Ryan C. Gordon
6bc85577d7
netbsdaudio: Updated for SDL3 audio API.
2023-07-30 11:56:10 -04:00
Ryan C. Gordon
0f6e59312b
netbsdaudio: Removed email address from source code.
...
Not to diminish their contribution, but I'm about to tear this code up
and would rather the bug reports go to the SDL project.
2023-07-30 11:56:10 -04:00
Ryan C. Gordon
51ae78c0af
haikuaudio: Updated for SDL3 audio API.
2023-07-30 11:56:10 -04:00
Ryan C. Gordon
fc7ed18ca1
emscriptenaudio: don't forget to finalize the audio thread
2023-07-30 11:56:10 -04:00
Ryan C. Gordon
4233c41ce2
pulseaudio: Removed unnecessary variable.
2023-07-30 11:56:10 -04:00
Ryan C. Gordon
a0528cd5ed
emscriptenaudio: Updated for SDL3 audio API.
2023-07-30 11:56:09 -04:00
Ryan C. Gordon
79cc29ba35
wave: Don't check if format->channels > INT_MAX, it's a Uint16.
2023-07-30 11:56:09 -04:00
Ryan C. Gordon
1bfe97c235
pspaudio: Updated for SDL3 audio API.
...
However, this still blocks in PlayDevice and leaves WaitDevice as a no-op,
which isn't ideal, since the device lock is held during PlayDevice.
Ideally, this should be fixed.
2023-07-30 11:56:09 -04:00
Ryan C. Gordon
121a2dce15
audio: Make sure `device->hidden` is NULL after CloseDevice
2023-07-30 11:56:09 -04:00
Ryan C. Gordon
3d6ba0cafd
ps2audio: Removed free of buffer that hasn't been allocated yet.
2023-07-30 11:56:08 -04:00
Ryan C. Gordon
00ed6f8827
test: Fixed compiler warnings for unused vars.
2023-07-30 11:56:08 -04:00
Ryan C. Gordon
6f12f68ec9
ps2audio: SDL3ified the style
2023-07-30 11:56:08 -04:00
Ryan C. Gordon
4993743a02
ps2audio: Renamed `_this` to `device`
2023-07-30 11:56:08 -04:00
Ryan C. Gordon
74568cdb2b
ps2audio: Updated (but untested) for SDL3 audio API.
2023-07-30 11:56:08 -04:00
Ryan C. Gordon
c83b68ef26
jack: renamed `_this` to `device`.
2023-07-30 11:56:07 -04:00
Ryan C. Gordon
3f4f004794
audio: Remove an assertion that no longer makes sense.
...
One may happen to call SDL_AudioThreadFinalize when thread_alive is not set.
2023-07-30 11:56:07 -04:00
Ryan C. Gordon
86243b2589
jack: Use ProvidesOwnCallbackThread.
...
We were firing a semaphore from the JACK-provided thread to otherwise work
within the standard SDL2 device thread, but there's no need for this in SDL3.
2023-07-30 11:56:07 -04:00
Ryan C. Gordon
18906a32b8
jack: First shot at updating for SDL3 audio API.
2023-07-30 11:56:07 -04:00
Ryan C. Gordon
a2b488359e
dsp: Removed debug logging
2023-07-30 11:56:06 -04:00
Ryan C. Gordon
6fd71185cd
dsp: Updated for new SDL3 audio API.
2023-07-30 11:56:06 -04:00
Ryan C. Gordon
3482d1215a
alsa: Don't ever block in CaptureFromDevice.
2023-07-30 11:56:06 -04:00
Ryan C. Gordon
65d296ef1a
audio: Use SDL_powerof2 instead of reinventing it.
