Commit Graph

11954 Commits (e203046a5c88d2b451550e07dc32de1f99fc7640)

Author SHA1 Message Date
Guldoman 6c06f5ce93 wayland: Set `APPLICATION` scancode name to `Menu`
This mimics the behavior of the other platforms.
2023-01-19 15:05:41 -08:00
Sam Lantinga 14695a714f Set the default priority level of SDL_LOG_CATEGORY_ERROR to SDL_LOG_PRIORITY_ERROR
This way SDL_LogError() will show errors by default.

Fixes https://github.com/libsdl-org/SDL/issues/7105
2023-01-19 08:04:40 -08:00
Sam Lantinga 4becca4fc9 Clarify that SDL_GetJoystickFromInstanceID() and SDL_GetGamepadFromInstanceID() return NULL if the associated device hasn't been opened yet.
Fixes https://github.com/libsdl-org/SDL/issues/7100
2023-01-19 07:42:04 -08:00
Sam Lantinga c8dfc6b475 Fixing window being incorrect size when using win+shift+arrow to move new big picture mode between displays
*When changing the display of a window, if it's a fullscreen window, resize it to the size of the new display

CR: @saml
2023-01-19 07:43:01 -08:00
Frank Praznik 423a82cd4b wayland: Enforce or override libdecor minimum window size
libdecor plugins can change the min/max window size values internally to enforce a minimum window size, and errors and crashes can result if the window size is below the internal limit.

On versions of libdecor >= 0.1.1, the minimum width and height can be queried and the minimum required window size will be enforced. The application requested window size is still respected, however, the actual window may be slightly larger than the drawable area to accommodate the required libdecor minimum size.

On version 0.1.0 of libdecor, which lacks the function to retrieve the minimum size, the internal limits are overridden before committing a frame, so that the internal limits always match the window size as a workaround, even if the window is technically smaller than the plugin would normally allow.
2023-01-18 10:28:01 -08:00
Fabian Greffrath 9b861d2ea4
add support for libsamplerate's "linear" resampling mode
Fixes #6998

(cherry picked from commit 8efa1f8fc60e0a2961ce3bad9293c048301d25ba)
2023-01-16 23:49:26 -05:00
Sylvain 80f51eeb1f testautomation: add an option to list all test suites and tests 2023-01-16 11:07:09 +01:00
Sylvain 69253c542a SDL_test_harness: fix memory leak when generated seed 2023-01-16 10:41:43 +01:00
Sylvain 1a47cf5448
Revert "gen_audio_resampler_filter: Use SDL_PI_F"
This reverts commit 41221777ba.
2023-01-16 10:04:22 +01:00
Sylvain 41221777ba gen_audio_resampler_filter: Use SDL_PI_F 2023-01-16 09:24:27 +01:00
Sylvain 4156e6f52e SDL_CreateAudioStream: check for invalid parameters 2023-01-16 09:24:27 +01:00
Eric Wasylishen 08963dc183 testdrawchessboard.c: draw a diagonal line for visually checking highdpi functionality
Also enable dpi awareness
2023-01-15 12:57:42 -08:00
Eric Wasylishen 67c91353e0 Handle DPI scaling in SDL_GetWindowSurface
Fixes DPI awareness of testdrawchessboard (previously, the surface was
being created in points instead of pixels, resulting in the demo app
only drawing in a corner of the screen on High-DPI displays)

*_CreateWindowFramebuffer()/*_UpdateWindowFramebuffer(): are updated
to use SDL_GetWindowSizeInPixels instead of SDL_GetWindowSize() or
window->w/window->h.

Most of the _CreateWindowFramebuffer backends are untested except
for Windows.

