 16:14:23 +01:00
pionere f6db1aba66 thread: return -1 from SDL_SemWaitTimeout if semaphore is NULL 2022-11-29 09:40:32 -05:00