2023-07-30 11:56:06 -04:00
Ryan C. Gordon
409b544505
alsa: Updated for new SDL3 audio API
2023-07-30 11:56:06 -04:00
Ryan C. Gordon
0999a090a7
audio: More tweaking of `device->thread_alive`
2023-07-30 11:56:05 -04:00
Ryan C. Gordon
f94ffd6092
audio: Fixed logic error
2023-07-30 11:56:05 -04:00
Ryan C. Gordon
4deb2970c9
alsa: Renamed `_this` to `device`
2023-07-30 11:56:05 -04:00
Ryan C. Gordon
0fb9e4baae
audio: Remove no-longer-used SupportsNonPow2Samples
2023-07-30 11:56:05 -04:00
Ryan C. Gordon
c653e57768
coreaudio: rewritten for SDL3 audio redesign!
2023-07-30 11:56:04 -04:00
Ryan C. Gordon
533777eff5
audio: SDL_sysaudio.h comment conversion.
2023-07-30 11:56:04 -04:00
Ryan C. Gordon
8473e522e0
audio: unify device thread naming.
2023-07-30 11:56:04 -04:00
Ryan C. Gordon
258bc9efed
audio: PlayDevice now passes the buffer, too, for convenience.
2023-07-30 11:56:04 -04:00
Ryan C. Gordon
e518149d14
audio: Fixed locking in SDL_AudioDeviceDisconnected
2023-07-30 11:56:03 -04:00
Ryan C. Gordon
22afa5735f
audio: FreeDeviceHandle should pass the whole device, for convenience.
2023-07-30 11:56:03 -04:00
Ryan C. Gordon
9e3c5f93e0
coreaudio: Change `_this` to `device`
2023-07-30 11:56:03 -04:00
Ryan C. Gordon
e969160de0
audio: unset a freed variable to NULL
2023-07-30 11:56:03 -04:00
Ryan C. Gordon
1fc01b0300
audio: Try to definitely have a default device set up.
2023-07-30 11:56:03 -04:00
Ryan C. Gordon
b60a56d368
audio: take first reported device if no default was specified.
2023-07-30 11:56:02 -04:00
Ryan C. Gordon
a8323ebe68
audio: Better handling of ProvidesOwnCallbackThread backends.
2023-07-30 11:56:02 -04:00
Ryan C. Gordon
1dffb72c1d
pipewire: Hooked up default device change notifications.
2023-07-30 11:56:02 -04:00
Ryan C. Gordon
a93fcf2444
audio: fixed flushed stream reporting bytes but not being able to get them.
...
This would happen when you had ~1 frame of audio left in the stream, and
resampling needs would cause this to not be enough to produce audio.
But since we're already flushed, we can just add silence padding to let the
app extract these last bits.
2023-07-30 11:56:02 -04:00
Ryan C. Gordon
ad6c1781fc
pulseaudio: Minor cleanups.
2023-07-30 11:56:02 -04:00
Ryan C. Gordon
cfc8a0d17d
pipewire: First shot at moving to the new SDL3 audio interfaces.
...
This needs a little work still, but it mostly works.
2023-07-30 11:56:01 -04:00
Ryan C. Gordon
13202642a3
aaudio: Fixed capitialization, plus some minor cleanups.
2023-07-30 11:56:01 -04:00
Ryan C. Gordon
3e9991b535
audio: Make sure we don't write to a NULL pointer.
...
(This _probably_ never happens in the current codebase, but just in case.)
2023-07-30 11:56:01 -04:00
Ryan C. Gordon
943351affb
pulseaudio: GetDefaultAudioInfo isn't a thing anymore.
2023-07-30 11:56:01 -04:00
Ryan C. Gordon
11dfc4d737
test: Update testautomation_audio for SDL3 audio API.
2023-07-30 11:56:00 -04:00
Ryan C. Gordon
29afc2e42b
test: Update testresample for SDL3 audio API.
2023-07-30 11:56:00 -04:00
Ryan C. Gordon
3a02eecced
test: Update testsurround for SDL3 audio API.
2023-07-30 11:56:00 -04:00
Ryan C. Gordon
e1c78718d4
test: testaudiocapture is updated for the SDL3 audio API.
2023-07-30 11:56:00 -04:00
Ryan C. Gordon
f48cb716c2
pulseaudio: a couple minor tweaks.
2023-07-30 11:55:59 -04:00