Sam Lantinga
6d3e21c27c
Fixed android build warnings
2023-09-18 13:22:15 -07:00
Sam Lantinga
fca2f53189
Fixed warning: this function declaration is not a prototype
2023-09-18 13:09:28 -07:00
Sam Lantinga
a72dfa6a5f
Fixed sensor timestamp units for third-party PS5 controllers
2023-09-18 12:55:43 -07:00
Sam Lantinga
f6756047a4
Fixed error: array subscript 2 is above array bounds of ‘const Uint8[2]’
...
Smart compilers don't like dereferencing off the end of arrays
2023-09-18 12:19:18 -07:00
Sam Lantinga
7059a55ccc
Fixed sensor timestamp calculation for third-party PS5 controllers
2023-09-18 11:50:56 -07:00
Sam Lantinga
c0443e5d12
Fixed crash in SDL_IMMDevice_FindByDevID()
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Either devid or handle->immdevice_id was NULL, crashing SDL_wcscmp()
2023-09-18 09:47:57 -07:00
Sam Lantinga
fde8499f69
Use around 20ms for the audio buffer size
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This value is well tested in production software. Larger values introduce audio latency and smaller values cause underflows on many setups.
2023-09-18 09:25:56 -07:00
Frank Praznik
e5739d7d1f
video: Remove SDL_GetFocusWindow()
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It was rarely used and performed an identical function to SDL_GetKeyboardFocus(), but with worse time complexity.
2023-09-18 11:14:42 -04:00
Mathieu Eyraud
39c2f97373
Fix NULL dereference in SDL_OpenAudio
2023-09-18 09:44:59 -04:00
Sam Lantinga
9a23d0e3f6
Added new audio files to the Xcode project
2023-09-17 13:16:19 -07:00
Brick
a62e62f97a
Refactored SDL_audiocvt.c
2023-09-17 13:13:23 -07:00
Ryan C. Gordon
31229fd47f
include: Added a note about SDL's iOS app delegate functions.
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Fixes #8250 .
2023-09-15 09:50:24 -04:00
Guldoman
65aaf3a9ab
x11: Always update clipboard owner
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This allows utilities like clipboard managers to keep track of the
changes.
2023-09-15 05:21:14 -07:00
Sam Lantinga
f622f21e6f
Fixed build
2023-09-15 05:17:33 -07:00
Sam Lantinga
5774c9638c
Prefer hidraw over libusb when libusb whitelisting is not enabled
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Since opening devices via libusb will unbind them from other drivers, we will either whitelist specific devices that we want to support via libusb or we will prefer other drivers over libusb.
2023-09-15 05:14:26 -07:00
Sam Lantinga
9301f7ace2
hidapi/libusb: only enumerate each interface once
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If a device has multiple altsettings, like an Xbox Series X controller, make sure we only enumerate each interface once, not once for each altsetting.
2023-09-15 05:07:05 -07:00
Sam Lantinga
859dc14add
Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings()
2023-09-13 23:01:28 -07:00
Sam Lantinga
9e50048ab6
Revert "Removed SDL_GamepadBinding from the API"
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This reverts commit eb0955ef89
.
2023-09-13 22:42:47 -07:00
Sam Lantinga
9f17d1a9d8
Don't reference the same function in "see also"
2023-09-13 11:01:00 -07:00
Ozkan Sezer
86505ea630
fix SDL_AudioStreamCallback documentation
2023-09-13 18:35:30 +03:00
SDL Wiki Bot
d885d5c310
Sync SDL3 wiki -> header
2023-09-13 15:04:13 +00:00
Ryan C. Gordon
2f43f7bc53
audio: Allow querying of device buffer size.
2023-09-13 11:03:17 -04:00
Ryan C. Gordon
cf95721130
audio: Added a hint to let apps force device buffer size.
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This is a hint because apps might (probably mistakenly) believe they need this
to migrate from SDL2, but most things don't need to specify this.
2023-09-13 10:42:08 -04:00
Ryan C. Gordon
47d8c77c67
audio: Choose better default sample frame counts.
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This might still need tweaking, but this is probably better than it was.
2023-09-13 10:27:11 -04:00
Ryan C. Gordon
8b26e95f91
audio: Change SDL_AudioStreamCallback
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Now it offers the total requested bytes in addition to the amount
immediately needed (and immediately needed might be zero if the stream
already has enough queued to satisfy the request.
2023-09-13 10:11:23 -04:00
Ryan C. Gordon
9da34e8fb5
docs: Updated README-emscripten.md.
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This is updated from the rewrite in the SDL2 branch.
2023-09-12 21:27:40 -04:00
Max Bachmann
fd1c54a004
detect fanatec steering wheels
2023-09-12 15:35:35 -07:00
Ryan C. Gordon
cb44146089
docs: Whoops, this got added by the wiki bridge by accident!
