Commit Graph

14395 Commits (dcd26a80e5aeb26d40c32129c91bdafc7d88af2d)

Author SHA1 Message Date
Sam Lantinga 6a152676bb Wait a bit when snd_pcm_avail() returns 0
The hardware might report that it's ready and still need a bit of time to start processing samples
2023-09-30 10:48:44 -07:00
Ryan C. Gordon b4372de186
alsa: Cleaned up remaining debug logging. 2023-09-30 12:35:46 -04:00
Ryan C. Gordon a063c943dc
pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy. 2023-09-30 12:31:45 -04:00
Ryan C. Gordon 0471a93706
alsa: Simplified PlayDevice and CaptureFromDevice. 2023-09-30 12:23:28 -04:00
Ryan C. Gordon 776d9d0ee3
alsa: Convert `/* */` comments to `//` comments. 2023-09-30 12:02:51 -04:00
Ryan C. Gordon 64fee85c69
alsa: More efficient audio thread iteration.
Now we sleep the thread in WaitDevice until ALSA reawakens it because it
needs more data, and we feed it exactly as much as it can take at that
point.

Like the recent PulseAudio changes, this is both more efficient, reliable,
and consistent.
2023-09-30 11:52:50 -04:00
Ozkan Sezer 47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path 2023-09-30 14:33:02 +03:00
Ryan C. Gordon 61e9a9dd56
pulseaudio: Just feed the device whenever it asks for any amount of data.
In practice, this seems to buffer a little upfront and then gives a pretty
consistent request flow after that of 1/4 of the requested buffer size without
variation, which is significantly better than the previous code that would
vary a little each frame.

Plus, as long as the device asks for _anything_, we won't block forever, and
if it asks for more than our expected buffer size, we'll run multiple times
to satisfy it, so this is likely more robust against dropouts in general, too.
2023-09-29 22:34:11 -04:00
Ryan C. Gordon 4f76f9b0a7
pulseaudio: Use correct buffer size of stream, wait less between fills.
The wait approach is still wonky, but this fixes the hangs on bluetooth
devices for now.
2023-09-29 22:14:54 -04:00
Simon McVittie d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms
Previously, if acting on a surface with less than 32 bits per pixel,
this code was placing the pixel value from the surface in the first
few bytes of the Uint32 to be decoded, and unrelated data from a
subsequent pixel in the remaining bytes.

Because SDL_GetRGBA takes the bits to be decoded from the
least-significant bits of the given value, ignoring the higher-order
bits if any, this happened to be correct on little-endian platforms,
where the first few bytes store the least-significant bits of an
integer.

However, it was incorrect on big-endian, where the first few bytes are
the most-significant bits of an integer.

The previous implementation also assumed that unaligned access to a
32-bit quantity is possible, which is not the case on all CPUs (but
happens to be true on x86).

These issues were not discovered until now because
SDLTest_CompareSurfaces() is only used in testautomation, which until
recently was not being run routinely at build-time, because it contained
other assumptions that can fail in an autobuilder or CI environment.

Resolves: https://github.com/libsdl-org/SDL/issues/8315
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-09-29 06:55:17 -07:00
Sam Lantinga d65861f049 Do a better job of finding default ALSA devices 2023-09-28 21:25:11 -07:00
Sam Lantinga ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail() 2023-09-28 20:16:59 -07:00
Anonymous Maarten 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 2023-09-29 03:42:33 +02:00
Anonymous Maarten 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain 2023-09-28 23:32:35 +02:00
Simon McVittie 6248472c0c test: Accept small numerical differences in more mathematical tests
We can't rely on irrational numbers like pi being represented exactly,
particularly when compiling for i386, where the i387 floating-point
interface carries out calculations in registers that have higher
precision than the actual double-precision variable. The 1980s were a
strange time.

Resolves: https://github.com/libsdl-org/SDL/issues/8311
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-09-28 09:37:12 -07:00
Ryan C. Gordon a2c5dc6507
pulseaudio: Added typedef needed for compat with ancient Pulse installs. 2023-09-28 12:10:16 -04:00
Ryan C. Gordon f24551f6d1
pulseaudio: More workarounds for extremely old Pulse installs. 2023-09-28 11:53:00 -04:00
Ryan C. Gordon 441a5b707b
audio: Adjusted const/static fields on some variables. 2023-09-28 10:24:42 -04:00
Ryan C. Gordon 280c2c1d7d
pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3."
This reverts commit 6fd0613ac8.

Turns out that the Steam Runtime is still on PulseAudio 1.1, and the only
thing we (currently) need a newer Pulse for is pa_threaded_mainloop_set_name,
so let's just go back to treating that symbol as optional.

We might need to force a higher version at some point, but it's not worth it
over this.
2023-09-28 10:19:24 -04:00
Ryan C. Gordon 4db2b968af
audio: simple-copy path should check if device is paused.
Otherwise, we get into situations where all bound streams need to change
their output formats when a device pauses...and it makes the fast case
slow: when pausing a single input, it needs to silence and then convert a
silent buffer, instead of just zeroing out the device buffer and being done.
2023-09-27 16:24:33 -04:00
Ryan C. Gordon 505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock.
Since these get proxied to a different thread, if we wait for that thread
to finish while holding the lock, and the management thread _also_ requests
the lock, we're screwed.

