Rudolf-Walter Kiss-Szakacs
cc7b6f9e49
Add SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS.
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(cherry picked from commit 232ed540dbf3924543ab1a084a43f2e70f4b31a9)
2022-12-22 10:06:02 -08:00
Shawn Hoffman
927c4d4aa4
fix string literal constness warnings
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# Conflicts:
# src/video/winrt/SDL_winrtvideo.cpp
2022-12-22 10:03:40 -08:00
Ryan C. Gordon
7a5a1b16ce
events: Make sure new display events don't overlap with sdl2-compat.
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Reference PR #6867 .
2022-12-22 11:47:54 -05:00
Ryan C. Gordon
3197632347
include: Renamed begin_code.h and close_code.h to have SDL_ prefixes.
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Fixes #6864 .
2022-12-22 11:39:26 -05:00
Sam Lantinga
909b513c33
Made SDL_WINDOWEVENT_* and SDL_DISPLAYEVENT_* first class event types
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Fixes https://github.com/libsdl-org/SDL/issues/6772
2022-12-22 07:38:13 -08:00
Anonymous Maarten
4676d1d31e
android: register all methods using JNI_OnLoad
2022-12-21 23:00:58 -08:00
Ryan C. Gordon
c9887c5c72
include: Split out functions in SDL.h to SDL_init.h.
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SDL.h now exists solely as a header that includes everything else, instead
of one that forces you to include everything else when you just want the
declaration for SDL_Init().
Fixes #6840 .
2022-12-22 01:05:10 -05:00
Ryan C. Gordon
182806e39f
docs: Updated migration notes for SDL_RWops.
2022-12-22 00:55:54 -05:00
Anonymous Maarten
3b8548cdcf
android: fix java fingerprint fo nativeAddJoystick
2022-12-21 09:39:22 -08:00
Anonymous Maarten
9e6952ed8c
android: fix android-prefab.sh for SDL3
2022-12-21 09:39:22 -08:00
Anonymous Maarten
19d4d64cfe
cmake: disable precompiled header for SDL_spinlock.c when targeting Android
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This fixes the following error:
error: PCH file was compiled for the target 'thumbv7-none-linux-android16' but the current translation unit is being compiled for target 'armv7-none-linux-android16'
2022-12-21 09:39:22 -08:00
Anonymous Maarten
9421828e7e
gendynapi.py: add android native symbols to SDL_dynapi.sym
2022-12-21 09:39:22 -08:00
Anonymous Maarten
063cb60659
gendynapi.py: use pathlib + uppercase global variables
2022-12-21 09:39:22 -08:00
Caleb Cornett
19039b6ca4
Fix GDK OpenGL build error
2022-12-20 23:18:04 -05:00
Caleb Cornett
3ebfb15469
gdk: Add support for building with OpenGL on Xbox
2022-12-19 17:57:06 -05:00
Sam Lantinga
de871dc5f7
Sorted headers in Xcode project
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This lets us more easily see when one is missing
2022-12-19 09:55:53 -08:00
Sam Lantinga
0d172ccb40
Fixed marking SDL headers as public in the Xcode project
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Fixes https://github.com/libsdl-org/SDL/issues/6851
2022-12-19 09:45:43 -08:00
Anonymous Maarten
8f9227e4be
cmake: use CMakePushCheckState to handle check states
2022-12-19 09:19:45 -08:00
Anonymous Maarten
fab33545fa
cmake: remove outdated fixme
2022-12-19 09:19:45 -08:00
Anonymous Maarten
fe8291e09a
cmake: only install SDL_test*.h headers when building SDL_test library
2022-12-19 09:19:45 -08:00
Anonymous Maarten
d53cd7161a
sdlwiki: SDL_version.h moved to include/SDL3
2022-12-19 09:19:45 -08:00
Anonymous Maarten
653893f188
cmake: declutter root + remove obsolete variables
2022-12-19 09:19:45 -08:00
Anonymous Maarten
39a7abad7a
cmake: lowercase all macros
2022-12-19 09:19:45 -08:00
Anonymous Maarten
289b024715
cmake: add function to print dict list
2022-12-19 09:19:45 -08:00
Anonymous Maarten
a787b1c0b7
cmake: LINKER_LANGUAGE is a target property, not a cmake variable
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LINKER_LANGUAGE needs to be used as following:
Usage
cmake [options] <path-to-source>
cmake [options] <path-to-existing-build>
cmake [options] -S <path-to-source> -B <path-to-build>
Specify a source directory to (re-)generate a build system for it in the
current working directory. Specify an existing build directory to
re-generate its build system.
Run 'cmake --help' for more information.
Haiku does not not this property explicitly set because CMake knows .cc files are c++
2022-12-19 09:19:45 -08:00
Anonymous Maarten
69812678cf
cmake: cache cmake config installation folder in SDL_INSTALL_CMAKEDIR_ROOT
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Make sure SDLx is not part of the cached variable such that it can be re-used by SDL2 and SDL3
2022-12-19 09:19:45 -08:00
Anonymous Maarten
88784ba547
.editorconfig: remove autotools files + trim whitespace from cmake files
2022-12-19 09:19:45 -08:00
Sam Lantinga
83b29f9ce1
Don't send Razer devices the Sony third-party query feature report
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Some of them lock up or reset, and the vast majority of devices are not actually game controllers.
Fixes https://github.com/libsdl-org/SDL/issues/6733
2022-12-19 09:14:55 -08:00
Maido
94a0e5ea8d
Android active driver check ( #6850 )
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Check if a driver is active before attempting to handle the devices.
