Alex Szpakowski
c4035654a9
Added framebuffer and colorbuffer members to the uikit portion of the SDL_SysWMinfo struct, removed SDL_iOSGetViewRenderbuffer and SDL_iOSGetViewFramebuffer.
2015-04-09 19:28:00 -03:00
Philipp Wiesemann
67549d3320
Backed out changeset 064a1998a957
2015-04-09 22:14:05 +02:00
Philipp Wiesemann
f87963488b
Wayland: Fixed not freeing memory if initialization failed.
2015-04-09 21:13:41 +02:00
Philipp Wiesemann
dc33fb942d
Wayland: Fixed accessing not fully initialized subsystem if errors happened.
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The VideoInit() implementation returned 0 on errors instead of -1.
2015-04-09 21:13:20 +02:00
Philipp Wiesemann
8a573844c9
Wayland: Fixed accessing not fully initialized window if no memory available.
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The CreateWindow() implementation returned 0 on no more memory instead of -1.
2015-04-09 21:11:43 +02:00
Philipp Wiesemann
049ef9a35b
Android: Fixed calling a getter method twice.
2015-04-08 22:24:33 +02:00
Philipp Wiesemann
458b94da5f
Android: Fixed creating mouse coordinates which are not needed if hint is set.
2015-04-08 22:18:10 +02:00
Philipp Wiesemann
b473d30f19
Android: Fixed not resetting mouse pointer state if hint was changed at runtime.
2015-04-08 22:15:25 +02:00
Alex Szpakowski
fcd0f06a88
Renamed SDL_iPhoneGetViewFramebuffer/Renderbuffer to SDL_iOSGetViewFramebuffer/Renderbuffer. Added #defines for SDL_iOSSetAnimationCallback and SDL_iOSSetEventPump, which point to SDL_iPhoneSetAnimationCallback and SDL_iPhoneSetEventPump.
2015-04-08 15:59:29 -03:00
Alex Szpakowski
1152a75954
Generated dynapi prototypes for the new iPhone functions.
2015-04-08 15:44:07 -03:00
Alex Szpakowski
26c28114ee
Merged default into iOS-improvements
2015-04-08 15:35:07 -03:00
Ryan C. Gordon
a210dbcb13
Removed unused variable.
2015-04-08 02:42:29 -04:00
Ryan C. Gordon
53287ad51c
X11: Removed code to set "icon" title, since it was never used.
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(Leftover from SDL 1.2, which let you specify this?)
2015-04-08 02:31:54 -04:00
Ryan C. Gordon
78026f5492
Patched to compile on Windows.
2015-04-08 02:24:17 -04:00
Ryan C. Gordon
e0ad1021a5
Wayland: Patched to compile.
2015-04-08 02:22:28 -04:00
Ryan C. Gordon
785618afec
DirectInput: ignore everything but joysticks and gamepads (thanks, Justin!).
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Fixes Bugzilla #2460 .
2015-04-08 02:14:59 -04:00
Ryan C. Gordon
6e53bc9b10
SDL_SetWindowTitle() should never set a NULL pointer for the title string.
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Various backends reacted differently (or not at all) in the presence of a
NULL pointer. This simplifies things.
Fixes Bugzilla #2902 .
2015-04-08 02:00:14 -04:00
Ryan C. Gordon
1339ce71f6
Make SDL_stdinc.h work when compiling with -Wundef (thanks, Ben!).
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Fixes Bugzilla #2664 .
2015-04-08 01:42:47 -04:00
Ryan C. Gordon
88e85f4ddd
Patched to compile on C89 compilers.
2015-04-08 01:40:01 -04:00
Ryan C. Gordon
8da7e8adc9
Log Android hardware at startup (thanks, rettichschnidi!).
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Fixes Bugzilla #2653 .
2015-04-08 01:37:17 -04:00
Ryan C. Gordon
6a126a48df
Do the "fix" for asserts with MSVC's /W4 warnings only on MSVC.
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Naturally, this way generates a warning on GCC and Clang instead. :)
2015-04-07 23:40:01 -04:00
Ryan C. Gordon
9a686aaa56
Wayland: changed a few "SetError(); return -1;" to "return SetError()".
2015-04-07 22:49:56 -04:00
Alex Szpakowski
df98b11c47
Merged default into iOS-improvements
2015-04-06 15:26:37 -03:00
Ryan C. Gordon
f3590aba15
X11: Always specify "True" if setting GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB.
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Fixes Bugzilla #2897 .
2015-04-06 00:11:58 -04:00
Ryan C. Gordon
83aeb31d12
This function can be static.
2015-04-06 00:10:54 -04:00
Ryan C. Gordon
2f3f328714
Make loading/saving dollar gesture templates endian clean (thanks, Martin!).