WaitDevice never holds the lock by design, so just mark devices as failed
and clean up or recover them in there.
2023-09-27 14:33:09 -04:00
Sam Lantinga ea5f59c234 Removed unused code
It looks like we don't need to watch for hanging writes now that we're using the callback mechanism.
2023-09-27 10:18:34 -07:00
Sam Lantinga a6854098f7 Fixed stuttering on Android when using the AAudio driver
The audio processing thread isn't scheduled in lock-step with the audio callback so sometimes the callback would consume the same data twice and sometimes the audio processing thread would write to the same buffer twice.

Also handle variable sizes in the audio callback so the Android audio system doesn't have to do additional buffering to match our buffer size requirements.
2023-09-27 10:18:34 -07:00
Ryan C. Gordon a5175e5ed0
audio: Fixed bug when setting up mixing formats.
Reference Issue #8226.
2023-09-27 11:50:23 -04:00
Frank Praznik 9667aa18e6 wayland: Check that the data device supports the release method before calling it 2023-09-26 11:22:33 -04:00
Frank Praznik 4454dc400b wayland: Null all Wayland manager objects after freeing 2023-09-26 11:22:33 -04:00
Ryan C. Gordon e1789b320e
video: Streamline a little deinit code.
Fixes #8290.
2023-09-25 16:26:14 -04:00
Frank Praznik 2a1058713c Bump libdecor feature check to look for 0.2.0
The version of libdecor tagged with support for the suspended event and min/max getters is 0.2.0, so update the checks to reflect this.
2023-09-25 12:07:54 -04:00
Anonymous Maarten f5886f11d0 cmake: let every test depends on pretest 2023-09-25 18:02:40 +02:00
Anonymous Maarten f45761908a Move check for SDL_Delay upper bounds to testtimer 2023-09-25 18:02:40 +02:00
Anonymous Maarten a84389f6bb libm: use union for infinity 2023-09-25 18:02:40 +02:00
Anonymous Maarten 474c8d0073 testautomation: don't do float equality tests 2023-09-25 18:02:40 +02:00
Anonymous Maarten a6bc6b882c ci: always upload the artifacts 2023-09-25 18:02:40 +02:00
Anonymous Maarten 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 2023-09-25 18:02:40 +02:00
Anonymous Maarten 26fd231151 ci: run tests on msvc workflow
No tests were run, because the top CMakeLists.txt was not doing enable-testing().
2023-09-25 18:02:40 +02:00
Anonymous Maarten 0e955a9127 cmake: run testautomation with CTest 2023-09-25 18:02:40 +02:00
Sam Lantinga 1375d2049d SDL_iconv_string() defaults to UTF-8
Fixes https://github.com/libsdl-org/SDL/issues/8287
2023-09-24 17:27:23 -07:00
Sam Lantinga 70a1bc6973 Check for NULL before dereferencing newly allocated memory
Fixes https://github.com/libsdl-org/SDL/issues/8289
2023-09-24 17:17:49 -07:00
Frank Praznik 752f14e5a6 wayland: Convert some memcpy calls to copyp 2023-09-24 11:44:35 -04:00
Frank Praznik 9284a03053 wayland: Remove some unnecessary helper functions 2023-09-24 11:44:35 -04:00
Ryan C. Gordon 399bc709b7
build-scripts.pl: Added add-source-to-projects.pl
This insert files to the Xcode and Visual Studio projects, so you can add
sources to the build without having to find a Mac or Windows machine with
the appropriate tools installed, and manually update four different sets of
projects across them.

This doesn't touch CMake, but you can add files to that with a text editor
(hopefully) without drama.

This, like all Perl code, is fragile. Report bugs and don't push it too hard.
2023-09-22 23:08:46 -04:00
Ryan C. Gordon ac68271871
Visual-WinRT: dos2unix the project files to match other Visual Studio targets. 2023-09-22 23:08:46 -04:00
Sam Lantinga 34719cba96 Fixed crash in hid_init() if the HIDDeviceManager isn't available 2023-09-22 10:14:16 -07:00
Sam Lantinga 2e92e94ebb Make sure we update device->sample_frames in SDL_AudioDeviceFormatChangedAlreadyLocked()
WASAPI_GetDeviceBuf() will fail if we don't request the correct buffer size
2023-09-21 11:32:37 -07:00
Frank Praznik 9964e5c5b0 wayland: Don't retrieve the drag offer strings with every pointer motion event
Querying the drag offer with every pointer movement would require refactoring to work with the portal implementation, however, there is little point, as the event layer just discards the file name. Remove the existing code and note that a new implementation is needed if the name ever starts to be passed though.

In the event that this is reimplemented, it should cache the filenames, as otherwise, this could potentially hammer the DBus interface hundreds or even thousands of times per second.
2023-09-21 14:05:16 -04:00
Sam Lantinga bac7eeaaae Added missing include 2023-09-20 14:13:50 -07:00
Ryan C. Gordon a541e2ac10
audio: Change a few SDL_memcpy calls to SDL_copyp. 2023-09-20 17:02:44 -04:00
Ryan C. Gordon 54125c1408
audio: Only update bound audiostreams' formats when necessary.
Saves locks and copies during audio thread iteration. We've added asserts
that can evaporate out in release mode to make sure everything stays in sync.
2023-09-20 17:02:44 -04:00
Ryan C. Gordon e0b0f9a36e
testaudio: Fix mouseover testing.
Not sure how this line got lost.
2023-09-20 17:02:44 -04:00
Frank Praznik 2f3deec245 wayland: Don't process drag & drop events from surfaces not owned by SDL
Libdecor creates subsurfaces of the primary SDL surface, but events from these surfaces should be ignored, or applications will get drag & drop events when dragged over drop shadows and such.
2023-09-20 15:00:40 -04:00