Dimitriy Ryazantcev
c39df2fb0c
joystick: get HID top-level collection preparsed data directly from RawInput API.
2022-04-26 09:48:35 -07:00
Eddy Jansson
8c1584e8e8
WhatsNew: Start block for 2.0.24
2022-04-26 09:21:40 -07:00
Ozkan Sezer
e9ff4fdd49
add SDL_bsearch
2022-04-26 04:03:25 +03:00
Mathieu Eyraud
0b2a55ea7d
Fix typo
2022-04-25 15:46:17 -07:00
meyraud705
3dcfe86082
Add joystick battery event
2022-04-25 15:46:17 -07:00
meyraud705
0964c84d77
Always use SDL_PrivateJoystickBatteryLevel to update battery level
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But do not use it for initialisation.
2022-04-25 15:46:17 -07:00
Sam Lantinga
fa29e2d7f7
Updated to version 2.0.23 for development
2022-04-25 13:45:51 -07:00
Ryan C. Gordon
53dea98309
x11: revert checks for _NET_WM_STATE_FULLSCREEN changes.
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This reverts commit 85977354fb
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This reverts commit 0249df9d96
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Fixes #5572 .
Reopens #5390 .
2022-04-25 14:00:04 -04:00
Sam Lantinga
981e1e3c44
Fixed logical size synchronization issue on macOS
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https://discourse.libsdl.org/t/sdl-2-0-22-prerelease/35306/6
2022-04-23 10:35:05 -07:00
Ozkan Sezer
7a5743031d
hidapi, libusb: import mainstream commit 536bad201e
2022-04-23 20:01:40 +03:00
Sam Lantinga
fa073ed01a
Revert "Fix relative mouse input for Unvanquished (unvanquished.net)"
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This reverts commit 3318590796
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Fixes https://github.com/libsdl-org/SDL/issues/5569
2022-04-22 22:31:04 -07:00
Sam Lantinga
8986efd643
Added support for the Backbone One controller on iOS
2022-04-22 14:21:46 -07:00
Sam Lantinga
2ca0837888
SDL: sometimes the PS5 controller doesn't report having to power even when connected over USB. Possibly related to being completely charged? Either way we already know that it's USB or BT so let's use the driver's knowledge instead.
2022-04-22 14:21:41 -07:00
Sam Lantinga
04bf7c9434
Fixed build
2022-04-22 09:36:39 -07:00
Sam Lantinga
d9b5805ba5
Return a correlation error when trigger rumble is attempted without correlation
2022-04-22 09:13:40 -07:00
Eddy Jansson
0288de8529
SDL_Rect: Add \sa documentation block to SDL_FRect
2022-04-22 12:09:13 -04:00
Sam Lantinga
ba62ead5ec
Handle potential out of memory condition when working with hints
2022-04-21 08:47:41 -07:00
Cameron Gutman
145824f6ab
WGI: Only call RoUninitialize() if RoInitialize() succeeded
2022-04-21 08:47:22 -07:00
Cameron Gutman
00b2e10a7a
WGI: Keep a reference to the MTA to avoid crashing on COM teardown
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Fixes #5552
Fixes #5270
2022-04-21 08:47:22 -07:00
Cameron Gutman
8982d9f403
windows: Fix RoInitialize() failure after a CoInitializeEx() call using apartment threading
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This mirrors the same codepath in WIN_CoInitialize() which handles STA and MTA.
2022-04-21 08:47:22 -07:00
Cameron Gutman
923cb4463e
windows: Fix calling convention for RoInitialize/RoUninitialize
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Fixes #5563
2022-04-20 21:02:40 -05:00
Ryan C. Gordon
d4a01bfef0
os2: SDL_DestroyMutex should ignore NULL mutexes.
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Every other backend does this, so this should match, now.
It's possible this was harmless, but we can avoid the system call
and the (likely?) debug message when it fails, though!
2022-04-20 14:08:09 -04:00
Eddy Jansson
a40405d724
hidapi: Wrap CopyHIDDeviceInfo in define checks.
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The purpose of this is to silence a 'defined but not used'
warning.
2022-04-20 09:33:40 -07:00
Eddy Jansson
5bc2933425
test: Basic tests for SDL_FRectEquals
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Based on the integer version. These tests mostly check that input
isn't mangled and that invalid input gives the expected negative
result.
2022-04-20 08:38:53 -07:00
Eddy Jansson
fc944859d1
SDL_Rect: Use a default epsilon in SDL_FRectEquals()
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Add SDL_FRectEqualsEpsilon() for when more control over
equality test is required.
2022-04-20 08:38:53 -07:00
Eddy Jansson
00feca27b0
Add SDL_FLT_EPSILON.