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Fixes Bugzilla #2674 .
2015-04-05 18:59:52 -04:00
Ryan C. Gordon
05a9206a4f
Add some SDL_SetError() calls to the dollar gesture code (thanks, Martin!).
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Fixes Bugzilla #2673 .
2015-04-05 18:44:24 -04:00
Ryan C. Gordon
0713c1e53b
Patched to compile on Android when audio subsystem is disabled (thanks, Jonas!)
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Fixes Bugzilla #2797 .
2015-04-05 15:52:37 -04:00
Sam Lantinga
3e4a8ce1c2
Fixed detecting the NVIDIA controller which shows up as both a mouse and a game controller
2015-04-01 19:18:56 -07:00
Joseba Garc?a Etxebarria
41961e4f31
Cast the result of calling getButtonState to an Integer
2015-04-02 00:55:45 +02:00
Sam Lantinga
c5d9d1646f
Added a game controller entry for the NVIDIA Controller
2015-04-01 18:22:42 -07:00
Edward Rudd
c7ec9c1d85
handle the case where the ibus address can't be found. (prevents nasty crash)
2015-04-01 16:11:37 -04:00
Ryan C. Gordon
64237d7f01
Patched to compile on Android (I hope).
2015-04-01 14:45:09 -04:00
Ryan C. Gordon
f9041771d5
Android: more separate-mouse-and-touch work.
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This avoids a hint lookup for each mouse event we get by setting a static Java
variable from native code during our hint watcher callback.
Also attempts to do the right thing with mouse buttons if you happen to be
on an API14 (Ice Cream Sandwich, Android 4.0) or later device. We still
target API12 (Honeycomb MR1, Android 3.1) for SDL 2.0.4 though.
This isn't tested, so I'm pushing to see what the Android buildbot says. Stand
back, I'm a professional!
2015-04-01 12:14:56 -04:00
Sam Lantinga
236deab49b
Fixed relative mouse motion moving farther and farther off screen.
2015-03-30 11:31:53 -07:00
Emmanuel Gil Peyrot
b620df3ea7
Wayland: Specify the output we want to put our window on.
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Fixes Bugzilla #2803 .
2015-03-28 19:43:46 +01:00
Ryan C. Gordon
a0e878aafb
Minor input grab clarifications.
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Clarify that grabbing the mouse only works with one window at a time; this was
always true at the system level, though SDL could previously get confused
by multiple simultaneous grabs, so now we explicitly break any existing
grab before starting a new one and document it as such.
Also track the window that is currently grabbed, and provide an API to query
for that window. This makes it easy to automate mouse ungrabbing at
breakpoints with gdb7's scripting, since the scripts can now know which window
to ungrab.
In 2.1, we should probably change this API to SDL_GrabInput(win) and
SDL_UngrabInput(void), or something.
2015-03-28 00:48:03 -04:00
Joseba Garc?a Etxebarria
7399062855
Renamed SDLGenericMotionListener back to SDLGenericMotionListener_API12
2015-03-27 18:09:51 -04:00
Philipp Wiesemann
e7a659ebcc
Removed not needed call to SDL_free().
2015-03-25 22:48:57 +01:00
Philipp Wiesemann
37672303d3
Android: Removed outdated comment from source.
2015-03-25 22:47:22 +01:00
Ryan C. Gordon
03f5185eff
Make the Dynamic API master switch more clear.
2015-03-25 11:18:54 -04:00
Ryan C. Gordon
1270247ccd
Add a hint watch callback for SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH.
2015-03-25 10:59:10 -04:00
Ryan C. Gordon
83a44680cb
Removed unnecessary SDL_log.h include.
2015-03-25 10:48:59 -04:00
Joseba Garc?a Etxebarria
ca7b18e43f
* More Android patch work
2015-03-24 21:02:28 +01:00
Joseba Garc?a Etxebarria
387fa5dcfb
* Improve mouse support in Android. These changes require Android API v12 to compile
2015-03-24 20:45:29 +01:00
Ryan C. Gordon
87ef19c44a
Keep track of maximum number of events in-flight in the SDL queue at once.
2015-03-25 10:19:10 -04:00
Ryan C. Gordon
3f9f0027bc
Patched to compile on C89 compilers.
2015-03-24 14:40:31 -04:00
Ryan C. Gordon
672ccb4f54
Make the signal handler hint more generic.
2015-03-24 14:36:36 -04:00
Ryan C. Gordon
a91a5604cd
Added a hint to prevent SDL from installing signal handlers.
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Fixes Bugzilla #2431 .
2015-03-24 14:29:25 -04:00
Ryan C. Gordon
162ef5eae9
Cleanups in the joystick code.
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Removed some redundant state and other confusions.
Fixes Bugzilla #2738 .
2015-03-24 13:52:01 -04:00