when using alternate unwind implementations like LLVM libunwind
this library is not provided yet the libunwind features are fully
implemented in main libunwind, making this hard dependency assumes
a particular libunwind implementation, this patch makes it optional
which makes the builds to work with llvm libunwind
Signed-off-by: Khem Raj <raj.khem@gmail.com>
If egl.pc sets at least two macros as the i.MX Vivante driver does, e.g.:
| Cflags: -I${includedir} -DLINUX -DWL_EGL_PLATFORM
then we get the following error during configuration:
| -- Performing Test HAVE_OPENGL_EGL
| CMake Error: Parse error in command line argument: WL_EGL_PLATFORM
| Should be: VAR:type=value
If one changes to add a value to the macro, e.g.
| Cflags: -I${includedir} -DLINUX=1 -DWL_EGL_PLATFORM=1
then cmake does not error out but the macro is not passed to the
C compiler.
CMAKE_REQUIRED_FLAGS is the wrong variable to pass the CFLAGS in,
CMAKE_REQUIRED_DEFINITIONS should be used.
Signed-off-by: Max Krummenacher <max.krummenacher@toradex.com>
Previous to this commit, key repeats events were typically generated when
pumping events, based on the time of when the events are pumped. However,
if an application doesn't call `SDL_PumpEvents` for some seconds, this time
can be multiple seconds in the future compared to the actual key up event time,
and generates key repeats even if a key was pressed only for an instant.
In practice, this can happen when the user presses a key which causes the
application to do something without pumping events (e.g. load a level).
In Crispy Doom & PrBoom+, when the user presses the key bound to "Restart
level/demo", the game doesn't pump events during the "screen melt" effect,
and the level is restarted multiple times due to spurious repeats.
To fix this, if the key up event is among the events to be pumped, we generate
the key repeats there, since in the Wayland callback we receive the time when
the key up event happened. Otherwise, we know no key up event happened and we
can generate as many repeats as necessary after pumping.
Signed-off-by: Joan Bruguera <joanbrugueram@gmail.com>
Refactorization with no functional changes.
Instead of `next_repeat_ms` containing a timestamp based on SDL ticks, we make
it zero-based relative to the key press time, and we store the key press time in
SDL ticks in a new field.
This refactorization is groundwork for future commits which need to use the
key press and release timestamps provided by the Wayland API, which are also
expressed in milliseconds, but whose base does not match the one for SDL ticks.
Signed-off-by: Joan Bruguera <joanbrugueram@gmail.com>
If `repeat_info->next_repeat_ms` overflows, many key presses will be generated.
In the worst case, `now = 0xFFFFFFFFU` and the loop will never terminate.
Rearrange the comparison in order to gracefully handle the overflow case.
Signed-off-by: Joan Bruguera <joanbrugueram@gmail.com>
This makes it so that the generated targets are not interdependent,
which allows Linux distributions to split libraries into the
appropriate subpackages as needed.
src/render/psp/SDL_render_psp.c: In function 'PSP_RunCommandQueue':
src/render/psp/SDL_render_psp.c:1200: warning: passing argument 1 of 'PSP_SetBlendState' from incompatible pointer type
src/filesystem/psp/SDL_sysfilesystem.c: In function 'SDL_GetPrefPath':
src/filesystem/psp/SDL_sysfilesystem.c:71: warning: passing argument 1 of 'free' discards qualifiers from pointer target type
This reverts commit c477768e6f.
We want to add the sentinel anytime we pump inside SDL_WaitEventTimeout() to avoid pumping again the next time through, as a performance optimization.