2022-04-20 08:38:53 -07:00
Eddy Jansson
5d4a1f8356
WhatsNew.txt: Add SDL_FRectEqualsEpsilon()
2022-04-20 08:38:53 -07:00
Frank Praznik
aeadbdd788
Remove an unused function prototype
2022-04-20 09:39:34 -04:00
Frank Praznik
c8c59a2139
Fix a -Wshadow warning
2022-04-20 09:39:34 -04:00
Jaylon Gowie
d9009388c8
SceKernelMemBlockType to unsigned int
2022-04-19 14:17:27 -07:00
Jaylon Gowie
3753a7b1c3
Fix recent changes in VitaSDK
2022-04-19 14:17:27 -07:00
Sam Lantinga
02225aa738
Fixed build
2022-04-18 22:57:03 -07:00
Ryan C. Gordon
49a2e4b0ea
x11: Revert "Fix keymap updating for X11 backend"
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This reverts commit de6d290266
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This patch had multiple issues, discussed in #5520 .
2022-04-19 00:37:39 -04:00
Sam Lantinga
b9fe6ba0e7
Fixed compile warnings
2022-04-18 13:09:08 -07:00
Sam Lantinga
57927a2458
Don't call scandir() inside of scandir()
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This works around a crash in address sanitizer
2022-04-18 12:57:28 -07:00
Sylvain
1ede941f5c
SDL_render.c: internally change viewport/cliprect type from SDL_FRect to SDL_DRect (double precision). (see bug #5547 )
2022-04-18 12:26:32 -07:00
Sam Lantinga
9919d1a7a5
Remove HWND_TOPMOST for fullscreen windows
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Fixes https://github.com/libsdl-org/SDL/issues/5509
2022-04-18 11:51:54 -07:00
pionere
009a0ff95f
use explicit GetModuleFileNameW
2022-04-18 14:12:22 -04:00
pionere
de711e1685
simplify SDL_GetBasePath on windows
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- use GetModuleFileName directly (as recommended)
2022-04-18 14:12:22 -04:00
Jan Beich
7c140429a8
Enable evdev-based gamecontrollerdb on FreeBSD
2022-04-18 09:57:49 -07:00
Sam Lantinga
e7b01ee745
Added controller mapping for the Thrustmaster Dual Analog 3.2 on Linux
2022-04-18 09:55:52 -07:00
Frank Praznik
2b52946143
video: Don't minimize fullscreen windows on focus loss by default when mode switching is disabled
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When mode switching is disabled in a video backend, fullscreen windows are basically just fullscreen desktop windows with different internal scaling. As no mode switching occurs, there's no need to minimize them on focus loss by default. This can still be overridden by explicitly setting the internal hint for minimizing on focus loss.
This has the side effect of fixing a bug on GNOME, where, when a fullscreen Wayland window has it's focus lost and restored via alt+tab followed by switching back to windowed mode, the top portion of the window won't end up being obstructed by GNOME's top bar.
2022-04-18 09:39:25 -07:00
Ethan Lee
c37090f9a4
wayland: Add support for TOOLTIP/POPUP_MENU
2022-04-18 12:31:02 -04:00
Sam Lantinga
9e264b921b
Certain audio drivers, like the RME "Pro" Audio driver, have resampling quality issues when using WASAPI.
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We'll use SDL's resampling algorithm so we have consistent quality between platforms and drivers.
Fixes https://github.com/libsdl-org/SDL/issues/5538
2022-04-18 09:20:47 -07:00
Sam Lantinga
254fcc90eb
Revert "video: Prefer Wayland over X11"
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This reverts commit 8ceba27d62
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SDL Wayland support is stable, but there are a number of issues with third-party software (NVIDIA drivers, libwayland event overflow, libdecor not handling plugin load failures, Steam overlay not working with Wayland, etc.) that make it better to default to X11 at this time.
Games which would like to prefer wayland when available can use the following code before SDL_Init():
SDL_SetHint(SDL_HINT_VIDEODRIVER, "wayland,x11");
Fixes https://github.com/libsdl-org/SDL/issues/5527
2022-04-18 09:03:14 -07:00
Ryan C. Gordon
c1336b21ed
hints: Make SDL_VIDEODRIVER and SDL_AUDIODRIVER formal hints.
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They were just environment variables before.
Fixes #5528 .
2022-04-17 11:31:55 -07:00
Ryan C. Gordon
634b9edc7f
cmake: Fixed indenting and some oldschool `endif(TEXT)` things.
2022-04-15 20:50:55 -04:00
Semphris
dc5bc5237c
Added CMake option to disable the installer
2022-04-15 20:48:40 -04:00
Ryan C. Gordon
67e0f546c5
x11: Update the display when the WM changes a window's fullscreen state.
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Fixes #5390 .
2022-04-15 18:25:53 -04:00
Frank Praznik
edb473cf46
video: Wayland: Always round scaled pointer coordinates down
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Rounding up can cause the pointer coordinates to exceed the window boundaries at the right and bottom edges.
2022-04-15 16:24:20 -04:00