Fixes #7047
2023-01-15 12:57:42 -08:00
Anonymous Maarten 6d11515873 cmake: make sdl3.pc relocatable 2023-01-15 12:37:51 -08:00
Anonymous Maarten 0a1479d58c cmake: fix sdl3.pc for Nintendo 3DS + add to test matrix 2023-01-15 17:46:36 +01:00
Anonymous Maarten fc72ee5775 haiku: cast pointer to SDL_FunctionPointer 2023-01-14 15:25:22 +01:00
Sam Lantinga 8238a128c3 Fixed build on Steam Link hardware 2023-01-13 16:37:56 -08:00
Sam Lantinga decbbb0499 Updated API for SDL_JoystickID sign change 2023-01-13 14:20:59 -08:00
Sam Lantinga bf53183c8b Fixed building on Raspberry Pi 2023-01-13 14:20:57 -08:00
Sam Lantinga 0ed4589ed2 Merge commit '0785f272fd9eb9c2cb366b074b09417aeea3f3c6' into main 2023-01-13 14:20:17 -08:00
Sam Lantinga 3db5ea6b80 Merge commit 'a3ae26ddd0a34ee3f5f39311dbdf420b24d95939' into main 2023-01-13 14:20:15 -08:00
Sam Lantinga e9406686ee Merge commit '67ddb4c5a21564edb228c51fc3c8d77aafdca618' into main 2023-01-13 14:20:12 -08:00
Sam Lantinga 0475d65635 Merge commit '40f0744b73603630d78a50c3c0026aa0aed64069' into main 2023-01-13 14:20:10 -08:00
Sam Lantinga 9a7d6b0e40 Merge commit '3d67b8d026f396af72dc0ac0d59e61449a8198c9' into main 2023-01-13 14:20:08 -08:00
Sam Lantinga f6d1fe9d0e Merge commit 'b60084eb0b8ca4e96d2c927e4667801236f14c74' into main 2023-01-13 14:20:06 -08:00
Sam Lantinga bfa3c0e972 Merge commit '180afcdf3998e5175b744d3f2d87147802809450' into main 2023-01-13 14:20:04 -08:00
Sam Lantinga 27059107c5 Merge commit 'c9647b4ad00ad01ba3262b74548d7e8be934ed15' into main 2023-01-13 14:20:02 -08:00
Anonymous Maarten 0785f272fd Add type argument to non-dynamic LOAD_LIBUSB_SYMBOL macro
It should not need a cast.
2023-01-13 19:31:18 +01:00
Anonymous Maarten a3ae26ddd0 cmake: convert spaces in PTHREAD_CFLAGS to ';' 2023-01-13 19:02:54 +01:00
Sam Lantinga 67ddb4c5a2 Fixed PS2 build 2023-01-13 10:00:16 -08:00
Francisco Javier Trujillo Mata 40f0744b73 Use filesystem drivers 2023-01-13 09:59:46 -08:00
Anonymous Maarten 3d67b8d026 cmake: convert spaces in USB_CFLAGS to ';' 2023-01-13 18:40:49 +01:00
Anonymous Maarten b60084eb0b cmake: don't quote INOTIFY_INCLUDE_DIRS 2023-01-13 18:33:51 +01:00
Frank Praznik 180afcdf39 Revert "wayland: Don't try to restore non-resizable windows"
This reverts commit e35c3872dc.
2023-01-12 17:59:50 -08:00
Sam Lantinga c9647b4ad0 Use the symbolic names of the audio and video driver hints 2023-01-12 17:25:15 -08:00
Sam Lantinga 76e0d6a577 Merge commit '23beef4fc7e0d218e02ebbcd363adae63254c54d' into main 2023-01-12 16:21:58 -08:00
Sam Lantinga ef9a2593ee Merge commit 'cfe2050c042ca9bd1cdb76092dabcbe5f2cc44df' into main 2023-01-12 16:21:56 -08:00
Sam Lantinga 7d454a4420 Merge commit '7c16fe6d69c487c1148dd0dab6c4fd820bc69ec7' into main 2023-01-12 16:21:54 -08:00
Sam Lantinga 4fc01c7a66 Merge commit '7516bd349c81fc113d6474dee3271dfe8439e27c' into main 2023-01-12 16:21:52 -08:00
Sam Lantinga d3d14ff61d Merge commit '0da24479da05f5410a8583efce7194c074f0522d' into main 2023-01-12 16:21:49 -08:00
Sam Lantinga c9ea823345 Merge commit '99ec05e2b8c517fa23adb657a66609890f335dc2' into main 2023-01-12 16:21:47 -08:00
Sam Lantinga 72408ebc2a Merge commit 'e35c3872dc6a8f7741baba8b786b202cef7503ac' into main 2023-01-12 16:21:45 -08:00
Sam Lantinga d11fb83680 Merge commit '50f2eb7d41fbba7c82630e55ead4ecf9c32f4c69' into main 2023-01-12 16:21:43 -08:00
Sam Lantinga 746efe4597 Merge commit '8e4a39b41cf6ca9da29977a17b975f106e257593' into main 2023-01-12 16:21:41 -08:00
Sam Lantinga c02056a0b6 Merge commit '5f39dd8a2f5418c47354f5a46c2106a16c8875c4' into main 2023-01-12 16:21:39 -08:00
Sam Lantinga 23beef4fc7 We no longer need explicit SDL_ENABLE_SYSWM_* while building SDL 2023-01-12 16:17:00 -08:00
Sam Lantinga cfe2050c04 Default to enable/disable SDL_syswm subsystems based on enabled video drivers while building SDL 2023-01-12 16:17:00 -08:00
Sam Lantinga 7c16fe6d69 Default to use the built-in EGL definitions 2023-01-12 16:17:00 -08:00
Sam Lantinga 7516bd349c Move SDL_internal.h to be first in the file, after the copyright 2023-01-12 16:17:00 -08:00
Sam Lantinga 0da24479da Fixed building Vivante video driver 2023-01-12 16:17:00 -08:00