2023-09-12 17:36:02 -04:00
Sam Lantinga
cd633b9a88
Renamed SDL_IsAudioDevicePaused() to SDL_AudioDevicePaused()
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This aligns with the SDL3 convention of removing "Is" from self-explanatory function names
Also improved some documentation in SDL_audio.h
2023-09-12 12:11:09 -07:00
SDL Wiki Bot
c6cad07faa
Sync SDL3 wiki -> header
2023-09-12 18:28:12 +00:00
Ryan C. Gordon
a6e52f9e48
Sync SDL3 wiki -> header
2023-09-12 14:27:21 -04:00
Dan Ginsburg
2de2e9d031
Fix flickering of window when using desktop-fullscreen and borderless window on multiple monitors on Linux. Closes #8186 .
2023-09-12 07:37:39 -07:00
danginsburg
723835d16a
Windows: fix for client rect resizing larger each time we came from exclusive fullscreen -> windowed on a monitor with HiDPI set. The problem was we were using the monitor DPI rather than the window DPI so AdjustWindowRectExForDpi was giving us an incorrect size which would be too large for the client rect. Closes #8237 .
2023-09-12 07:36:55 -07:00
Ryan C. Gordon
ce27363df2
wikiheaders: Sort undocumented functions.
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Otherwise they appear in random order, which isn't ideal in general, but
also this breaks the wiki/header bridge because it can't produce identical
conversions per-run.
2023-09-12 09:58:10 -04:00
Sam Huang
e22282b097
Added README about transparent windows in Win32
2023-09-11 22:35:05 -07:00
Sam Lantinga
1d1c6e6305
Turn off COREAUDIO debug logging by default
2023-09-11 09:03:48 -07:00
Frank Praznik
52efefca04
wayland: Fix drag offer leak
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The data device leave function is intended for drag offers, not selections, and the function as was previously written was a no-op.
2023-09-09 18:49:47 -04:00
Ryan C. Gordon
3a992af446
audio: Added a postmix callback to logical devices.
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You can see it in action in testaudio by mousing over a logical device; it
will show a visualizer for the current PCM (whatever is currently being
recorded on a capture device, or whatever is being mixed for output on
playback devices).
Fixes #8122 .
2023-09-09 16:26:37 -04:00
Simon McVittie
7207bdce5d
render: Enable clipping for zero-sized rectangles
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Battle for Wesnoth apparently relies on being able to disable rendering
of UI elements by setting the clip rectangle to be empty.
Resolves: https://github.com/libsdl-org/SDL/issues/6896
Fixes: 00f05dcf
"render: only enable clipping when the rectangle is valid"
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-09-09 11:12:55 -07:00
Anonymous Maarten
22d81fb3e9
cmake: use MSVC_RUNTIME_LIBRARY to force MT
2023-09-09 19:14:12 +02:00
Anonymous Maarten
a2e17852d9
cmake: make sure SDL_GetPrefPath is run before testfilesystem
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60 seconds timeout ought to be sufficient.
2023-09-08 09:05:58 -04:00
Anonymous Maarten
2fb266e0a4
ci: run tests in parallel
2023-09-08 09:05:58 -04:00
Ryan C. Gordon
ad1313e751
testaudio: Patched to compile.
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(this was a piece of PR #8213 that accidentally creeped into main.)
2023-09-07 16:03:49 -04:00
Ryan C. Gordon
5747ddc012
testaudio: Clean up some messy memory management.
2023-09-07 10:50:11 -04:00
Ryan C. Gordon
fafbea1ced
audio: Move internal float32 mixing to a simplified function
2023-09-07 10:48:04 -04:00
Ryan C. Gordon
116b0ec977
include: minor tweak to audio API documentation
2023-09-07 10:45:45 -04:00
Ryan C. Gordon
fb13770353
include: Replaced old Bugzilla URL.
2023-09-07 10:44:30 -04:00
Ryan C. Gordon
38c8fc05c5
audio: Remove ChooseMixStrategy.
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This is adds complexity and fragility for small optimization wins.
The biggest win is the extremely common case of a single stream providing
the only output, so we'll check for that and skip silencing/mixing/converting.
Otherwise, just use a single mixer path.
2023-09-07 10:44:30 -04:00
Anonymous Maarten
b00cbd76aa
wikiheaders.pl: create Unsupported.md file with list of functions undocumented in either the headers or the wiki
2023-09-06 15:51:08 -04:00
Frank Praznik
37e1fc3b58
wayland: Ensure that the toplevel window is recreated when switching decoration modes
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If a compositor tries to change the decoration mode when initially creating a window, the hidden flag might not yet be unset if the decoration mode is changed during the initial roundtrip in Wayland_ShowWindow(). As hiding the window destroys the decoration manager object, the hidden flag check is unnecessary, as the decoration configuration listener will never be entered when the window is hidden.
2023-09-06 13:35:44 -04:00