Otherwise an assertion will fail.
2022-12-19 16:02:10 +01:00
Sylvain Becker
5bf8bc2241
Android JAVA DetectDevices: 'is_capture' is inverted ( #6845 )
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* Android JAVA DetectDevices: 'is_capture' is inversed
* Android Audio: adding audio device. also inverted capture, from jni side
2022-12-18 16:55:59 +01:00
Yevhen Babiichuk (DustDFG)
7fc8533b62
Use alias types for which members of event structs instead of plain types ( #6841 )
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Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2022-12-18 12:10:15 +01:00
Sylvain Becker
186687bda9
Android: make Detect devices common between aaudio and android driver. ( #6828 )
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remove VLA, dynamic alloc, check max length get using GetIntArrayRegion
2022-12-18 12:07:38 +01:00
Ryan C. Gordon
78725dc0cd
include: Fixed a C++-style single line comment.
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Reference Issue #6838 .
2022-12-17 23:52:33 -05:00
Ryan C. Gordon
d927befcd7
docs: Just adjusting some link text.
2022-12-17 13:06:44 -05:00
Ryan C. Gordon
7b25f04476
README-migration.md: Point to the SDL_gesture repository.
2022-12-17 13:05:00 -05:00
Ryan C. Gordon
3b5780ba0a
README-migration.md: Updated stdio RWops example code for new API.
2022-12-17 13:05:00 -05:00
Sam Lantinga
d305bc6d55
Fixed order of operations problem when tearing down the window
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Make sure the window framebuffer is cleaned up before shutting down OpenGL, as it might be implemented using an OpenGL texture.
Fixes this call stack:
```
(gdb) p _this
$1 = (SDL_VideoDevice *) 0x42e360
(gdb) p _this->egl_data
$2 = (struct SDL_EGL_VideoData *) 0x0
```
2022-12-17 07:09:24 -08:00
Sam Lantinga
b678a98024
Fixed compiler warning
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```
./src/thread/pthread/SDL_syssem.c:140:12: warning: variable 'retval' is used uninitialized whenever 'while' loop exits because its condition is false [-Wsometimes-uninitialized]
while (sem_trywait(&sem->sem) != 0) {
^~~~~~~~~~~~~~~~~~~~~~~~~~~
./src/thread/pthread/SDL_syssem.c:149:12: note: uninitialized use occurs here
return retval;
^~~~~~
./src/thread/pthread/SDL_syssem.c:140:12: note: remove the condition if it is always true
while (sem_trywait(&sem->sem) != 0) {
```
This was a legitimate bug, thank you clang!
Fixes https://github.com/libsdl-org/SDL/issues/6830
2022-12-17 06:58:02 -08:00
Sam Lantinga
9c9e6e3aa3
Fixed compiler warning
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```
./src/joystick/SDL_joystick.c:105:12: warning: no previous extern declaration for non-static variable 'SDL_joystick_lock' [-Wmissing-variable-declarations]
SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
^
./src/joystick/SDL_joystick.c:105:1: note: declare 'static' if the variable is not intended to be used outside of this translation unit
SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
^
```
1 warning generated.
(cherry picked from commit 3b0cd441584ada86c4456afb4e8b3edaf2173073)
2022-12-17 06:54:33 -08:00
Sylvain
dce2546534
Revert wrong comment in SDL_surface.h for SDL3 (see #6824 )
2022-12-16 16:42:06 +01:00
Maido
abf5cc5203
Android audio device selection ( #6824 )
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Make it possible to select a specific audio device for Android
2022-12-16 16:40:02 +01:00
Sylvain
b461d9e183
testautomation_rwops: update test because of change in SDL_RWwrite.
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when it's not possible to write to memory ( mem_writeconst ), error code is -1 (see #6818 )
2022-12-16 10:24:19 +01:00
Sam Lantinga
6570febd47
Sorted PS4 controllers, note that the NACON Wireless Controller for PS4 actually reports as an XInput device
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(cherry picked from commit a53382e460f43873ce5362460af6a47a528a6425)
2022-12-15 18:02:24 -08:00
Sam Lantinga
0da118ce45
Note that the NACON Daija Arcade Stick is an arcade stick
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(cherry picked from commit e99b9ca9c0c4c5a03d0a9088bee623218ac840a5)
2022-12-15 18:02:15 -08:00
Sam Lantinga
5a45d2e58b
Updated Xcode project for SDL_main as a header-only library
2022-12-15 10:53:44 -08:00
Daniel Gibson
ab554c8392
Update doc/README-* for header-only SDL_main
2022-12-15 08:01:01 -08:00
Daniel Gibson
c3bf253b09
Remove SDL3_main from build systems, remove most of src/main/*
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XCode is still missing, and src/main/winrt/SDL3-WinRTResource*
still need to find a new home
2022-12-15 08:01:01 -08:00
Daniel Gibson
63d3fb469d
Move src/main/haiku/ to src/core/
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turns out that this wasn't even built as a static libSDLmain,
but as part of the (possibly dynamic) libSDL3
2022-12-15 08:01:01 -08:00
Daniel Gibson
989a8ca90e
Port PSP SDL_main to header-only + SDL_RunApp()
2022-12-15 08:01:01 -08:00
Daniel Gibson
b1b3bd654d
Port PS2 SDL_main to header-only + SDL_RunApp()
2022-12-15 08:01:01 -08:00